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1036972 Posts in 41880 Topics- by 33491 Members - Latest Member: Sebastian Gosztyla

August 29, 2014, 12:01:14 AM
TIGSource ForumsDeveloperCreative (Moderator: John Sandoval)So what are you working on?
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Author Topic: So what are you working on?  (Read 1317398 times)
Calined
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« Reply #10365 on: February 18, 2013, 02:08:47 AM »

I'm going to start working on the AI for a simple game I'm making where 2 characters try to push each other out of an area.
The 2P is working but still a WIP, you play it here: https://dl.dropbox.com/u/226993/PBTV.html

Heres a gif from an earlier version I made for ScreenShot Saturday:

dig the funny movements so far! =)


i am still working on this

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keo
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« Reply #10366 on: February 19, 2013, 05:57:55 AM »


the painting app I'm working on now supports layers.
every frame you create, has the same number of layers.
they are rendered together during animation loops.
If the animation is playing, you'll continue to edit on that layer across frames.

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DustyDrake
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« Reply #10367 on: February 20, 2013, 12:42:37 AM »

I'm seeing snakes and rabbits and a cat or a dog chasing it's tail and words I can't make out, when it hits me that you're drawing with letters.
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Fegon
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« Reply #10368 on: February 20, 2013, 10:54:29 AM »


the painting app I'm working on now supports layers.
every frame you create, has the same number of layers.
they are rendered together during animation loops.
If the animation is playing, you'll continue to edit on that layer across frames.



Cool. I canīt stop seeing Donald Duck in there.
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HoosierGames
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« Reply #10369 on: February 20, 2013, 01:20:59 PM »

Just finished this in December!  Check it out!

http://www.youtube.com/watch?v=qXhENa_MxEY

http://marketplace.xbox.com/en-US/Product/Platformer-From-Hell/66acd000-77fe-1000-9115-d80258550c6b
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Hoosier Games - Student Game Company
Udderdude
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« Reply #10370 on: February 20, 2013, 02:14:50 PM »

Just finished this in December!  Check it out!

http://www.youtube.com/watch?v=qXhENa_MxEY

Damn, and I thought my sprites were small.  By the way, this thread is for stuff currently in development, not finished game announcements.
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meek
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« Reply #10371 on: February 21, 2013, 06:27:44 AM »

Games I'm currently working on and are very much WIP, but I'm not really sure where I'm going with them and also if I have the programming skills to actually produce what I want.
I'm using Game Maker for the moment, because everything else confuses me, and I'm not a very good programmer.

Title: Snodger
Gameplay: Basic platformer/RPG(I guess).
Current status: Working on it now, and development is going smoothly. Is in Gameboy resolution, and originally I was sticking to the same colour palette, although I've now changed my mind and am allowing a little bit of room for the colours.



Title
: Magic Sun
Gameplay: Take 8 men and a small camp area and build/mine etc. Inspired by Dwarf Fortress.
Current status: On hold until I'm a better programmer.

« Last Edit: February 21, 2013, 06:50:15 AM by meek » Logged


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ANtY
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« Reply #10372 on: February 21, 2013, 07:13:05 AM »

the second one gives me thrills, looks awesome
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meek
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« Reply #10373 on: February 21, 2013, 07:27:40 AM »

It's hard to show it, but the screen goes left or right, and I don't know how to resize the images for the board, so there seems to be a lot missing. It also does some cool paralax with the trees in the background. Unfortunately I'm still clueless with most of it. I have a .gmc with just tons of artwork and general resources for it that I haven't even used yet. I'm not experienced enough to jump head first into something this complicated, and that has been a major mistake. But it's in dropbox, safely. So when I do develop a little bit more programming skill and gain more experience, I'll dust it off and start it again. Another screen from the title (though it's exactly the same setting as the other)



By the way, Caiys, I've been following you on Twitter for a while now (@astronautsonny. I was lurking around here for ages and saw your screenshots and had to follow you!
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caiys
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« Reply #10374 on: February 21, 2013, 07:56:45 AM »

Oh golly thanks you meek. I was actually in exactly the same position as you since I don't have a coding background, you just have to start small and work your way up. The first thing I did was figure out to use arrays for inventory. Once you've learnt how to store and load simple 3d arrays you can then apply that to everything else, like storing data for randomly generated terrain. Just got to dive in. Hand Thumbs Up Right

p.s. i can't see you on my follower list. i actually deleted my twitter a year ago before making it again so i might have cut you off or something
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meek
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« Reply #10375 on: February 21, 2013, 08:09:54 AM »

Woops, my fault. I stopped following a bunch of people a while ago, and obviously mistakenly unfollowed you! Well, following again.

Yeah, the arrays thing I've just started dabbling with myself. I've recently implemented a Pokemon style text box dialogue thing, using the basic text[1],text[2] etc system. Is definitely helpful!

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« Reply #10376 on: February 22, 2013, 02:07:01 AM »

This:



? ...



Why, indeed.
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Sebioff
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« Reply #10377 on: February 23, 2013, 05:31:41 AM »

I'm currently working with a buddy on a multiplayer RTS for Android. Got most of the technical problems solved, but graphics are giving us some trouble. We're no artists and never did 3D stuff before, but hopefully with some more polish it'll look alright Smiley
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« Reply #10378 on: February 24, 2013, 01:51:04 AM »

Looks like Darwinia + geoaday.  Hand Thumbs Up Right
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InfiniteStateMachine
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« Reply #10379 on: February 24, 2013, 02:01:08 AM »

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