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877375 Posts in 32862 Topics- by 24299 Members - Latest Member: aarkling

May 19, 2013, 11:13:39 AM
TIGSource ForumsDeveloperCreativeSo what are you working on?
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Author Topic: So what are you working on?  (Read 1106132 times)
muku
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« Reply #885 on: August 19, 2008, 12:20:01 PM »

Wait... a law court simulation? WTF
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Hinchy
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« Reply #886 on: August 19, 2008, 12:21:41 PM »

Wait... a law court simulation? WTF
i hope you were being sarcastic and actually do know what Phoenix Wright is.
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muku
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« Reply #887 on: August 19, 2008, 12:45:39 PM »

Wait... a law court simulation? WTF
i hope you were being sarcastic and actually do know what Phoenix Wright is.

Nope.
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Hinchy
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« Reply #888 on: August 19, 2008, 01:56:29 PM »

okay. Phoenix Wright: Ace Attorney. it's a DS adventure game. it's also really fun. play it and its sequels.

this thing i'm making is a fangame of the series.
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muku
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« Reply #889 on: August 19, 2008, 03:49:13 PM »

Ah, thanks for the info. No DS though.
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dmoonfire
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« Reply #890 on: August 20, 2008, 06:47:13 AM »

going analogic lately Smiley



cheers

Soo.. I pretty much had to scrap my platform game.  Cry
It was way too ambitious, and I hit a bunch of technical snags that really put me off it. being swamped with work didn't help either.
On the plus side I learned alot of stuff while working on it.

Anyway, this may or may not be an early character design for a new game. it will involve.. color (or the lack of thereof) in a pretty cool way.



These two are fantastic. Yummy!
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Jrsquee
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« Reply #891 on: August 20, 2008, 06:49:46 AM »

going analogic lately Smiley



cheers

Wow, you have an amazing sense of colour. I like it lots!
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Dhomochevsky
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« Reply #892 on: August 20, 2008, 07:09:47 AM »

heh thanks everyone  Wink
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Joseph
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« Reply #893 on: August 20, 2008, 10:18:51 AM »

WTF



I love the fact that his gun is a photograph.

LOL yeah I really didn't feel like drawing all the details in the gun so I just cut out a photo!
I had and idea for a run-and-gun platformer (similar to Metal Slug) about a bloodthirsty bull named Killgore. I was inspired by a gruesome video I saw on youtube were a grown bull gets his balls cut off with some shears! The story starts at a meat processing plant when Killgore gets castrated and stabbed repeatly and prodded, then left for dead in a field. Luckily hes rescued by PETA or something. After months of rehab he recovers from his injuries and returns to the slaughterhouse armed to the teeth and goes Rambo on there asses!

That's some awesome concept art. I'm just wondering how likely a castrated bull would be to do something like that Grin

Well in this universe animals can talk and they can also operate machine guns! Think Ren & Stimpy meets Rambo/Predator!
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Bennett
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« Reply #894 on: August 20, 2008, 11:31:40 AM »

I noticed nobody on the iTunes app store had made a multitouch game. That's probably because the app store is full of ports and copies, and nobody has ever made a multitouch game.

So I decided to make one. Here's how it looks right now. You control the circle in the middle, and when you touch the screen lasers fly out. The lasers propel you in the opposite direction.
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policedanceclub
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« Reply #895 on: August 20, 2008, 11:49:41 AM »

That looks/sounds pretty cool.


Also, triangels!
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neon
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« Reply #896 on: August 21, 2008, 02:36:39 AM »

going analogic lately Smiley



cheers

 Kiss Kiss Kiss Kiss Kiss Kiss Kiss Kiss Kiss Kiss Kiss Kiss Kiss Kiss Kiss Kiss Kiss Kiss Kiss
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xerus
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« Reply #897 on: August 21, 2008, 09:01:53 PM »



allegro is a lot easier than SDL... behold my program that can place little guys on a grid.
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cmspice
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« Reply #898 on: August 21, 2008, 10:12:28 PM »



The game will also feature asian driver-type enemies.

The game's focus is on taking out large quantities of enemies since there simply aren't enough 2D games about taking out huge quantities of enemies.

It'll probably never be finished.
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Hempuli‽
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« Reply #899 on: August 22, 2008, 06:58:35 AM »

The game will also feature asian driver-type enemies.

The game's focus is on taking out large quantities of enemies since there simply aren't enough 2D games about taking out huge quantities of enemies.

It'll probably never be finished.

I've always wanted to take out huge quantities of enemies. I've only been able to do that in Metal Slug before this. Neato Smiley
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