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333538 Posts in 10745 Topics- by 8466 Members - Latest Member: qissy52

February 09, 2010, 06:36:28 AM
TIGSource ForumsPlayerIndie Games (Moderators: Corpus, Renton)EDGE Games and Tim Langdell ( Mobigame's Edge pulled because of the word Edge )
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Author Topic: EDGE Games and Tim Langdell ( Mobigame's Edge pulled because of the word Edge )  (Read 103147 times)
mrfredman
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« Reply #690 on: July 15, 2009, 04:36:42 PM »

Wow, great work, mrfredman!  Do you know if that link is time-bombed?  I noticed the US Trademark office search links time out after a few minutes.

It totally is, here's some results with a few newer filings; two against sony, and one against Edge Tech Corporations. There don't seem to be any past march though.

http://ttabvue.uspto.gov/ttabvue/v?qt=adv&procstatus=All&pno=&propno=&qs=&propnameop=&propname=&pop=&pn=&pop2=&pn2=&cop=&cn=LANGDELL
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nitram_cero
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« Reply #691 on: July 15, 2009, 05:24:16 PM »

Wow, great work, mrfredman!  Do you know if that link is time-bombed?  I noticed the US Trademark office search links time out after a few minutes.

It totally is, here's some results with a few newer filings; two against sony, and one against Edge Tech Corporations. There don't seem to be any past march though.

http://ttabvue.uspto.gov/ttabvue/v?qt=adv&procstatus=All&pno=&propno=&qs=&propnameop=&propname=&pop=&pn=&pop2=&pn2=&cop=&cn=LANGDELL
Fucking amazing link. This guy is unbelievable, well... just sad.
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« Reply #692 on: July 15, 2009, 05:27:52 PM »

You'd think *someone* in the justice system would look up Langdell whenever he files a suit and go, "Hmm, look at all of these suits...this guy is a douche."
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Shade Jackrabbit
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« Reply #693 on: July 15, 2009, 05:30:31 PM »


Quote
First, the research showed that Mobigame made a mistake and that mistake started this dispute. So the attack on Edge/Langdell seems fundamentally unfair to me. It all looks like a deliberate smear campaign to me. There has been wide agreement Edge Games had the law on their side. Mobigame/Papazian should have checked the trademark registries before they chose the name of their game, so chosing EDGE as the name when Edge Games own that registered trademark was a big mistake by Mobigame.

...this sounds really familiar. Like it was said word-for-word somewhere else. Like by Langdell on Gamasutra. Seem that way to anyone else?
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ZeuglinRush
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« Reply #694 on: July 15, 2009, 05:32:15 PM »

"Hmm, look at all of these suits...this guy is a cash cow. I wish I were his lawyer."
This?

Also mrfredman is winning it. I had almost forgotten the exact scope of the dude's douchery. It's pretty spiffy that he's picked fights with all of those major companies. As soon as they have a means, I hope they get all up in his business too.
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nitram_cero
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« Reply #695 on: July 15, 2009, 06:15:24 PM »

Quote
First, the research showed that Mobigame made a mistake and that mistake started this dispute. So the attack on Edge/Langdell seems fundamentally unfair to me. It all looks like a deliberate smear campaign to me. There has been wide agreement Edge Games had the law on their side. Mobigame/Papazian should have checked the trademark registries before they chose the name of their game, so chosing EDGE as the name when Edge Games own that registered trademark was a big mistake by Mobigame.

That sounds to me like:
"Well, it was Mr. X's mistake to be on my lawn when I shot him in the face."
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mewse
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« Reply #696 on: July 15, 2009, 06:50:42 PM »

looks pretty comprehensive to me, derek!  Maybe link out to the google doc that breaks down the alleged "game list" on their site?  It's located here:

Here's some fun research for you.  I did some research before and pointed out that the location-based "Magic Edge" game which Langdell claims in his videography was likely to be this game: 
http://www.system16.com/hardware.php?id=832
Which was developed for NAMCO for use in their theme parks.

Now with mrfredman's link, I can spin a fun yarn for you.

In the list of Edge Games-related Trademark disputes, one of them is a dispute where Edge Games disputed Magic Edge, Ltd's usage of the trademark Magic Edge.  (It's proceeding 91098702, for those following along at home).  Unfortunately, this dispute is old enough that we don't have electronic versions of the documents, so I'm just reconstructing the events from the document titles.

The dispute started in early September of 1995, when Langdell registered a competing trademark for "Magic Edge".  The dispute was reasonably vigorous, with one or two motions being filed every month.  This was until Magic Edge filed for bankruptcy on September 26th, 1996, a few days after the deadline for its response to a document in this proceeding.  At this point, Magic Edge had laid off most (all?) of its workers, some or all owed substantial amounts of back pay.  (ref:  http://islandman.org/resume/magicedge/index.html)

Once Magic Edge, Inc filed for bankruptcy,  the trademark dispute went quiet for about five months, at which point Langdell filed a motion to recommence testimony (twice;  presumably there was some minor error in the first one he filed), and a trial date was scheduled.  A year later (presumably as the trial date approached), the court asked that Langdell show cause for the proceeding.  The record shows no submissions from Langdell in response to this request (presumably since Magic Edge, Ltd was well and truly dead by this point, and had no money to pay him for the use of the word 'Edge'), and so after three further months with no reply from Langdell, the whole proceeding was dismissed with prejudice (which means that Langdell could not make the same complaint again).  Magic Edge, Ltd. is still listed as the final owner of the Magic Edge trademark.

Langdell does not now, and never did own the trademark to Magic Edge.  But this history makes it pretty clear that this is the game he's claiming to have made in his games list.
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mewse
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« Reply #697 on: July 15, 2009, 06:59:42 PM »

Hey, here's another fun one from 1997;  proceeding 91108122, where Langdell opposed NAMCO's registration of the trademark "SOULBLADE".. but didn't get very far.  Again, the court asked him to show cause, and he never replied, and so the complaint was dismissed with prejudice.
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falsion
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« Reply #698 on: July 15, 2009, 07:27:57 PM »

Hey, here's another fun one from 1997;  proceeding 91108122, where Langdell opposed NAMCO's registration of the trademark "SOULBLADE".. but didn't get very far.  Again, the court asked him to show cause, and he never replied, and so the complaint was dismissed with prejudice.

And thus we got Soul Blade instead of Soul Edge. Undecided
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« Reply #699 on: July 15, 2009, 08:07:32 PM »

Apologies if this is so stunningly obvious that it's just gone without saying before (or if it's already been brought up), but it's just clicked for me now:

I'm not sure at what point in the round of Edge website revisions the RACERS game popped up, but if you're wondering (as I was) how it all fits into the puzzle, your answer is very probably related to that second, anonymous iPhone developer referred to in the fingergaming article.

It only took one four-letter search to come up with a pretty strong stab at who that might be -- http://www.killeredge.com/ -- and to reason why Edge Games is now in the racing games business.

Funnily enough, Sharma said he mainly created the game as an experiment to "go through the whole process of developing and publishing on the AppStore" (http://www.videomindgames.com/uncategorized/killer-edge-launched-for-iphone-and-ipod-touch), which apparently may have set him up for more than he bargained for.

Also, if you haven't paid a visit to Edge's upcoming games list lately, I just noticed this new set of additions:



Aka, obviously, the game Langdell claims Mobigame copied for their Edge.
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Shade Jackrabbit
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« Reply #700 on: July 15, 2009, 08:25:32 PM »

I seriously am so glad I'm probably gonna get my wisdom teeth pulled because the pain will distract me from all this bullshit.

Oh wait, no that probably wouldn't be enough.  Hand Shake Left Angry Hand Shake Right
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Anthony Flack
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« Reply #701 on: July 15, 2009, 10:30:22 PM »

Quote
Mobigame/Papazian should have checked the trademark registries before they chose the name of their game, so chosing EDGE as the name when Edge Games own that registered trademark was a big mistake by Mobigame.

I know there are some people out there, who consider it morally justifiable to punish other people for any "mistakes" they can find with their business. Like they are agents of natural selection or something... treating life like a big strategy game, everyone against the rest.

And here it is again. It is such an ugly philosophy.
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« Reply #702 on: July 15, 2009, 11:01:17 PM »

I wanted to keep a record of the bizarre and hilarious Wikipedia article so I made a few caches of the pre-TigSource article version with webcitation.com, but they all show up as blank for me now Sad I dunno know if Wikipedia has some kind of robot exclusion standard for deleted articles..? but it'd be a damn shame if all the incredible statements like "1973-1980 - Founding an industry" are lost forever.

http://www.webcitation.org/5hFeQSeyv
http://www.webcitation.org/5hFibIwIF
http://www.webcitation.org/5hGAQsrPq

Edit: there's no record of the site at webarchive either... Sad
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mrfredman
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« Reply #703 on: July 15, 2009, 11:43:59 PM »

It took me a good half hour of hunting, but I finally dug up a cached version of the original entry. Here is the entirety of his craziness so that we can all have it for posterity. Here's the source, dunno if it'll last: http://74.125.95.132/search?q=cache:7r_AAaZ6mbIJ:wikilive.eu/wiki/Tim_Langdell+en.wikipedia.org/wiki/Tim_Langdell&cd=17&hl=en&ct=clnk&gl=us

Quote
Tim Langdell (born ~1953 in Oxford, England) is a video game producer, game programmer and game designer as well as a published author and university professor. He was a participant in the early British computer and video game industry, founded the video game developer and publisher, EDGE Games (originally formed as Softek Software in July 1979), and co-founded the Academy of Interactive Arts & Sciences.[1] Prior to entering the nascent game industry, Langdell had two quite different careers: first as an astrophysicist and then as a clinical psychologist where he used his training as a physical scientist to do some of the first computer-based research into Autism using eye tracking and face perception techniques.[2] Langdell has designed and produced over 180 games, written several books on games and virtual reality and is the Chair of the Department of Media at National University in Los Angeles.[3] as well as CEO of EDGE Games [4]

Contents

[hide]
1 1971-1990, The Early Years: Forming an Industry
2 1990 to present
3 Game credits
4 References

[edit] sss
1971-1990, The Early Years: Forming an Industry

In 1971 Langdell entered the University of Leicester to study Physics and Astronomy and in his first year there used the university's PDP-8 and PDP-11 computers to write his first computer game Mazenture featuring monsters and magical creatures such as those found in the Dungeon & Dragons style games which were to start in the mid-1970s.[citation needed] In 1979, Langdell acquired his first personal computers, a TRS 80 and an Apple II and immediately started programming games for both machines.[citation needed] His hobby soon turned into a business when in 1979 he formed Softek Software (later renamed "EDGE Games" and "The EDGE") and started selling his first games, first via mail order then later via the "mom and pop" computer stores which emerged in Britain in the early 1980s (such as Buffer Micro in Streatham). [5]

In 1981 Langdell started writing for the British home computer magazine Your Computer where he edited and wrote software and hardware reviews. [6] As part of his duties at Your Computer, Langdell edited the reader-submission section where readers of the magazine could submit original games they had written for such home computers as the Sinclair ZX81 and Sinclair Spectrum.[citation needed]

Langdell was impressed with the high quality of some of the submissions and in 1982 decided to quit his job as a Research Psychologist at Britain's Open University and focus full time on building Softek as a game publisher and identified emerging new talents, such as Andrew Glaister (who was only 15 at the time) and Graeme Devine (who was just 17).[citation needed] With Glaister's Meteoriods and Devine's Firebirds, Langdell was able to gain the first mainstream retail presence for computer games in Britain by convincing the British retailer, W H Smith, to start stocking games.[citation needed] As a result, Softek went from selling hundreds of its games via mail order and small, independent computer stores to selling games in the tens of thousands.[citation needed]

In 1982[7] Langdell was asked to write The Spectrum Handbook[8] which became the top selling home computer book of the time, reaching number five in the London Times bestseller list, one spot below Jane Fonda's Workout.[citation needed] Langdell was given just 72 hours to write his first book, and reputedly did not sleep until he completed the book slightly ahead of the deadline he'd been given.[citation needed] Langdell went on to write a series of books on home computers and game programming in the early 1980s (35 Programmes for the Dragon 32,[9] and The Oric Handbook) all for Century Publishing in conjunction with the British computer magazine, Personal Computer World.[citation needed]

In the early 1980s, Langdell was involved in the design of a number of home computers.[citation needed] He started working with Clive Sinclair of Sinclair Research around the time of the Sinclair Spectrum, and then worked on the sequel home computer (code-named "Loki") which was eventually scrapped. Langdell also worked on the hardware and firmware design of the Oric computer, the Dragon 32, the SAM Coupé, the Enterprise (computer) and Commodore International's CDTV.[citation needed]

In 1983, Langdell along with industry colleagues Rod Cousens of Quicksilva and Nick Alexander of Virgin Games, formed The Guild of Software Houses, a trade body representing entertainment software publishers.[citation needed] Langdell acted as Chairman of the Guild for most of the 1980s until it was eventually replaced by the Entertainment and Leisure Software Publishers Association (ELSPA) which Langdell helped form in 1989.[citation needed]

Langdell also formed a joint venture in 1986 with Ariolasoft which Langdell named United Software, whereby EDGE took over the day to day running of the then troubled Ariola Records/BMG owned UK company, and thereby taking over the publishing of Electronic Arts and Broderbund games in Europe, as well as becoming the European distributor of the Sega Master System.[citation needed] The joint venture turned Ariolasoft around from a loss to a profit, but despite the success of the joint venture BMG decided to close down Ariolasoft.[citation needed]

Also in this period 1984-1986 Langdell helped form Federation Against Software Theft (FAST) and joined its Board of Directors.[citation needed] As a Director of F.A.S.T. he assisted in lobbying the British Government with the result that British law was changed in 1986 to include computer software in the copyright law along side printed works whereas previously software had not been covered.[citation needed]

1990 saw Commodore International fund Langdell and his company EDGE to move its headquarters from its home of the prior decade in Covent Garden London to Los Angeles so that Langdell could be more closely involved in the launch of the Commodore CDTV set-top box system.[citation needed]


[edit] sss
1990 to present

Once in Los Angeles, Langdell immediately became more involved in the broader entertainment industry (film, television and music).[citation needed] In 1992 Langdell became an Adjunct Professor at the University of Southern California's USC Film School where he instigated some of the first ever university courses in interactive media.[citation needed] The courses Langdell designed at USC later became the foundation for USC Film School's Masters in Interactive Media which received funding from Electronic Arts.[citation needed]

Langdell wanted to build a more established image for the game industry (which at that time was not covered in the educational system and had no televised awards show unlike the film, television and music industries). Along with colleague Andrew Zucker, in 1992 Langdell co-founded the Academy of Interactive Arts & Sciences[1] which with Langdell's assistance was built into an organization with around 500 members and a sizable board of advisors. Langdell is a member of the Founding Board of Governors of AIAS.[citation needed]

In 1994 Langdell wanted to have the Academy screen the first ever televised game awards show, and with Zucker was instrumental in creating and producing Cybermania which ran on TBS in 1994 and took place at Universal Studios. The show was co-hosted by Leslie Nielsen and Jonathan Taylor Thomas. Langdell chaired the Academy Awards Committee for this ever televised games award show and was instrumental in helping design the AIAS logo and award "statuette" (both of which are still in use by the current Academy). [10] Langdell remains an active member of AIAS.[citation needed]

In 1993 Langdell also decided to diversify EDGE well beyond just computer and video game software publishing into print and other entertainment media. As a result Langdell worked with Future Publishing to license the rights to the trademark EDGE to launch a new high-end games magazine, Edge, which was published by Future under license from EDGE starting in 1993.[citation needed] Langdell also took EDGE into comic book publishing and in 1995 worked with Gil Kane to license the trademark EDGE for a series of comic books published by Malibu Comics.[citation needed] They featured a super hero called EDGE. Langdell also brokered a movie deal, too, licensing the trademark rights to 20th Century Fox for The Edge which stared Anthony Hopkins and Alec Baldwin.[citation needed] Langdell further diversified EDGE into selling game computers bearing the EDGE and GAMER'S EDGE names, as well as entertainment centers named EDGE, and ranges of clothing, sunglasses.[citation needed]

Langdell then further diversified his personal involvement by starting music publishing using the EDGE and THE EDGE brands and also establishing EDGE Studios as an early website design and development studios in 1995.[citation needed] Langdell also sought to expand EDGE's game publishing activities beyond computer and video game console games into the burgeoning interactive movie market by his involvement with Bob Gale on one of the first interactive movies, Mr Payback. Langdell's responsibility under and agreement with Sony Pictures was to produce CD-ROM and DVD versions of the theatrical release which ran using laserdiscs.[citation needed]

In the mid 1990s Langdell continued his book publishing activities by writing Virtual Reality Beyond Imagination.[11] He followed this by co-authoring the first book on game testing in 2005, Game Testing All In One,[12] and co-editing and contributing a chapter to Game Writing: Narrative Skills for Videogames in 2006.

In the late 1990s Langdell, in a brief excursion away from his central career in entertainment, was recruited to take on the role of COO of Altamira Group which with Langdell's assistance produced the award winning Genuine Fractals Photoshop plug-in.[citation needed] In 1997, Genuine Fractals won a MacWorld Eddy.[13] It was notable also because Genuine Fractals was the first product developed on PC and ported to Mac to win an EDDY.[citation needed] Genuine Fractals is still an industry standard for professional image resizing and is used by graphics professionals worldwide.[citation needed]

Having taught games and interactive media at the USC Film School from 1992, Langdell helped launch a range of interactive media and multimedia/web design classes at the UCLA Extension on Universal City Walk.[citation needed] Langdell then returned to USC in 2003, this time to teach in the School of Engineering where he devised numerous game courses in game development, game design, game testing and game company management.[citation needed] Langdell was instrumental in building the USC School of Engineering game classes from around 20 students in 2003 to more than 700 students who had taken classes taught or devised by Langdell by 2006.[citation needed] In the summer of 2006 Langdell was appointed Chair of the Department of Media at National University, a position he holds concurrent with running EDGE. At National Langdell supervises programs in Digital Cinema, Screenwriting, Interactive Media, and Educational Technology as well as being lead faculty of the MFA in Videogame Production and Design which he devised in 2006 and launched in 2008. [14]

Langdell's involvement in the film and television industries, and his work to encourage the convergence of these industries with the game industry, increased over the 2000 to 2008 period: Langdell joined the British Academy of Film and Television Arts (London and Los Angeles branches) and was appointed to the Board of Directors of BAFTA/LA in 2002-2003. [15] Langdell is also a member of the Television Academy (ATAS/Emmys), a member of the Writers Guild of America (since 2005 he has served as Vice Chair of the WGA New Media Caucus, now renamed the Videogame Writers Caucus), a member of the television, radio and video game actors guild AFTRA and the Producers Guild of America (where Langdell currently serves on the Board of the PGA New Media Council).[citation needed] Langdell remains active in game industry bodies, being an active member of the IGDA (he ran for the IGDA Board of Directors in 2008 and is on the Steering Committee of the Game Writers SIG) and AIAS. [16] He is also the founder and Chairman of the British Academy of Interactive Arts & Sciences founded in 2005.[citation needed]


[edit] sss
Game credits

Langdell has been lead producer, designer and writer on all of EDGE's more than 180 games since 1979, as well as assisting with the coding of most of the games he designed. [17]. Among the games Langdell is best known for are:

Fairlight (1985)
Brian Bloodaxe (1985)
Garfield: Big Fat Hairy Deal (1987)
Snoopy: The Case of the Missing Blanket (1992)
He also helped with God of War (2005)[18] and World of Warcraft (2004) (for which Langdell arranged numerous of his USC students to test the game prior to retail launch and two of his students joined the WoW development team at Blizzard Entertainment).[19] Langdell worked on many other games over the 1979 to 2008 period, including EDGE's range of games based on Marvel Comics characters and is currently working on games for the Nintendo Wii, Playstation 3 and Xbox 360 platforms, as well as several mobile and PC-based MMORPGs.[citation needed]


[edit] sss
References

^ a b New game in town: Langdell Brown from AllBusiness.com
^ Langdell, Tim. Face Perception: An Approach to the Study of Autism. (ASIN B001AJDMOQ)
^ National University: Media Department Faculty from NU.edu
^ EDGE Games: Corporate Information from EDGEGAMES.COM
^ Buffer Micro Shop by Andrew Glaister at Andrew Glaister
^ Review of Sord (December 1992) by Tim Langdell at Your Computer (British magazine)
^ Tim Langdell at World of Spectrum
^ Langdell, Tim (1982-11-11). Spectrum Handbook. Century. ISBN 071260152X.
^ Langdell, Tim (March 1983). 35 Programmes for the Dragon 32. Century. ISBN 0712601732.
^ Annual DICE Awards from D.I.C.E. Summit
^ Langdell, Tim (January 1995). Virtual Reality Beyond Imagination. Sams Publishing. ISBN 0672304589.
^ Langdell, Tim (2005-02-21). Game Testing All In One. Course Technology PTR. ISBN 978-1592003730.
^ MacWorld 1997 EDDY winners, Genuine Fractals wins Best Graphics Plug-in
^ MFA in Videogame Production on Nu.Edu
^ BAFTA/LA Archive on EiNet
^ IDGA Writers SIG Board Members
^ Tim Langdell at MobyGames
^ God of War PS2 credits at MobyGames
^ Gameplan from USC Trojan Family Magazine
Retrieved from "http://en.wikipedia.org/wiki/Tim_Langdell"
Categories: 1953 births | Living people | Video game programmers | ZX Spectrum programmers | Video game industry | People from Oxfordshire | Expert witnesses | University of Southern California faculty | Alumni of the University of Leicester | Academics of the Open University
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ZeuglinRush
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« Reply #704 on: July 15, 2009, 11:48:07 PM »

I love how the whole thing is written in his peculiar dialect of marketey-buzzword-lawyerspeak.
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