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ANtY
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« Reply #8955 on: January 31, 2012, 12:11:43 PM » |
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Currently working on some remakes of the original champions from FTL's Dungeon Master to put them on my blog later for everyone to use as custom portraits. Comments welcome.  Is there actually ANYBODY who played Dungeon Master without picking Gothmog? Great stuff dude! Can't wait to see the rest 
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Geeze
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« Reply #8956 on: January 31, 2012, 12:33:31 PM » |
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Some autotiling with Zelda I sprites. 
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Schoq
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« Reply #8957 on: January 31, 2012, 04:04:11 PM » |
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Currently working on some remakes of the original champions from FTL's Dungeon Master to put them on my blog later for everyone to use as custom portraits. Comments welcome. http://oi44.tinypic.com/28s5wra.jpgIs there actually ANYBODY who played Dungeon Master without picking Gothmog? These are all really cool but Gothmog's hood doesn't make sense at all, it looks like a wavy dark tunnel.
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make games, not money
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Derek
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« Reply #8958 on: January 31, 2012, 04:44:33 PM » |
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Currently working on some remakes of the original champions from FTL's Dungeon Master to put them on my blog later for everyone to use as custom portraits. Comments welcome.
Oh man, those are great!
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SolarLune
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« Reply #8960 on: January 31, 2012, 06:23:21 PM » |
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@KayelGee - At first, I was like, "That's not the right angle for isometric!", but then I realized that I was looking at it wrong. Nice perspective work - I'm not too good with that kind of stuff. :p
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Cow
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« Reply #8961 on: January 31, 2012, 06:45:54 PM » |
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Currently working on some remakes of the original champions from FTL's Dungeon Master to put them on my blog later for everyone to use as custom portraits. Comments welcome.
I nostalgia'd very hard, but also these are very very good. Mophus looks hilarious. That being said the skin tones are very 'dead' looking, you might want to inject some subtle blush or generally ramp towards more saturation in the darks. Also I never picked Gothmog but maybe if he looked like how you drew him I would.
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R.D.
Level 1
Hats = Awesome
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« Reply #8962 on: February 01, 2012, 03:26:20 AM » |
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Something I do when I need to come down:  Works on X layers, all grabbing the particles from a single array. Also as seen those little things can be influenced by a "wind"-factor.
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KayelGee
Level 0
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« Reply #8963 on: February 01, 2012, 03:55:47 AM » |
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Nice perspective work - I'm not too good with that kind of stuff. :p
I'm not good with it either, the two player sprites took me literally hours. And I still have to do the sprites facing in other directions.
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Bones
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« Reply #8964 on: February 02, 2012, 11:02:06 AM » |
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« Last Edit: February 03, 2012, 12:01:49 PM by Bones »
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Demo Reel 2012Sit down and relax, Keeping focus on your breath, This may take a while.  
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peanutbuttershoes
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« Reply #8965 on: February 02, 2012, 03:53:40 PM » |
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Bones, catch this!
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Bones
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« Reply #8966 on: February 03, 2012, 12:02:14 PM » |
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Caught it, it landed right in the proper spot as well.
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Demo Reel 2012Sit down and relax, Keeping focus on your breath, This may take a while.  
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orange08
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« Reply #8967 on: February 03, 2012, 04:13:58 PM » |
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brettchalupa
Guest
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« Reply #8968 on: February 03, 2012, 08:04:21 PM » |
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Today I've been working on getting business stuff all squared away. I got my official documents in the mail today. 
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« Last Edit: February 04, 2012, 01:51:00 PM by Brett Chalupa »
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happymonster
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« Reply #8969 on: February 04, 2012, 01:34:21 AM » |
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Did you really want to post your address on the internet...?
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