|
Xion
|
 |
« Reply #30 on: June 05, 2009, 07:55:02 PM » |
|
man those new faces are sweet Man, it sucks muchly that you lost a ton of stuff, but I'm glad progress continues. *encourage encourage* 
|
|
|
|
|
Logged
|
|
|
|
|
Bones
|
 |
« Reply #31 on: June 06, 2009, 03:03:48 AM » |
|
 We're going VERT New youtube videoA crude attempt at water.
|
|
|
|
|
Logged
|
Demo Reel 2012Sit down and relax, Keeping focus on your breath, This may take a while.  
|
|
|
|
Bones
|
 |
« Reply #32 on: June 06, 2009, 07:37:00 PM » |
|
Imported a lighting example I found. Been doing searching for a good example all day, I think I got the one I needed.   old picture the light doesn't go through anymore Finally did something to start setting up atmosphere of some sort. Or at least an attempt to.
|
|
|
|
|
Logged
|
Demo Reel 2012Sit down and relax, Keeping focus on your breath, This may take a while.  
|
|
|
|
Inanimate
|
 |
« Reply #33 on: June 06, 2009, 07:49:08 PM » |
|
As I said on MSN, it's beautiful.
|
|
|
|
|
Logged
|
|
|
|
|
Eclipse
|
 |
« Reply #34 on: June 07, 2009, 02:31:24 AM » |
|
with that lighting it's going to look a lot like Gish, and that's not bad at all
|
|
|
|
|
Logged
|
<Powergloved_Andy> I once fapped to Dora the Explorer
|
|
|
|
Bones
|
 |
« Reply #35 on: June 07, 2009, 12:25:50 PM » |
|
I wish I could pull dynamic shadows off..  I've tried merging every gamemaker light/shadow example I can find. Nothing has worked smoothly, either it runs at 50% speed or slower, or the lighting example will only do Square objects.. ;/  All I can really do is add lights which just looks cheap and like shit. managed to try and do some concept doodling. 
|
|
|
|
« Last Edit: June 07, 2009, 12:31:34 PM by Bones »
|
Logged
|
Demo Reel 2012Sit down and relax, Keeping focus on your breath, This may take a while.  
|
|
|
Super Joe
BANNED
Level 9

let's go
|
 |
« Reply #36 on: June 07, 2009, 01:27:21 PM » |
|
coloured lighting is some busted 90s shit and youd be best served distancing yourself from gish anyway. dont dwell on it son.
|
|
|
|
|
Logged
|
|
|
|
|
Bones
|
 |
« Reply #37 on: June 07, 2009, 01:57:00 PM » |
|
I obviously don't like the cheesy colored lights. But that's all game maker will do without messing up it seems.  Yea, the colored lighting is more wanted for say the lavas ambient light. I wasn't trying to clone Gish in anyway really, I actually started making this before playing Gish. I had seen Gish before, but had never played it. The tile textures were default from the example I had found, so that's why it looked like gish. As for the shadows, Gish isn't the only platformer to use dynamic shadowing. Tried starting on some tiles. I know about the hand railing, it's been a pain...  
|
|
|
|
« Last Edit: June 07, 2009, 02:50:46 PM by Bones »
|
Logged
|
Demo Reel 2012Sit down and relax, Keeping focus on your breath, This may take a while.  
|
|
|
|
pgil
Guest
|
 |
« Reply #38 on: June 07, 2009, 03:52:29 PM » |
|
Those are some nice looking tiles.. Personally, I don't think you even need dynamic lighting. It would clash with the hand-pixeled shading you've done and make everything look flat.
|
|
|
|
|
Logged
|
|
|
|
|
Inanimate
|
 |
« Reply #39 on: June 07, 2009, 04:17:25 PM » |
|
It looks really nice! Even without any 'dynamic lighting' (  ) it is still great.
|
|
|
|
|
Logged
|
|
|
|
|
Bones
|
 |
« Reply #40 on: June 08, 2009, 12:11:31 AM » |
|
 Maybe I'll just have to fake it and pixel my own shadows.  Edit: The new demo is uploaded, sorry I'm lazy not all of the level is tiled but you can see how it's looking, and try out the blue slimes now.
|
|
|
|
« Last Edit: June 08, 2009, 12:32:10 AM by Bones »
|
Logged
|
Demo Reel 2012Sit down and relax, Keeping focus on your breath, This may take a while.  
|
|
|
|
Renton
Guest
|
 |
« Reply #41 on: June 08, 2009, 01:01:36 AM » |
|
Yeah, I don't think you need dynamic lighting. It made the game look too "gishy" anyway.
|
|
|
|
|
Logged
|
|
|
|
|
moi
|
 |
« Reply #42 on: June 08, 2009, 09:01:19 AM » |
|
(...) dynamic lighting. It made the game look too "gishy" anyway.
I don't think that's just because of the lighting though.
|
|
|
|
|
Logged
|
lelebęcülo
|
|
|
|
Eclipse
|
 |
« Reply #43 on: June 08, 2009, 09:46:56 AM » |
|
(...) dynamic lighting. It made the game look too "gishy" anyway.
I don't think that's just because of the lighting though. yeah, not at all :D but having a metaball with eyes + hard shadows... i really like how it looks now! go for the pixel route. also you can fake 45° shadows using darker tiles and such
|
|
|
|
|
Logged
|
<Powergloved_Andy> I once fapped to Dora the Explorer
|
|
|
|
Bones
|
 |
« Reply #44 on: June 09, 2009, 11:57:33 PM » |
|
New youtube video I'm getting tired. Tonights ideas, random doodles nothing solid, I'll probably re-draw this on paper try and sort some things out. If anyone can come up with some kind of story involving this image that'd be swell. I tried coming up with some kind of enemy that could attack you. My idea was a floating needle.  It would come suck goo from you and then go back and deposit it but it would be stealing it not helping you. (But eventually maybe it could?) Someone asked me if you could get that goo back, and I was not sure how I would do that. I don't have any form of momentum working yet so the blob has no real mass. So I don't really have a way of breaking something, or damaging it with force of some sort. All I can think of is color could effect damaging them, but I'm not sure where I'd go with that. I'm off to go graffiti a wall of some kind
|
|
|
|
« Last Edit: June 10, 2009, 12:11:19 AM by Bones »
|
Logged
|
Demo Reel 2012Sit down and relax, Keeping focus on your breath, This may take a while.  
|
|
|
|