..and bloom and chromatic aberration.
I don't have access to the game engine, so I was just mocking the concept up in a 3D modelling package.@SolarLune
I agree. I think the baked in lighting is a bit too strong here. Honestly I just threw in an old model I had laying around, so I haven't done much/any work on the chest texture for this scene.@_Madk
I understand what you are saying. I agree that a wooden chest would work better, but this was just a quick test. I'm not sure how I feel about the taper.
Aesthetically, everything thing in the scene is fairly lo-fi and has a pixelly/90-degree feel. I'm worried that introducing non-orthogonal geometry would disturb the visual flow/feel. Thoughts on this?