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998552 Posts in 39166 Topics- by 30579 Members - Latest Member: MEGAMAD

April 19, 2014, 09:42:40 PM
TIGSource ForumsDeveloperCreative (Moderator: John Sandoval)So what are you working on?
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Author Topic: So what are you working on?  (Read 1260676 times)
Gimym JIMBERT
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Feminism is back!


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« Reply #10365 on: February 14, 2013, 03:36:41 PM »

thanks for helping me understand how star fox control work and further forward my cloning study attempts  Well, hello there!
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ILLOGICAL, random guy on internet, do not trust (lelebĉcülo dum borobürükiss)
Code_Assassin
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« Reply #10366 on: February 14, 2013, 03:56:39 PM »



Can you barrel roll?
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Current Project: TRTWNT<br />Twitter: @_CodeAssassin
Alec S.
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Formerly Malec2b


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« Reply #10367 on: February 14, 2013, 04:14:13 PM »

thanks for helping me understand how star fox control work and further forward my cloning study attempts  Well, hello there!

In case you're interested, I wrote a small post about what's making up the movement patterns on those enemy ships:  http://renegadesector.com/2013/02/rs-pilot-devlog-1-enemy-design/
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Gimym JIMBERT
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« Reply #10368 on: February 14, 2013, 04:33:45 PM »

Oh cool! thanks Smiley
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ILLOGICAL, random guy on internet, do not trust (lelebĉcülo dum borobürükiss)
nihilocrat
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« Reply #10369 on: February 14, 2013, 05:50:43 PM »

Alec, that looks awesome.

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surt
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« Reply #10370 on: February 14, 2013, 11:15:57 PM »

Mad God: Total War
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Real life would be so much better with permadeath.
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« Reply #10371 on: February 16, 2013, 10:02:41 AM »



Learning to program for the gameboy. Now to figure out why it won't detect my input  Droop
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Calined
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« Reply #10372 on: February 18, 2013, 02:08:47 AM »

I'm going to start working on the AI for a simple game I'm making where 2 characters try to push each other out of an area.
The 2P is working but still a WIP, you play it here: https://dl.dropbox.com/u/226993/PBTV.html

Heres a gif from an earlier version I made for ScreenShot Saturday:

dig the funny movements so far! =)


i am still working on this

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base64
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« Reply #10373 on: February 19, 2013, 05:57:55 AM »


the painting app I'm working on now supports layers.
every frame you create, has the same number of layers.
they are rendered together during animation loops.
If the animation is playing, you'll continue to edit on that layer across frames.

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DustyDrake
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« Reply #10374 on: February 20, 2013, 12:42:37 AM »

I'm seeing snakes and rabbits and a cat or a dog chasing it's tail and words I can't make out, when it hits me that you're drawing with letters.
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Fegon
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« Reply #10375 on: February 20, 2013, 10:54:29 AM »


the painting app I'm working on now supports layers.
every frame you create, has the same number of layers.
they are rendered together during animation loops.
If the animation is playing, you'll continue to edit on that layer across frames.



Cool. I can´t stop seeing Donald Duck in there.
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HoosierGames
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« Reply #10376 on: February 20, 2013, 01:20:59 PM »

Just finished this in December!  Check it out!

http://www.youtube.com/watch?v=qXhENa_MxEY

http://marketplace.xbox.com/en-US/Product/Platformer-From-Hell/66acd000-77fe-1000-9115-d80258550c6b
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Hoosier Games - Student Game Company
Udderdude
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« Reply #10377 on: February 20, 2013, 02:14:50 PM »

Just finished this in December!  Check it out!

http://www.youtube.com/watch?v=qXhENa_MxEY

Damn, and I thought my sprites were small.  By the way, this thread is for stuff currently in development, not finished game announcements.
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meek
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« Reply #10378 on: February 21, 2013, 06:27:44 AM »

Games I'm currently working on and are very much WIP, but I'm not really sure where I'm going with them and also if I have the programming skills to actually produce what I want.
I'm using Game Maker for the moment, because everything else confuses me, and I'm not a very good programmer.

Title: Snodger
Gameplay: Basic platformer/RPG(I guess).
Current status: Working on it now, and development is going smoothly. Is in Gameboy resolution, and originally I was sticking to the same colour palette, although I've now changed my mind and am allowing a little bit of room for the colours.



Title
: Magic Sun
Gameplay: Take 8 men and a small camp area and build/mine etc. Inspired by Dwarf Fortress.
Current status: On hold until I'm a better programmer.

« Last Edit: February 21, 2013, 06:50:15 AM by meek » Logged

ANtY
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i accidentally did that on purpose


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« Reply #10379 on: February 21, 2013, 07:13:05 AM »

the second one gives me thrills, looks awesome
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