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battlerager
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« Reply #15 on: May 25, 2009, 03:50:36 AM » |
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Woohoo! Thanks guys! I thought the art in Legend of Princess was a bit stronger... Graphics were made over two years ago.  Haha, yeah I realized that this was old, unfinished stuff shortly after posting :D Really cool though. When that blond dude picked up that sword I totally hoped I would now play as that character and free Robin from prison. 
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I_smell
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« Reply #16 on: May 25, 2009, 05:36:52 AM » |
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Ha, I forgot all the game authors posted on TIGsource.
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The-Imp
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« Reply #17 on: May 25, 2009, 06:18:05 AM » |
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Also: Buttlickers!
I can't believe I forgot about that! :D
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konjak
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« Reply #18 on: May 25, 2009, 06:31:03 AM » |
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When that blond dude picked up that sword I totally hoped I would now play as that character and free Robin from prison.  Killing people off is way cooler. I played this a couple days ago. I found the designs and graphics really damn cute but it was the mugshots that bothered me.  I cringe looking at them too, now. But not as much as how the main area song grates into your brain.
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siiseli
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« Reply #19 on: May 25, 2009, 06:34:07 AM » |
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'twas rather nice.
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linger
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« Reply #20 on: May 25, 2009, 07:00:03 AM » |
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Oh, since Konjak reads this thread...there's a typo on konjak.org that's been bugging me FOR EVER, where it says "(Feb. 5) - Legend of Pricness soundtrack." It should be "Princess," not "Pricness."  Game looks awesome, I'll have to play it later today.
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Avatar: Kureha Suminoya of Sound of the Sky
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Radix
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« Reply #21 on: May 25, 2009, 07:29:07 AM » |
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That was pretty great.
I thought the portraits were fine.
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Mr. LL
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« Reply #22 on: May 25, 2009, 07:51:22 AM » |
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I played it yesterday. The only problem I ran into was that the music stopped playing for some random reason, I don't remember when it stopped playing, but I think it was after/during the first boss  Otherwise, I found it awesome, and the wrench parts were pretty cool, but kinda annoying to handle. Story was indeed awesome. As was the second boss. I think the first boss takes too long to kill though :/
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Melly
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« Reply #23 on: May 25, 2009, 09:01:30 AM » |
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You need a turbo controller.  But I too really liked it. The platforming had a very nice feel to it, and the idea of an alien (I assume) government ruling over a simple people using religious pressure is interesting. There's also a Dark Cloud (I thinkthat was the name) vibe to it. Do we get to build shit later on? Also, at least the portraits beat Iji's. 
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Hideous
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« Reply #24 on: May 25, 2009, 09:09:48 AM » |
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Haven't played it yet, but is this also made with MMF?
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In a world where ugly babies rule supreme...
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johanp
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« Reply #25 on: May 25, 2009, 09:21:02 AM » |
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Beautiful game. Second boss is awesome, I really like how you need to use almost every single interaction available in order to beat it. Only thing that bugged me was that I seemed to keep any upwards movement when I hit the ceiling, and had to wait for gravity to get the upper hand before I fell down again. Just a matter of taste I guess.
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JoeHonkie
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« Reply #26 on: May 25, 2009, 09:39:39 AM » |
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It was neat, but it stuttered on my PC and I was not a fan of the way the wrench mechanic worked (I like the idea, but it was too much of a pain in implementation).
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AMAZON
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« Reply #27 on: May 25, 2009, 10:33:08 AM » |
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This has a ton of potential with the wrench mechanic. If you took out some of the cave story similarities and added more wrench stuff I think you should definitely finish this.
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konjak
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« Reply #28 on: May 25, 2009, 11:44:18 AM » |
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Thanks people! We shall see!
And yeah, the wrench is pretty annoying to use. It should've just been pressing down a lot, not alternate (and at the speed the game asks it would probably suck with a joypad).
And yeah, since this is a couple years old it's MMF2.
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Zest
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« Reply #29 on: May 25, 2009, 11:45:47 AM » |
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This was a lot of fun to play, and the backstory sounded pretty interesting. My only complaint is that I didn't have any way of quitting the game normally- anyone else have that problem? Otherwise, graphics were cute, obviously not as slick as your latest stuff, but it was paced pretty well and the puzzles were interesting enough to work on a single mechanic.
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