|
lokijki
|
 |
« on: May 20, 2009, 03:54:17 PM » |
|
Been working on a new game, got a short demo finished today. Not much happening in the game yet, but you can run around and bring food to people and kill giant mice to retrieve super bananas. Dunno if the screeny is working, but I'll put it here anyway. (Wasn't showing up in the preview.) Download here.
Controls: Arrow Keys - Move Up - Pick Up Items Z - Jump X - Throw Item C - Turn in Item for Quest Only a couple different screens to go through in the demo, enjoy.
|
|
|
|
« Last Edit: May 21, 2009, 02:28:06 AM by lokijki »
|
Logged
|
|
|
|
JustinGameDesign
Level 1
Sprite artist and indie game dev.
|
 |
« Reply #1 on: May 20, 2009, 05:42:37 PM » |
|
You're off to a good start, and the art is appealingly reminiscent of Knytt, but you need to get a proper game over and restart point set up before anyone can do any serious playing. Having to manually exit and restart the program after only two hits removes the player from the game just a little too much. My only other complaint would be that stomping enemies requires too much precision because they're almost too small to see--only once was I able to kill a rat--but you have plenty of options for that sort of thing. Keep at it! 
|
|
|
|
|
Logged
|
|
|
|
deadeye
First Manbaby Home
Level 10
|
 |
« Reply #2 on: May 20, 2009, 06:02:32 PM » |
|
lokijki, you already know what I think of your games... too small to see, too fast, and too hard  . But then again, they're also awesome  It's off to a very promising start. I agree with what jocastus said about the game-over and restarting, but I'm sure you'll be addressing those issues as this looks like a pretty early demo. Anyway, I played a bit and got as far as the guy who got his super-banana stolen by a giant mouse, and then died on the way to the mouse. Just one question... why is there a crazy bouncing guy on the first screen? Is he just hangin out, having fun? He just likes to bounce around maybe?
|
|
|
|
|
Logged
|
|
|
|
|
lokijki
|
 |
« Reply #3 on: May 20, 2009, 06:13:16 PM » |
|
Yeah, I was working on him and forgot to take him out. Not sure what I was gonna do with him, really. I could scale the game up 200% and have it scroll within each individual screen, if you think its to small. I'll have to see how it looks and plays, but it wouldn't be to hard. About the enemies: do you think the best option would just be to make them bigger, or does anyone have some creative ideas I could steal? 
|
|
|
|
|
Logged
|
|
|
|
|
lulzapricot
|
 |
« Reply #4 on: May 20, 2009, 08:13:47 PM » |
|
Nice graphics, cool bouncing thingy on the left physics too  . In addition, the whole atmosphere and feel of the game is excellent. Allthough the other people are so rude, it sort of breaks my immmsersion and makes me feel bad(Yeah I know, no humor). Hope you are just using that as temporary dialog for now. One more thing, I'm not sure if this is just a wine issue, but I kept falling straight through enemys; not doing any damage when landing on them. First Post Screenshot Fix: [img]http://images.cdn.gamejolt.com.lg1x3.simplecdn.net/games/143/screenshots/143_440.jpg[/img]

|
|
|
|
|
Logged
|
|
|
|
|
lokijki
|
 |
« Reply #5 on: May 21, 2009, 02:31:54 AM » |
|
Thanks for fixing my screenschot.  As for the dialog, I was kinda planning on using that. I didn't realize anyone would take it like that. I might rethink that, suggestions on alternative kinds of dialog would be appreciated to. And the falling through enemies thing: You just have to very precise. I'm trying to think of a good was of fixing this without just doubling the size of all the enemies, but I can't.
|
|
|
|
|
Logged
|
|
|
|
|
lokijki
|
 |
« Reply #6 on: May 21, 2009, 06:00:56 PM » |
|
Ok, some changes to the demo:
- The game has a small quicksave / quickload feature so you respawn when you die. - My "creative solution" for the small enemies problem was to add a simple auto-correcting system. If you're slightly off aim while falling towards an enemy you're character will correct itself. Basically, your character will follow enemies a short distance automatically. It could still use some tweaking, but it works pretty nicely so far.
Link should be update in the first post, try it out.
|
|
|
|
|
Logged
|
|
|
|
JustinGameDesign
Level 1
Sprite artist and indie game dev.
|
 |
« Reply #7 on: May 21, 2009, 07:28:25 PM » |
|
Checked your update. The player re-spawns all right so good going there, but no luck with the rats. I took damage every single time I tried to jump on one and died three times in a row before giving up. Didn't manage to kill it even once in six jumps. At this point I think I WOULD recommend making larger enemies. At this small scale you can't even tell what it is that you're jumping on. The fish do look like fish but with the grass and all the rats look more like walking patches of spikes, have you considered lowering the resolution of your game and doubling or tripling the screen size? I find 320x240 at 3x or full screen to be plenty clear and still preserve the pixel art I like. Whatever you work out, it'll be interesting to see the finished project. Keep at it! 
|
|
|
|
|
Logged
|
|
|
|
|
lokijki
|
 |
« Reply #8 on: May 23, 2009, 07:30:04 PM » |
|
I doubled the screen size, so you can see everything better. The links updated so go ahead and try it out.
|
|
|
|
|
Logged
|
|
|
|
Dr. Sleep
Level 0

Trust Me. I'm a Doctor.
|
 |
« Reply #9 on: May 24, 2009, 07:11:39 AM » |
|
Nice feel to this game.
Right to the point, collision on dry land was pretty solid on my playthrough, but I did have some problems with the small fish. The big fish worked perfectly, but I got damaged by a few of the small fish even when I was sure I'd hit them properly.
I was disappointed when the demo ended, so keep it up.
|
|
|
|
|
Logged
|
|
|
|
|
lokijki
|
 |
« Reply #10 on: May 24, 2009, 10:02:26 AM » |
|
I think the problem with the collisions is that they work to well. If your off by a tiny bit and an enemy is moving towards you, you take damage. I think the only solution now is to just make bigger enemies.
|
|
|
|
|
Logged
|
|
|
|
JustinGameDesign
Level 1
Sprite artist and indie game dev.
|
 |
« Reply #11 on: May 24, 2009, 03:00:19 PM » |
|
Much easier to see at double the size, but after another 12 tries could not kill the first mouse.
|
|
|
|
|
Logged
|
|
|
|
|
HybridMind
|
 |
« Reply #12 on: May 25, 2009, 03:25:19 AM » |
|
Checked this out. I agree with others that I enjoy the look of the game and the environment is fun to play around in. I also found the dialogue very rude.. but not having really seen such abrasive player text before maybe it is just conditioning. I guess if the theme continues it will get more consistent.. but you may have to adjust player context so that they 'get it' from the very beginning. Right now.. the world looks so friendly that it comes as an immersion breaking shock to find the inhabitants are such jerks. That alone really stands in contrast to wanting to do quests for them. It makes me want to say 'get your own damn soggy apple you bastard!'  One really easy way of setting this context (just for simple example) is either through a brief backstory at beginning or even a better name that frames your game with something less generic and vague (Universal Problem Solver sounds like some kind of CompSci algorithm and isn't very enticing to me.) If you'd called the game 'Rude World' and included a back story of "The inhabitants of Rude World have been cheated, lied to, and wronged by one too many adventurers and they have lost all patience. In order to progress through this game the player must suffer the abrasive and callous nature of his hosts..."  That would likely setup the proper context to handle the weird dialogue. Hehe. Lets see... other thoughts: I was not able to figure out how to 'catch a fish' for the fisher quest. The fish just seem to kill me big or small. I had no problem smashing rats by jumping. Perhaps this is a more updated version then the ones others were playing above. I will say that I found the upward velocity ratio compared to horizontal movement to be a bit extreme for my own personal liking. The gravity just seems scaled 1.5x too much from my platformer preference.
|
|
|
|
|
Logged
|
|
|
|
|