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878981 Posts in 32949 Topics- by 24353 Members - Latest Member: kanki

May 23, 2013, 03:00:12 AM
TIGSource ForumsDeveloperCreativeSo what are you working on?
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Author Topic: So what are you working on?  (Read 1108075 times)
C
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« Reply #9570 on: July 01, 2012, 07:25:53 PM »

Connor what is that I WANT THAT

"Delicious Carthage" Hand Thumbs Up Right
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DustyDrake
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« Reply #9571 on: July 01, 2012, 10:07:50 PM »

I've been jamming on a little stealth game today and yesterday.


https://dl.dropbox.com/u/2355556/NAMBO.exe

wasd to move, lmb to shoot, rmb to roll

the rolling allows you to cross guards vision unseen, into plants to hide etc.
hooo man, talk about adrenaline rush in a can.
I managed to get all of them with 7 shots left after picking up all the ammo boxes.
There was one tense moment where I had to dodge gun fire from the guard by the 2 ammo boxes in the north room in the main building as I was all out of ammo.

it does feel weird though that while they can't see you in bushes, they can see you when there's bushes between you and them.
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Stwelin
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« Reply #9572 on: July 02, 2012, 10:20:06 AM »

Another weird game about dreams.
Another game about weird dreams.
Another weird about weird?

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keo
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« Reply #9573 on: July 02, 2012, 10:25:12 AM »

 Screamy ummmmmmmmmmmmm yes
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rdein
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« Reply #9574 on: July 02, 2012, 10:34:19 AM »

tell us more
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Stwelin
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« Reply #9575 on: July 02, 2012, 10:50:21 AM »

tell us more

It's a followup to my game Foam, which you can find here:
http://forums.tigsource.com/index.php?topic=26526.0

I will start a devlog soon.  Wink

edit:

More scenery...



« Last Edit: July 02, 2012, 06:57:58 PM by Stwelin » Logged
DustyDrake
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« Reply #9576 on: July 02, 2012, 09:39:38 PM »

Sprites for a possible rougelike I want to work on.
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Mono
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« Reply #9577 on: July 02, 2012, 09:59:53 PM »

More scenery...





Looks neat!
Makes me think of LBA gone wrong.
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pyteo
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« Reply #9578 on: July 03, 2012, 10:34:03 AM »

I did a prototype today.

Not sure about it...



 
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kamac
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« Reply #9579 on: July 03, 2012, 11:13:07 AM »

pyteo, is that programmed with DirectX 9.0c  Grin?

Looks nice, though I can barely see the player's character.
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pyteo
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« Reply #9580 on: July 03, 2012, 11:58:07 AM »

pyteo, is that programmed with DirectX 9.0c  Grin?

Looks nice, though I can barely see the player's character.

Yes, I'm using Scirra Construct Smiley
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Eric McQuiggan
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« Reply #9581 on: July 04, 2012, 09:02:37 AM »

I did a prototype today.

Not sure about it...



 

This looks pretty cool


 Cry
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cskau
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« Reply #9582 on: July 04, 2012, 09:25:06 AM »

Finally made my little GIMP export script work, so now I can export my little pixel frames directly to an animated GIF.

These are the three frames I've got so far:


It's supposed to eventually be a full 4 or 8 directional movement animation for the player character of the game.
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sigfarter
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« Reply #9583 on: July 04, 2012, 09:30:43 AM »

amazing
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Rabbit
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« Reply #9584 on: July 04, 2012, 11:51:13 AM »



Working on some cave/dungeon wall tiles. Not finished yet because I'm not sure what to do with the latter half of the bottom.

Also I may need to make them smaller.
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