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1038114 Posts in 41949 Topics- by 33561 Members - Latest Member: pixelone

September 01, 2014, 03:32:23 PM
TIGSource ForumsDeveloperCreative (Moderator: John Sandoval)So what are you working on?
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Author Topic: So what are you working on?  (Read 1319650 times)
Udderdude
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« Reply #10350 on: February 12, 2013, 05:02:44 AM »



Just added enemy rotation to Sphere Shift.  Enemies now rotate towards the sphere. 
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Pineapple
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« Reply #10351 on: February 12, 2013, 06:31:54 PM »



« Last Edit: February 12, 2013, 08:22:54 PM by _Madk » Logged

Momeka_
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« Reply #10352 on: February 13, 2013, 04:14:31 AM »



Got Unity to register input from my midi-synth. Now I'm writing an input handler for it.
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R.D.
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« Reply #10353 on: February 13, 2013, 05:59:06 AM »



Got Unity to register input from my midi-synth. Now I'm writing an input handler for it.

Sweet! I love such stuff. Midi ftw!
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terri
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« Reply #10354 on: February 13, 2013, 10:36:17 AM »

I'm going to start working on the AI for a simple game I'm making where 2 characters try to push each other out of an area.
The 2P is working but still a WIP, you play it here: https://dl.dropbox.com/u/226993/PBTV.html

Heres a gif from an earlier version I made for ScreenShot Saturday:
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IzzyReggie
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« Reply #10355 on: February 13, 2013, 02:16:04 PM »

Help you stole my game
http://youtu.be/pOh7GkcQzn0

(Nah but I quit when I didn't think I could do anything to make the gameplay actually fun beyond shovin that sucka out the ring with PUNCHES+DASHES. Yours look fun just by virtue of graphics+big whacky bouncing, though. Good luck!)
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Twitter: @fistpuncher (no relation to the game)
terri
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« Reply #10356 on: February 14, 2013, 05:36:49 AM »

Ah, cool, yeah I don't know if I'll be able to make it fun for more than a couple rounds, but I'm making it more as a learning experience than anything else, so I'm already happy I got it this far.
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Alec S.
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« Reply #10357 on: February 14, 2013, 12:55:16 PM »

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Gimym JIMBERT
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« Reply #10358 on: February 14, 2013, 03:36:41 PM »

thanks for helping me understand how star fox control work and further forward my cloning study attempts  Well, hello there!
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ILLOGICAL, random guy on internet, do not trust (lelebĉcülo dum borobürükiss)
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« Reply #10359 on: February 14, 2013, 03:56:39 PM »



Can you barrel roll?
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Alec S.
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« Reply #10360 on: February 14, 2013, 04:14:13 PM »

thanks for helping me understand how star fox control work and further forward my cloning study attempts  Well, hello there!

In case you're interested, I wrote a small post about what's making up the movement patterns on those enemy ships:  http://renegadesector.com/2013/02/rs-pilot-devlog-1-enemy-design/
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Gimym JIMBERT
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« Reply #10361 on: February 14, 2013, 04:33:45 PM »

Oh cool! thanks Smiley
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ILLOGICAL, random guy on internet, do not trust (lelebĉcülo dum borobürükiss)
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« Reply #10362 on: February 14, 2013, 05:50:43 PM »

Alec, that looks awesome.

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surt
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« Reply #10363 on: February 14, 2013, 11:15:57 PM »

Mad God: Total War
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Momeka_
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« Reply #10364 on: February 16, 2013, 10:02:41 AM »



Learning to program for the gameboy. Now to figure out why it won't detect my input  Droop
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