This is just a quick series of doodles to drive home the general tone of the setting for the game I am working on. The game itself is sort of an homage to the NES Castlevania games with a similar deliberate pacing in the movement (for example no air control on the jumps). I was going to use the Grandma engine in GM8.1 but I decided to just start one up from scratch since I wanted a pretty specific setup.
I want to make it something semi-open world like Demon's/Dark Souls but I am keeping the gameplay very much Castlevania-esque (NES), with tight-knit level designs and no grinding. The basic way you could picture it is Dark Souls-like checkpoints (the bonfires) and between each is the equivalent to one level in Castlevania (part 1) with branching paths. Occasionally you will enter towns/settlements that provide a little storyline (so overall it is probably going to have a feel similar to Castlevania 2: Simon's Quest but less erratic).
The setting is a sort of a post-apocalyptic modern era with elements of horror and superheroes. Everyone is infused with the energy from the Starcypher but once someone actually puts it to use and manifests their powers they become sort of vampiric and must feed off of the cypher energy of others to sustain themselves. Over-feeding "bloats" them in horrific ways and basically turns them into bestial monsters.