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877705 Posts in 32880 Topics- by 24316 Members - Latest Member: telles0808

May 20, 2013, 08:47:46 AM
TIGSource ForumsDeveloperCreativeSo what are you working on?
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Author Topic: So what are you working on?  (Read 1106549 times)
Bones
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Pixel artist, Animator, Programmer


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« Reply #9330 on: May 06, 2012, 11:29:33 AM »

This



Edit:

@mono
Yea I tried making the humans collision range a little large.
Seems to have helped, now you can lead 2-3 of them across at a time.
« Last Edit: May 06, 2012, 12:23:52 PM by Bones » Logged

Demo Reel 2012

Sit down and relax,
Keeping focus on your breath,
This may take a while.



Mono
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« Reply #9331 on: May 06, 2012, 11:57:35 AM »

@Bones It seems so tricky herding them over there Tongue
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octacon100
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« Reply #9332 on: May 07, 2012, 12:26:24 PM »

Currently working on trying out a new game concept, imagine a "legend of zelda" type of game where the secrets changed every time you played the game. It's got me really excited about making it.
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This year is going to be the year I get a game finished! Athena Hope! <a href="http://forums.tigsource.com/index.php?topic=25163.0/>
R.D.
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« Reply #9333 on: May 07, 2012, 01:00:46 PM »

Working on Engine. Current Topic is debug it's all it's glory. The idea is to have the same possibilities as the valve developer console. There is alread a panel for the default options provided by my own Settings Interface:


The red boxes are just me testing some push-/popMatric operations.
Using the great TWL Framework for this.
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danlthemanl
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lostkeyboard42
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« Reply #9334 on: May 07, 2012, 03:58:21 PM »

Worked on some art for a new idea. It's pretty pretty, if I say so myself :D

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SolarLune
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« Reply #9335 on: May 07, 2012, 04:15:38 PM »

I'm not a fan of the thick outline on everything, but the lava's awesome, especially the dripping bit. VERY nice.
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Chris Pavia
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teknobabel42 aquamanscg
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« Reply #9336 on: May 07, 2012, 04:27:04 PM »

Yeah the thick outlines might be better if they were at least darker versions of the main color of the objects they outline. Currently they draw too much focus for me, making things look busier than they really are.
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danlthemanl
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lostkeyboard42
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« Reply #9337 on: May 07, 2012, 05:11:13 PM »

Here's a modified version. It's a little more "bubbly" he spikes need a little work.
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jwaap
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« Reply #9338 on: May 08, 2012, 02:34:50 AM »

BBBBBBARABARIBALL BETA!

wonderful gifs

doug showed me this, it's amazing. I better step up my game with tennnes
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moonside
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« Reply #9339 on: May 08, 2012, 09:29:58 AM »

doug showed me this, it's amazing. I better step up my game with tennnes

I CANNOT WAIT to play tennnes, everyone i've spoken to has raved about it. sorry to hear you're not going to make it out for no quarter!
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7Soul
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« Reply #9340 on: May 09, 2012, 05:53:12 PM »

Inventory system :D
Items are randomly generated, like in diablo

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SolarLune
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« Reply #9341 on: May 11, 2012, 09:49:58 AM »

@7Soul - Cool.
@danlthemanl - Awesome. It's a lot better.

- CROSS-POST -

More PS1 SD models. Forgive the crudeness of the swords.



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McMutton
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« Reply #9342 on: May 11, 2012, 11:08:57 AM »

Is that Alucard if he were an armour-ninja?
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SolarLune
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« Reply #9343 on: May 11, 2012, 12:30:13 PM »

Ah, crud. I never even watched that show. It kind of actually came from Trigun - the red coat and armor and stuff.
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nihilocrat
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« Reply #9344 on: May 11, 2012, 06:50:43 PM »


Gameplay video:

http://youtu.be/RcsfNrpauMs
« Last Edit: May 11, 2012, 08:50:16 PM by nihilocrat » Logged

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