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998096 Posts in 39134 Topics- by 30545 Members - Latest Member: oxysoft

April 17, 2014, 01:22:49 PM
TIGSource ForumsDeveloperCreative (Moderator: John Sandoval)So what are you working on?
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Author Topic: So what are you working on?  (Read 1259506 times)
Udderdude
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« Reply #10440 on: March 13, 2013, 06:11:28 PM »

You gotta put down the gun first, hombre.
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Rabbit
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i can do what i want

TheRabbitInferno
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« Reply #10441 on: March 13, 2013, 06:52:05 PM »

You gotta put down the gun first, hombre.

NEVER PUT THE GUN DOWN, HOLMES.
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put on these sunglasses or start eatin that trashcan
amijlee
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« Reply #10442 on: March 14, 2013, 06:13:55 AM »



Fancy pants for a medal in a Flash game.
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Farmergnome
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« Reply #10443 on: March 14, 2013, 07:35:20 AM »

Been working on adding a proper options menu for Fistful of Gun, I always skimp on this sort of stuff.

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owendeery
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« Reply #10444 on: March 14, 2013, 07:56:53 AM »

Best pixel moustaches I've seen.
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forsy
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« Reply #10445 on: March 14, 2013, 07:31:02 PM »

Prototyping some things...



before http://i.imgur.com/s6kgeib.png
after http://i.imgur.com/QvlO8AA.png
boss http://i.imgur.com/cYgiHF7.jpg
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DustyDrake
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« Reply #10446 on: March 14, 2013, 07:38:47 PM »


Had to crash test the metadata functions, worked fairly well, but there was a problem where I was an idiot and told the wrong object to load metadata. Whoops.

Worked on some more tiles/sprites as well.
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jmptable
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« Reply #10447 on: March 15, 2013, 05:10:10 AM »



Laser cannon that is a little too heavy to launch into space right now...
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Maud'Dib Atreides
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« Reply #10448 on: March 15, 2013, 02:52:08 PM »

Been working on adding a proper options menu for Fistful of Gun, I always skimp on this sort of stuff.



Smiley Smiley Smiley
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Guy: Give me all of your money.
Chap: You can't talk to me that way, I'M BRITISH!
Guy: Well, You can't talk to me that way, I'm brutish.
Chap: Somebody help me, I'm about to lose 300 pounds!
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VortexCortex
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« Reply #10449 on: March 16, 2013, 01:37:39 PM »

7DRL: T-26h.  Wasting a bunch of time playing with authentic ANSI art.



 Shrug
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JOBA
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« Reply #10450 on: March 17, 2013, 03:29:23 AM »

Monsters, combat, pathfinding.
Pathfinding was surprisingly easy to do though. Making sure the enemies don't clump together and form a nice circle around you is a bit trickier to do right.

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Instant TileEd - draw pixel art games and export them to Tiled TMX!
Looking for artist for a CRPG!
Ben_Hurr
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« Reply #10451 on: March 17, 2013, 05:19:37 AM »

Been working on adding a proper options menu for Fistful of Gun, I always skimp on this sort of stuff.



Far left guy looks like a blocky Big Boss.  Kiss
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DustyDrake
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« Reply #10452 on: March 17, 2013, 03:46:56 PM »

http://www.youtube.com/watch?v=BlMtuf-TFQU
Got room-transitioning done in sub-terra, but there's a small glitch with the camera!
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nihilocrat
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« Reply #10453 on: March 18, 2013, 08:05:04 PM »

Messing around with a new character and lighting style
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diwil
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« Reply #10454 on: March 19, 2013, 04:00:04 AM »

Monsters, combat, pathfinding.
Pathfinding was surprisingly easy to do though. Making sure the enemies don't clump together and form a nice circle around you is a bit trickier to do right.

This might help: http://www.gamasutra.com/blogs/TylerGlaiel/20121007/178966/Some_experiments_in_pathfinding__AI.php
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