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877343 Posts in 32857 Topics- by 24297 Members - Latest Member: laffertyr

May 19, 2013, 09:07:34 AM
TIGSource ForumsDeveloperCreativeSo what are you working on?
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Author Topic: So what are you working on?  (Read 1106079 times)
bateleur
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« Reply #8070 on: June 26, 2011, 08:05:40 AM »

I made a big spider robot thing! Smiley



(Click for video.)
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TheSnidr
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« Reply #8071 on: June 26, 2011, 11:01:52 AM »

I made a post a while ago about this engine I'm working on. The game will take place on a 3D planet (some say it's similar to mario galaxy), but for the moment it's not a game - I'm still getting the basic engine worked out.
As this is my first 3D game ever, getting the math to work and stuff is a pain in the ass, but it's starting to look better!
Here's a video:
http://www.youtube.com/watch?v=KbHb2Mrkt08
and a picture:
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XRA
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« Reply #8072 on: June 26, 2011, 11:51:44 PM »

R 00:52:37 06/26/20xx_ the combined hyperspectral imaging data lifted from the encrypted w-band streams [ OWO GmbH, Dyncrys Specialized Defense, TWHS Heavy Aerospace ] sh▓w traces of a spatial const░uct ex█s▓in░✌✌✌✌✌✌

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increpare
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« Reply #8073 on: June 27, 2011, 01:39:00 AM »

looks interesting
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ANtY
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« Reply #8074 on: June 28, 2011, 02:59:11 PM »



First layout in my life!
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agersant
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« Reply #8075 on: June 28, 2011, 03:09:02 PM »

Quote
R 00:52:37 06/26/20xx_ the combined hyperspectral imaging data lifted from the encrypted w-band streams [ OWO GmbH, Dyncrys Specialized Defense, TWHS Heavy Aerospace ] sh▓w traces of a spatial const░uct ex█s▓in░✌✌✌✌✌✌

Best ASCII sci-fi radio transmission I've ever had.
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civicdude95
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« Reply #8076 on: June 29, 2011, 01:18:02 PM »

I'm working on a Terraria-style game with more of a Zelda focus. Here's a link to my blog about it.
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deadeye
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« Reply #8077 on: June 30, 2011, 07:14:23 AM »

Working on the texture for this low-poly fish enemy:



Edit: tinypic ate my image
« Last Edit: July 01, 2011, 09:01:18 AM by deadeye » Logged

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0rel
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« Reply #8078 on: June 30, 2011, 07:12:01 PM »

Recently, I made this: Mario Bros. Reversed Yawn
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Droqen
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« Reply #8079 on: July 01, 2011, 12:22:28 AM »



Just finished this.

Whewwww
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Mhaine
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« Reply #8080 on: July 01, 2011, 06:50:13 AM »

Working on a card game. It follows my motto: No luck, no randomization.



Droquen, I think you need a lighter background. I cannot see the character clearly on my monitor.
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Gimym TILBERT
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« Reply #8081 on: July 01, 2011, 08:17:44 AM »

Recently, I made this: Mario Bros. Reversed Yawn
cute

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Droqen
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« Reply #8082 on: July 01, 2011, 09:52:11 AM »

Working on a card game. It follows my motto: No luck, no randomization.
But it does, by nature of being a card game, involve luck. Probably. (I'm assuming you do have a deck that you draw cards from, but I might be wrong!)

Looks cool.

Quote
Droquen
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Mhaine
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« Reply #8083 on: July 01, 2011, 10:42:02 AM »

Working on a card game. It follows my motto: No luck, no randomization.
But it does, by nature of being a card game, involve luck. Probably. (I'm assuming you do have a deck that you draw cards from, but I might be wrong!)

No, there are no decks. You only create your initial hand, with some constraints (for example, you can have only one legend card). The fun twist is that once the game begins, you can play your opponent's cards. So there is no chance to create über decks like in MTG. And even the first turn is determined by what kind of decks players are using. However, you are free to choose your cards. These mechanics still keep it a card game, I guess.


At least a less common mistake than Drogen.
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Chromanoid
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« Reply #8084 on: July 01, 2011, 12:27:22 PM »

yeah i always read Drogen which means drugs (cannabis etc.) in Germany.
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