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November 21, 2009, 01:24:19 AM
TIGSource ForumsPlayerIndie Games (Moderators: Corpus, Renton)EDGE Games and Tim Langdell ( Mobigame's Edge pulled because of the word Edge )
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Author Topic: EDGE Games and Tim Langdell ( Mobigame's Edge pulled because of the word Edge )  (Read 83918 times)
Glaiel-Gamer
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« Reply #270 on: June 02, 2009, 06:04:04 PM »

You know what's sad?
Trademarks cost a lot more money to register than copyrights and stuff (a trademark can cost like $700 per use last time I checked)

Not only is langdell being a douche, but he's spending more money to perpetuate his douchdom.
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Paul Eres
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« Reply #271 on: June 02, 2009, 06:06:55 PM »

there's not even any sensible reason to register it, since clearly once he does then mobigames won't use 'edgy'

you should post that link in that blog thread, just to show the 'edgy' part of the story is a fact
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« Reply #272 on: June 02, 2009, 06:07:24 PM »

Quote
there really was a trademark put on EDGY on May 16th
He's a case, that's for sure. What a dishonest opportunist. That's it, the IGDA can't claim to take the side of indies, and keep this guy on board. He could've let Mobigame change the name to Edgy without damaging his precious brand, but that guy just had to win all the marbles. Utterly revolting, and I think Phil Fish said it best in the earlier pages.
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« Reply #273 on: June 02, 2009, 06:20:37 PM »

Perhaps they should call it Edgier? Then they would be more edgy than edge?

On the upside, if they make it through this ordeal they will have some good publicity going for their games. If they had more than 1 game I'm sure the sales of the others would have gone up with all this chatter Wink
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Paul Eres
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« Reply #274 on: June 02, 2009, 06:22:57 PM »

i'm not so sure, the mainsteam games press (except for kotaku's brief mention) is so far ignoring this story, so it's not that much popularity.
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« Reply #275 on: June 02, 2009, 06:33:14 PM »

Okay, I've been wanting to say some stuff for a while now. So here I go:

I worked on Edge with David myself as a sound design and composer, so I know him personally. I chose to trust David, and to me it's clear that Langdell is full of shit. I'm of course speaking entirely for myself, not on behalf of Mobigame or David Papazian, since I'm not part of Mobigame.

Langdell bullied Mobigame, threatening them of lawsuits that would cost "millions of dollars", and also threatened David PERSONALLY.

I think I'm correct if I say that Langdell's first contact with Mobigame was asking for money directly.

More hilariously, his original claim was that Edge the iPhone game was a clone of The Edge's C64 oldie Bobby Bearing http://www.crashonline.org.uk/31/bobby.htm, and that Mobigame plagiarized Bobby Bearing and nammed the result "Edge" on purpose, in order to mislead consumers into thinking something like "oh hey that's that old C64 game Edge or The Edge or something with cubes and shit". Thus, Mobigame would make profit on the back of The Edge's "famous trademark".

I think that making the story public was a smart move from Mobigame, and it came after weeks of trying to solve this quietly and peacefully. But the man just wasn't letting go, and went out of his way to scare the shit out of them with threats of "millions of dollars" to pay in imminent lawsuits etc. That is why Mobigame decided to pull their game off the US and UK stores, taking some time to think about the issue and potential solutions, the stakes of changing the name of a game that already won several awards, the risks of deciding not to take any shit from Langdell when you're an independent developer made of just two people without a large bank account, and overall the really bad taste in your mouth if you let this guy win without fighting.

When Langdell wasn't satisfied with that withdrawal he asked that the game be removed from ALL stores, claiming ownership of the trademark EDGE in every countries. Mobigame, having registered that trademark in at least France and a few other countries, demanded proof. Langdell failed (or refused) to produce such proof or any documents regarding his supposedly registered trademark in Europe. Nor could he produce any legal proof of Future Publishing or the magazine EDGE having licensed his trademark. I find this highly suspicious as I heard a while ago that back in around 1993 the creators of the magazine had legal issues with someone trying to extort money from them because of some frivolous copyright infrigment claim, and them paying to avoid trouble. I suspect it could be Langdell at work, as early as this. If anyone has more information about this I would be eager to know what really happened, and if Tim Langdell of Edge Games were involved in any way (wouldn't that be awesome?)
I think this is what David meant by "the flamewar started in 93".

As someone who witnessed the creative genius around David and Matthieu's desks first hand, and how hard they work for over a fucking year to make this game as finetuned and award worthy, I have to say I'm disgusted at Langdell's intentions. Oh, and as someone who's worked on the game, I don't feel any better either.
Mock Anger

I think the people's reaction on TIGsource and Kotaku and other websites and forum was excellent, often hilariously smart. Mobigame didn't start a flamewar. They just told their story, then people did research on Langdell on their own and digged up all the weird shit he laid over the years. Langdell brought this shit storm of bad publicity on himself. That's at least one credit we'll give him. Smiley

To me, Tim Langdell is nothing short of an extorsionist.
« Last Edit: June 02, 2009, 07:05:53 PM by Ninomojo » Logged

Glaiel-Gamer
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« Reply #276 on: June 02, 2009, 06:39:56 PM »

It's a shame that langdell has no twitter

"Tim Langdell is suing the shit out of some unsuspecting smalltime developers. We're eating good tonight!"
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Derek
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« Reply #277 on: June 02, 2009, 06:44:53 PM »

@Papazian and Ninomojo: Jesus Christ...

The mainstream press in general is probably not interested in this because it didn't come with a free game, a bottle of wine, and EA's dick in a box.  But it is very interesting, and very relevant news that involves an award-winning indie game, countless other well-known games including Soulcalibur and Mirror's Edge, Edge Magazine, the IGDA, Gamasutra, censorship, Wikipedia editing, lawsuits, space travel, douchebags from every crevice of gaming, etc.

Basically, this story has it all and if you work for a gaming news outlet and you are not talking about this, you should think hard about why you're doing what you're doing at all.
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« Reply #278 on: June 02, 2009, 06:45:42 PM »

FYI: There are many other U.S. industry associations that could use your support, including:

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Paul Eres
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« Reply #279 on: June 02, 2009, 06:47:28 PM »

Basically, this story has it all and if you work for a gaming news outlet and you are not talking about this, you should think hard about why you're doing what you're doing at all.

does that include simon carless, and how he posted about it in gamasutra and gamesetwatch and then pulled it? why did he pull it anyway?
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« Reply #280 on: June 02, 2009, 06:49:22 PM »


there's also the association of shareware professionals: http://www.asp-shareware.org/
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« Reply #281 on: June 02, 2009, 06:51:12 PM »

It's a shame that langdell has no twitter

"Tim Langdell is suing the shit out of some unsuspecting smalltime developers. We're eating good tonight!"

He does have a twitter account, I found it a few days ago...

http://twitter.com/tweetingedge
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« Reply #282 on: June 02, 2009, 06:51:32 PM »

Quote
But it is very interesting, and very relevant news that involves an award-winning indie game, countless other well-known games including Soulcalibur and Mirror's Edge, Edge Magazine, the IGDA, Gamasutra, censorship, Wikipedia editing, lawsuits, space travel, douchebags from every crevice of gaming, etc.

Man, I see Hollyood potential!
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« Reply #283 on: June 02, 2009, 06:52:53 PM »

thanks for sharing that Ninomojo. Also to David for sharing on Gamasutra, you're both clearly speaking the truth and from the heart. When you guys release the newly named game I'm hoping the community will rally behind whatever you do and try and push the game to the top of the charts by any means we have.

Ya know another thing that sickens me about this whole thing is the deal with Tom Buscaglia and how he has put himself forward as one of the guys that's here to defend us, the little guy, from this kind of bullshit. Then he goes and defends this kind of lechery. Tom is the person to come in on this situation and give mobigames some council and perhaps file a countersuit pro-bono. Sure, this can't happen for 99% of these disputes, but this is a high profile case that could be a real victory for Mobigames and put this kind of thing on centerstage for all the other bottomfeeders to take notice. Maybe it wouldn't change much, but at least we'd have some faith in "the game attorney" and maybe in turn, the IGDA. I dunno... I just want some justice damnit. This aggression will not stand, man.
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Derek
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« Reply #284 on: June 02, 2009, 06:55:01 PM »

Paul, I don't know why Simon pulled the article... I'd like to ask him, but I feel like he has a good reason for keeping quiet.  I'd almost rather not know until it becomes public information.

FYI: There are many other U.S. industry associations that could use your support, including:

I don't know, is it too much to just ask these organizations to support us, the people who are making games, or at the very least, not fuck with us?  You should be able to release an app on the App Store honestly without worrying about someone from the board of the IGDA threatening you... and then have the Game Attorney call you a punkass and defend him when he should be defending you.
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