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1034479 Posts in 41729 Topics- by 33329 Members - Latest Member: Seki

August 21, 2014, 02:10:57 AM
TIGSource ForumsDeveloperCreative (Moderator: John Sandoval)So what are you working on?
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Author Topic: So what are you working on?  (Read 1313982 times)
TomHunt
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« Reply #10530 on: April 09, 2013, 03:49:15 PM »

making a voxel/block-building thingamajig for the experimental gameplay project. not really sure yet if it's going to be a puzzle game, or a sandbox, or what - still trying to work that part out.

you should add crafting and mining. name it after what you can do in the game, craftmine maybe?
nah, that's too complicated Wink

i was thinking maybe make it more like Draw Something but with voxels. add some extra tools a la traditional pixel drawing. maybe develop into a more full featured tool that could export the finished mesh(s).
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mr_gant
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« Reply #10531 on: April 10, 2013, 04:33:39 AM »

A procedural island/map generator for a game I'm working on:



The biome colours aren't quite right yet.
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Alec S.
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« Reply #10532 on: April 10, 2013, 02:03:50 PM »

New collaboration with Todd Luke: 
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Udderdude
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« Reply #10533 on: April 10, 2013, 05:53:04 PM »

Updated the site today a bit, wrote some random game design crap, worked on design documents .. exciting.

And by "the site" I don't just mean the ToastSoft sub-site, I mean the main site, Center of Gravity. http://rydia.net/udder/

Really need to start on another project soon, as soon as I've recovered from Zero Cross. :p
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DanFessler
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« Reply #10534 on: April 11, 2013, 12:24:03 AM »

Working on making a custom platformer engine in XNA - Currently focused on multiple camera instances for local multi-player games.  Using spunk and moxie levels just because they're something to test with.  Color reduced the tiles for shits and giggles.

« Last Edit: April 11, 2013, 12:57:31 AM by DanFessler » Logged

RetsamugA
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« Reply #10535 on: April 11, 2013, 06:25:14 PM »

A bizarre horror visual novel Smiley ... its a little and simply image for such a big game  Grin
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Maud'Dib Atreides
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« Reply #10536 on: April 12, 2013, 03:54:26 PM »

A bizarre horror visual novel Smiley ... its a little and simply image for such a big game  Grin

Can you explain more in detail what that is?

----------------------------------------------------------


MY MAIN CHARACTER HAS PANTS NOW



ACTUAL PANTS
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Guy: Give me all of your money.
Chap: You can't talk to me that way, I'M BRITISH!
Guy: Well, You can't talk to me that way, I'm brutish.
Chap: Somebody help me, I'm about to lose 300 pounds!
Guy: Why's that a bad thing?
Chap: I'M BRITISH.
Forstride
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« Reply #10537 on: April 12, 2013, 04:13:02 PM »



Made oak trees, and tweaked the spruce trees a bit from how I had them before.
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Dr. Cooldude
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« Reply #10538 on: April 13, 2013, 05:10:30 AM »

Did some brand design for my studio a while ago.
The images are pretty big, so I will not paste it directly onto this post.
(The colors may look a tiny bit off, but that might be because I forgot to convert CMYK -> RGB on these examples Facepalm)

Logo Variations (Text, Symbol, Text/Symbol) on White: http://toxxi.dk/private/design_guide_final_white.PNG
Logo Variations (Text, Symbol, Text/Symbol) on Black: http://toxxi.dk/private/design_guide_final_black.png
Horizontal Text/Symbol: http://toxxi.dk/private/design_guide_final_horiz_bw.png

Constructive criticism is welcome! (I already know that the T and O needs some kerning though)
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SolarLune
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« Reply #10539 on: April 13, 2013, 07:00:40 AM »

Those are pretty cool! I think for the version with the face in the text, the line could extend underneath both X's. Otherwise, it's great!
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orange08
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« Reply #10540 on: April 13, 2013, 07:09:05 AM »



Made oak trees, and tweaked the spruce trees a bit from how I had them before.

You should make a background from these graphics.
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Dr. Cooldude
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« Reply #10541 on: April 13, 2013, 07:21:12 AM »

Those are pretty cool! I think for the version with the face in the text, the line could extend underneath both X's. Otherwise, it's great!
Thank you!
Regarding the line, maybe something like this?
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SolarLune
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Hmm.


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« Reply #10542 on: April 13, 2013, 07:36:31 AM »

I don't see any difference between that logo and the previous one...?
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Dr. Cooldude
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« Reply #10543 on: April 13, 2013, 08:06:05 AM »

I don't see any difference between that logo and the previous one...?
Oh sorry, the difference is that the line has been extended so that it's aligned to the corners of the X's.
I think I might have misunderstood the question... Who, Me?
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SolarLune
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Hmm.


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« Reply #10544 on: April 13, 2013, 08:20:02 AM »

I'm not sure, hah. I was referring to the "mouth line" of the face - it could extend to the opposite corners of both X's, like:

X      X
_____

EDIT: It might not fit in the circle then, though.
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