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879391 Posts in 32976 Topics- by 24364 Members - Latest Member: caraag31

May 24, 2013, 01:24:32 AM
TIGSource ForumsDeveloperCreativeSo what are you working on?
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Author Topic: So what are you working on?  (Read 1108461 times)
knight
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« Reply #7920 on: May 21, 2011, 01:22:00 PM »

Code:
//GLANCE OVER
~CONSOLE console
@callme
TRACE [Hello World]
INT i,2
GOTO update
@update
ADDINT i,2
TRACE [update]
WAIT 1000
GOTO update
END
I'm working on a little interpreted language.
It currently runs in C#.
The syntax is largely inspired by Jasper Byrne's HAL.
« Last Edit: May 21, 2011, 01:32:17 PM by knight » Logged
anthonyrichard
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« Reply #7921 on: May 21, 2011, 11:43:12 PM »

costume concepts for an npc in a thing i'm doing.
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Pentadact
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« Reply #7922 on: May 22, 2011, 06:04:56 AM »

Those are amazing, Anthony. What's the game about?
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fraxcell
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« Reply #7923 on: May 22, 2011, 12:17:10 PM »

Working on a HUD

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AKA ninjutsu63
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thatshelby
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« Reply #7924 on: May 22, 2011, 02:25:43 PM »

I'm learning how to use Processing. Really enjoying it so far. It seems like the perfect next step after Game Maker and before C++.
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bateleur
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« Reply #7925 on: May 23, 2011, 03:38:25 AM »

Trying some vectored blocks

I like the one that looks a bit like a cheese!

costume concepts for an npc in a thing i'm doing.

OK, getting straight to the point here, how soon can I preorder this? SmileyHand Thumbs Up Right
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Core Xii
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« Reply #7926 on: May 23, 2011, 12:05:40 PM »

Visual development system for interactive fiction.



I can't find anyone to write the prototype Sad
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tyranus
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« Reply #7927 on: May 23, 2011, 12:28:58 PM »

Woah tyranus, that is some awesome spritework you have there! What's the game about / play like?

Thanks Inanimate!

It's like a puzzle/plataformer game, I hope release a trailer and demo soon, to explain more about the game mechanic.

Here is one more screenshot from the first level.


(I promess this will be the last image about this game in this thread to don't overload it with my game Tongue)
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anthonyrichard
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« Reply #7928 on: May 23, 2011, 04:32:13 PM »

tyranus that looks great.


Pentadact: thanks Smiley I'll be starting a Dev. Log thread this week sometime.
bateleur: your probably joking, but soon, I hope!


some more. I've decided to move away from these a little bit. I want the look to be less exactingly historical, and more of merely being inspired/informed by historical dress.

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Gabriel Verdon
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« Reply #7929 on: May 23, 2011, 07:01:19 PM »

Visual development system for interactive fiction.



I can't find anyone to write the prototype Sad

That looks really cool actually.
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Nix
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« Reply #7930 on: May 23, 2011, 07:03:18 PM »

I can't find anyone to write the prototype Sad

So you mean you're planning it out conceptually without implementing anything?
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kinnas
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« Reply #7931 on: May 23, 2011, 11:31:59 PM »

oh god what is this why I am I back here oh god

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TheSnidr
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« Reply #7932 on: May 24, 2011, 06:28:59 AM »

An early prototype of to-be some kind of strategy game:
http://www.youtube.com/watch?v=fM8ktzAnNbA
Takes place on the surface of a procedurally generated planet. This video was originally made for showing some smarter guys a problem I have, but it doubles as some kind of demo too.

This is my first 3D game, so everything's moving slow, but at least there's progress!
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Gimym TILBERT
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« Reply #7933 on: May 24, 2011, 09:24:45 AM »


ha! I had similar problem too, i'm in the process to solve them too. (actually they are solved, I just have multiple gravity and influence to fix when they apply to the object)
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TheSnidr
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« Reply #7934 on: May 24, 2011, 09:52:07 AM »


ha! I had similar problem too, i'm in the process to solve them too. (actually they are solved, I just have multiple gravity and influence to fix when they apply to the object)
So you're making something similar to this?
I'd just like to say, I just managed to fix the problem, after several days in despair!
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