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1037153 Posts in 41896 Topics- by 33502 Members - Latest Member: werefox

August 29, 2014, 12:19:26 PM
TIGSource ForumsDeveloperCreative (Moderator: John Sandoval)So what are you working on?
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Author Topic: So what are you working on?  (Read 1317696 times)
Maud'Dib Atreides
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« Reply #10440 on: March 15, 2013, 02:52:08 PM »

Been working on adding a proper options menu for Fistful of Gun, I always skimp on this sort of stuff.



Smiley Smiley Smiley
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VortexCortex
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« Reply #10441 on: March 16, 2013, 01:37:39 PM »

7DRL: T-26h.  Wasting a bunch of time playing with authentic ANSI art.



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JOBA
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« Reply #10442 on: March 17, 2013, 03:29:23 AM »

Monsters, combat, pathfinding.
Pathfinding was surprisingly easy to do though. Making sure the enemies don't clump together and form a nice circle around you is a bit trickier to do right.

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Instant TileEd - draw pixel art games and export them to Tiled TMX!
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Ben_Hurr
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« Reply #10443 on: March 17, 2013, 05:19:37 AM »

Been working on adding a proper options menu for Fistful of Gun, I always skimp on this sort of stuff.



Far left guy looks like a blocky Big Boss.  Kiss
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DustyDrake
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« Reply #10444 on: March 17, 2013, 03:46:56 PM »

http://www.youtube.com/watch?v=BlMtuf-TFQU
Got room-transitioning done in sub-terra, but there's a small glitch with the camera!
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nihilocrat
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« Reply #10445 on: March 18, 2013, 08:05:04 PM »

Messing around with a new character and lighting style
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diwil
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« Reply #10446 on: March 19, 2013, 04:00:04 AM »

Monsters, combat, pathfinding.
Pathfinding was surprisingly easy to do though. Making sure the enemies don't clump together and form a nice circle around you is a bit trickier to do right.

This might help: http://www.gamasutra.com/blogs/TylerGlaiel/20121007/178966/Some_experiments_in_pathfinding__AI.php
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Rabbit
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TheRabbitInferno
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« Reply #10447 on: March 19, 2013, 04:19:39 AM »

Messing around with a new character and lighting style


I like the blur on the sword.
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DustyDrake
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« Reply #10448 on: March 19, 2013, 09:18:29 AM »

Messing around with a new character and lighting style
[gif]

I like the blur on the sword.
I don't, he's moving way to slow for a blur on it to make sense. If he was swinging it, yeah sure, have a blur, but he's just walking around.
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Rabbit
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« Reply #10449 on: March 19, 2013, 01:47:41 PM »

The sword is full of magic power dude. Relax.
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powly
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« Reply #10450 on: March 19, 2013, 02:14:18 PM »

Reminds me of the infinite sword glitch in OOT - not in a good way, though.
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keo
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« Reply #10451 on: March 20, 2013, 02:12:29 AM »



reworking the ui, spent the day getting the values to pass. still lots to do.  this will allow the user a lot of flexibility for creating shortcuts.  arranging assets, and working with other internals, like custom brushes/tools.  Well the idea is there at least.
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superflat
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« Reply #10452 on: March 20, 2013, 04:21:19 AM »

Monsters, combat, pathfinding.
Pathfinding was surprisingly easy to do though. Making sure the enemies don't clump together and form a nice circle around you is a bit trickier to do right.



Do you have a devlog for this?  It looks really cool.  Something about the colour choices gives me Amiga vibes.
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nihilocrat
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« Reply #10453 on: March 20, 2013, 05:06:38 PM »

Reminds me of the infinite sword glitch in OOT - not in a good way, though.

Heh, the trail is actually a bug, I was too busy messing with the character and animations, though. I'm curious how people think the style looks, whether I should bother pursuing it further or if I'm wasting my time.

I have a swing animation now. I'll make a second one soonish and post another GIF.
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Maud'Dib Atreides
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« Reply #10454 on: March 20, 2013, 07:15:11 PM »



Added a gypsy to my RPG, she deals Tarot cards. I'm going to program the cards to do something special.
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Guy: Give me all of your money.
Chap: You can't talk to me that way, I'M BRITISH!
Guy: Well, You can't talk to me that way, I'm brutish.
Chap: Somebody help me, I'm about to lose 300 pounds!
Guy: Why's that a bad thing?
Chap: I'M BRITISH.
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