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1036972 Posts in 41880 Topics- by 33491 Members - Latest Member: Sebastian Gosztyla

August 29, 2014, 12:02:00 AM
TIGSource ForumsDeveloperCreative (Moderator: John Sandoval)So what are you working on?
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JOBA
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« Reply #10470 on: March 24, 2013, 08:30:34 AM »

Battle system is pretty much done - fireballs, archery, particles, gore, sounds! A significant milestone!  Beer!
Added nice gory aftermath to the battle scenes (the blood is left from the zombies, not the mages!).


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Gib
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« Reply #10471 on: March 24, 2013, 12:10:49 PM »







Something roguelik-ish I guess. Don't know what to do with it though. In motion here, arrows keys to move and space to regen.

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Welp, twitter and stuff. And b__g.
Calined
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« Reply #10472 on: March 24, 2013, 01:57:53 PM »

It could be many things! =)
A puzzle game, an action adventure, artistic meditation thingy~

You could add damage to the spikes and get health from the cow-like-creatures (pretty vegan of me)
feels a bit like mine sweeper
or like bastion

you could display the % of completion so the player would have to unveil the whole map
add conveyor belts to have him solve a puzzle before going into that direction
(as of now it seems to be randomly generated, dunno if that would work for those)
(the random generation feels awesome)

you could add additional layers, so players would have to climb a mountain
could be kinda minecraftesque where you have your homebase and start exploring the environment

older tiles could start falling apart/fading away
it's a mission to a diffent planet and you have to gather certain minerals/materials of this planet before it falls apart and you need to return to your spacecraft in time
spacecowharvestmoon
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Something roguelik-ish I guess. Don't know what to do with it though. In motion here, arrows keys to move and space to regen.


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BLAMBO
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« Reply #10473 on: March 24, 2013, 02:02:01 PM »

I think those are trees?
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DustyDrake
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« Reply #10474 on: March 24, 2013, 05:25:34 PM »

Battle system is pretty much done - fireballs, archery, particles, gore, sounds! A significant milestone!  Beer!
Added nice gory aftermath to the battle scenes (the blood is left from the zombies, not the mages!).
[imgs]
I gotta be honest, I don't like the way your game looks.
Your art style seems to clash over three different areas (The level, the enemies, and the portraits)
Your characters feel very 'alive', your level feels almost too HD, and the enemies feel almost too cartoony.
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JOBA
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« Reply #10475 on: March 24, 2013, 09:52:38 PM »

Battle system is pretty much done - fireballs, archery, particles, gore, sounds! A significant milestone!  Beer!
Added nice gory aftermath to the battle scenes (the blood is left from the zombies, not the mages!).
[imgs]
I gotta be honest, I don't like the way your game looks.
Your art style seems to clash over three different areas (The level, the enemies, and the portraits)
Your characters feel very 'alive', your level feels almost too HD, and the enemies feel almost too cartoony.
Yeah, I'm not very fond of how it looks either. It's sort-of all over the place. And addition of pointlights made it even worse IMO.
It looks better in MOTION, but still pasty. Not sure how to fix it though. Some of the core things I was going for in terms of feeling and mechanics are there and I'm pleased with them. But the overall art direction needs overhaul.

This is actually a good example of programmers art and what happens when you hack together some assets you can find on opengameart and then some. Result is pretty shitty. Eh.

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Instant TileEd - draw pixel art games and export them to Tiled TMX!
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Calined
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« Reply #10476 on: March 25, 2013, 02:31:31 AM »

Battle system is pretty much done - fireballs, archery, particles, gore, sounds! A significant milestone!  Beer!
Added nice gory aftermath to the battle scenes (the blood is left from the zombies, not the mages!).
[imgs]
I gotta be honest, I don't like the way your game looks.
Your art style seems to clash over three different areas (The level, the enemies, and the portraits)
Your characters feel very 'alive', your level feels almost too HD, and the enemies feel almost too cartoony.
Yeah, I'm not very fond of how it looks either. It's sort-of all over the place. And addition of pointlights made it even worse IMO.
It looks better in MOTION, but still pasty. Not sure how to fix it though. Some of the core things I was going for in terms of feeling and mechanics are there and I'm pleased with them. But the overall art direction needs overhaul.

This is actually a good example of programmers art and what happens when you hack together some assets you can find on opengameart and then some. Result is pretty shitty. Eh.



I think part of it is the outline on the skeleton characters
the playable characters don't have those.

the thing with the environment might be that it's all grey...
but i think it's more the very smooth gradients of the lightsource
maybe add some dithering/cartoon shading to those?

oh also the characters and enemies have very clear pixels while the levels textures are blurry/smooth pixels
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Momeka_
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« Reply #10477 on: March 26, 2013, 06:16:52 AM »



My flashcart arrived today, so was finally able to test my game on the actually device. Sadly my original Gameboy had died after years of collecting dust so had to settle for the Gameboy color.
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caiys
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« Reply #10478 on: March 26, 2013, 11:11:52 AM »

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Udderdude
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« Reply #10479 on: March 26, 2013, 12:27:27 PM »

That's definitely the T1000 dissolving in a vat of molten steel >_>
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Maud'Dib Atreides
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« Reply #10480 on: March 26, 2013, 10:53:29 PM »



My flashcart arrived today, so was finally able to test my game on the actually device. Sadly my original Gameboy had died after years of collecting dust so had to settle for the Gameboy color.

aw, the feels

same happened to me with my advance when I wanted to flash something, but I jiggled the batteries around and blew inside of it, maybe try that?
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Momeka_
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« Reply #10481 on: March 27, 2013, 02:39:50 AM »

aw, the feels

same happened to me with my advance when I wanted to flash something, but I jiggled the batteries around and blew inside of it, maybe try that?

It's most definitely worth another try.
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TomHunt
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« Reply #10482 on: March 31, 2013, 11:17:43 PM »

making a Wordpress site to use for http://neoca.de instead of Blogger
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DustyDrake
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« Reply #10483 on: April 01, 2013, 12:09:23 AM »


The Wanderer is unhappy with his torso texture

"Much better!"
« Last Edit: April 01, 2013, 01:05:53 AM by DustyDrake » Logged

Tor
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« Reply #10484 on: April 01, 2013, 02:14:01 PM »

Screenie of my Photoshop file


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