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1026387 Posts in 41141 Topics- by 32743 Members - Latest Member: gomiyagames

July 24, 2014, 01:31:07 PM
TIGSource ForumsDeveloperCreative (Moderator: John Sandoval)So what are you working on?
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capnbubs
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« Reply #10620 on: May 03, 2013, 02:11:06 AM »

You place the tiles from within unity's scene editor?

Yes I'm using an extension called the 2D Toolkit that includes a tilemap editor.
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Ashkin
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king of kings


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« Reply #10621 on: May 03, 2013, 02:14:32 AM »

capnbubs: So incredibly rad
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DanFessler
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aka Indigo

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« Reply #10622 on: May 03, 2013, 11:37:35 AM »

You place the tiles from within unity's scene editor?

Yes I'm using an extension called the 2D Toolkit that includes a tilemap editor.

Oh thats neat.  Apparently they also support Tiled Map Editor format too.... this is convincing me to jump on board to Unity for platformers
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Rabbit
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i can do what i want

TheRabbitInferno
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« Reply #10623 on: May 03, 2013, 12:55:57 PM »

There really is no reason at all to not use Unity for any game type. Its wonderful.
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put on these sunglasses or start eatin that trashcan
Richard Kain
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« Reply #10624 on: May 03, 2013, 01:51:26 PM »

There really is no reason at all to not use Unity for any game type.

I wouldn't go quite that far. There are limitations to every system. In the case of Unity, you will occasionally run into a particular mechanic that requires one of Unity's professional features. (and thus a full paid-for license) It doesn't happen that often, but I have run into it.

Quote
Its wonderful.

Now this I can agree with. I only started using Unity last year, but I have enjoyed the experience immensely and have gotten a lot done while working with it.
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SolarLune
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Hmm.


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« Reply #10625 on: May 03, 2013, 02:03:28 PM »

There really is no reason at all to not use Unity for any game type.

I wouldn't go quite that far. There are limitations to every system. In the case of Unity, you will occasionally run into a particular mechanic that requires one of Unity's professional features. (and thus a full paid-for license) It doesn't happen that often, but I have run into it.

Quote
Its wonderful.

Now this I can agree with. I only started using Unity last year, but I have enjoyed the experience immensely and have gotten a lot done while working with it.

I agree with Richard. As he mentioned, there's limitations to every system. I would guess that Unity should be able to do any game type well, but some might be better in other engines, or even with just pure code and no pre-made framework or engine.
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deathtotheweird
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« Reply #10626 on: May 03, 2013, 04:17:58 PM »

smoking is awesome. all the cool kids do it

http://imgur.com/a/Sqqui

a system shock2/solaris inspired game
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Rabbit
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« Reply #10627 on: May 04, 2013, 05:49:40 AM »

Fucking yeenius.
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Udderdude
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« Reply #10628 on: May 04, 2013, 10:18:13 AM »

Planning some updates for ye olde XOP .. yeah, can't get enough of that shit.  I want to add a "No borders, no scrolling" mode where the game area fills the entire 4:3 game space and the borders are removed.  Also want to add a different scanline option where it adds the smoothing effect, but not the scanline effect.  And the ability to save/load extra menu settings.

In addition to that, who's ready for some game design documents .. Crazy

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Dr. Cooldude
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« Reply #10629 on: May 04, 2013, 11:10:20 AM »

Made a bitmap font for our game:


At the moment, it's just some ugly programmer art placeholder font.
You can use it if you want, I don't really care...

In addition to that, who's ready for some game design documents .. Crazy



Hehe, I also have a load of txt design docs lying in my project folder.
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jjs
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« Reply #10630 on: May 04, 2013, 06:23:42 PM »

My game I've been working on for the past week or so. I drew most of the art in a mockup months ago. I'm creating it in the Unity engine using a fantastic plugin called 2D Toolkit.



I'm done with coding the movement for now, next on the list are some creatures.

bubs, you're giving me Super Nintendo nostalgia... <3

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Udderdude
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« Reply #10631 on: May 04, 2013, 06:27:18 PM »

bubs, you're giving me Super Nintendo nostalgia... <3
The resolution and effects there would require at least a Playstation 1 .. sorry to burst your nostalgia bubble D:
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jjs
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« Reply #10632 on: May 04, 2013, 07:17:01 PM »

bubs, you're giving me Super Nintendo nostalgia... <3
The resolution and effects there would require at least a Playstation 1 .. sorry to burst your nostalgia bubble D:

You monster!  Cry
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dumbmanex
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« Reply #10633 on: May 04, 2013, 09:20:22 PM »

Hnnnngh.  Just a linear rts/artillery called Volatus Corpus.

http://youtu.be/7IeRFOA71yg
http://youtu.be/cOi98x1govk

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Udderdude
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« Reply #10634 on: May 05, 2013, 07:06:05 PM »

Redoing the art for the enemies in Twin Reaper Purger.  Previously most of the enemy designs were copied from XOP or XOP Black enemy designs .. I've put some other ones in there, and changed the art to a low (32 or less) color palette style.  There's only 6 XOP designs left in there now.


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