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879722 Posts in 33001 Topics- by 24376 Members - Latest Member: xnothegame1

May 24, 2013, 06:58:36 PM
TIGSource ForumsDeveloperCreativeSo what are you working on?
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Author Topic: So what are you working on?  (Read 1108709 times)
SolarLune
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« Reply #9075 on: March 01, 2012, 12:03:39 AM »

Nuphrator - What's it about? Looks interesting.
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Nuprahtor
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« Reply #9076 on: March 01, 2012, 08:23:12 AM »

Nuphrator - What's it about? Looks interesting.
It's a game about two men who suffers from Nausea, based on the novel of the same name (my interpretation).
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peanutbuttershoes
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« Reply #9077 on: March 02, 2012, 10:30:08 PM »



my tag the html for hex the class noise gradient of div col. never fear i am the css

wut am i doing?

why isn't ths workng?

i'ma just go back to the way it was.
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Droqen
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« Reply #9078 on: March 03, 2012, 08:21:13 AM »



BOOM!

Deciding on fused oblongs vs. supports for new p0, and admiring explosions in the meantime. Mmm.
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diwil
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« Reply #9079 on: March 03, 2012, 12:29:58 PM »

Deciding on fused oblongs vs. supports for new p0, and admiring explosions in the meantime. Mmm.
Supported, definitely.
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Droqen
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« Reply #9080 on: March 03, 2012, 12:32:28 PM »

Damn! Nobody can agree. Right now it's 4:3 for oblongs, 4 including me and only people I know irl, and 3 comprised entirely of internetfolk. That is a weird line to have drawn.

edit :: WEIRD COINCIDENCE BROKEN
« Last Edit: March 03, 2012, 12:37:43 PM by Droqen » Logged

C
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« Reply #9081 on: March 03, 2012, 02:37:53 PM »

Mini-boss/boss stuff Tired

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TheSnidr
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« Reply #9082 on: March 04, 2012, 11:15:39 PM »

Man, how did you get so good at 3D? I remember when you had to make fake 3D engines yourself because you didn't understand how to use it!
Lol, thanks ^^  I actually think that's what made it easier - using 3D is piece of cake when you've built your own 3D engine from scratch!
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boxedlunch
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« Reply #9083 on: March 05, 2012, 11:51:42 AM »

i finally got Ogmo Editor to work right after trying since it first came out, so i'm trying to get a better grasp of how both it and flashpunk work by making really small games with them.
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\"true idols are like us and their poop smells like lemons\"<br />Twitter/Soda-pop-fizz(Devlog)/Tumblr
Farmergnome
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« Reply #9084 on: March 05, 2012, 11:54:49 AM »

Mini-boss/boss stuff Tired



Dude this is shapin up real nice, how long till its playable?
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« Reply #9085 on: March 05, 2012, 01:20:43 PM »

Mini-boss/boss stuff Tired



Dude this is shapin up real nice, how long till its playable?

Probably never.
But I'm handing over a demo to JW tonight or tomorrow Wink

It also looks pretty different:
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kamac
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« Reply #9086 on: March 05, 2012, 01:23:45 PM »

Quote
It's a game about two men who suffers from Nausea, based on the novel of the same name (my interpretation).

I'm hooked  Epileptic
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Scut Fabulous
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« Reply #9087 on: March 06, 2012, 06:25:10 AM »


http://scutanddestroy.files.wordpress.com/2012/03/sub-luminal-01-scut.png

Game mockup and design for a sci-fi roquelike with a streamlined battle system.  Mostly tackling a basic tile set right now.
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Greg Sergeant
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« Reply #9088 on: March 06, 2012, 10:15:47 AM »



Metroidvania in flash, with a focus on fast responsive platforming.
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Check Out my Blog: http://greg-anims.com
SkullFace = hardcore action platformer (super meat boy wannabe)
Use Boxmen = puzzle platformer (50 million+ plays!)
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UncleDec
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« Reply #9089 on: March 07, 2012, 05:12:17 AM »



Monocult. Survival platformer with focus of exploration and crafting for Gaminator 9 contest.  Smiley
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