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TIGSource ForumsPlayerGeneralLet's play Indie Games Bingo!
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Author Topic: Let's play Indie Games Bingo!  (Read 11469 times)
Dustin Gunn
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« on: May 30, 2009, 02:16:51 AM »

http://indiegamebingo.blogspot.com/

Everyone else has a bingo, why not indie games?

I was compelled by a strange urge to make this, but it seems to work well. I haven't gotten a bingo yet but I'm getting close. Just as a pisstake obviously, not really a serious and detailed analysis.

Here's a sample scorecard:

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Zaratustra
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« Reply #1 on: May 30, 2009, 05:32:10 AM »

Does Eversion count as filling the middle column?
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ness io kain
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« Reply #2 on: May 30, 2009, 06:42:41 AM »

Ahaha... that's hilarious. Stereotyping, of course, but that's why it's funny.
I love how the free space is "pretentious".
I'll have to try filling this out for various games.
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sergiocornaga
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« Reply #3 on: May 30, 2009, 07:09:09 AM »

This is great. Try as I might though, none of the games I have worked on can quite manage Bingo... I think I will strive to craft one which will have every possible square shaded. It will be interesting to see if Geometry Wars and Cave Story can be combined.
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William Broom
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« Reply #4 on: May 30, 2009, 07:33:14 AM »

inb4 let's do a compo of this
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Dustin Gunn
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« Reply #5 on: May 30, 2009, 02:00:33 PM »

Marriage Bump:

"How can you describe The Marriage and give it justice? Electronic Arts' hot new franchise can be broken down like so:

Do you remember the first time you fell in love? Remember how she rammed into you and devoured part of yourself to become bigger while dodging falling circles? No other game has come this close to recreating what it's like to have a relationship. Definitely the best EA Sports game since Tiger Woods '06."



You know what that means!



Only sparklee can hope to convey the epicness.
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Derek
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« Reply #6 on: May 30, 2009, 02:17:17 PM »

Haha, this is good.
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Inanimate
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« Reply #7 on: May 30, 2009, 03:22:58 PM »

I agree with Bingo Compo. Make a game that makes a bingo (or as much as physically possible).
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« Reply #8 on: May 30, 2009, 05:18:36 PM »

I agree with Bingo Compo. Make a game that makes a bingo (or as much as physically possible).

Quote

*ahem* I win.
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Dustin Gunn
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« Reply #9 on: May 30, 2009, 10:02:20 PM »

I agree with Bingo Compo. Make a game that makes a bingo (or as much as physically possible).

Quote

*ahem* I win.

But where's the love?
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Alec S.
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« Reply #10 on: May 30, 2009, 10:41:12 PM »

I agree with Bingo Compo. Make a game that makes a bingo (or as much as physically possible).

Quote

*ahem* I win.

But where's the love?

Don't you feel the chemistry between silhouette Quote and abstract box?  But silhouette quote must tragically shoot abstract box.  Truly this is a game about killing everything you love!  Cry
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William Broom
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« Reply #11 on: May 31, 2009, 05:04:47 AM »

Damn... got so close to bingo with FATHOM. Although I guess 'Silly Title' is a bit subjective in this case.
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Dustin Gunn
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« Reply #12 on: May 31, 2009, 05:19:19 AM »

Whoops, forgot; here's the program I made to generate the card:

http://www.wildrosemeadows.org/bingo.zip

Gives random squares, and left clicking creates a marker. F2 resets and re-randomizes. Alt-prtscr to take a window picture for easy copying. And to close it you have to alt-f4.
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sergiocornaga
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« Reply #13 on: May 31, 2009, 09:18:18 PM »

Damn... got so close to bingo with FATHOM. Although I guess 'Silly Title' is a bit subjective in this case.

FATHOM was the first test of the system and apparently partially served as inspiration for it (I can see why) but it's interesting to see how the two cards differ.
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William Broom
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« Reply #14 on: May 31, 2009, 11:05:03 PM »

Damn... got so close to bingo with FATHOM. Although I guess 'Silly Title' is a bit subjective in this case.

FATHOM was the first test of the system and apparently partially served as inspiration for it (I can see why) but it's interesting to see how the two cards differ.
Heh, I guess maybe I was wrong on the lo-fi thing, if you take it to mean more like cactus-style graphics. But Procedural Generation is indisputable!
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sergiocornaga
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« Reply #15 on: June 01, 2009, 06:35:39 AM »

Heh, I guess maybe I was wrong on the lo-fi thing, if you take it to mean more like cactus-style graphics. But Procedural Generation is indisputable!

True... and if lo-fi and procedural generation were checked on the original card, that would be BINGO.

I wonder what is meant exactly by lo-fi?
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ness io kain
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« Reply #16 on: June 01, 2009, 07:04:44 AM »

I assume something more akin to the graphics of the Atari 2600.
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Dustin Gunn
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« Reply #17 on: June 02, 2009, 12:57:28 AM »

I really don't consider a game with alpha blended lighting and full mp3 music to be "lofi."
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William Broom
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« Reply #18 on: June 02, 2009, 01:13:27 AM »

How do you decide whether it's "Indie Trendy" or not?
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Dustin Gunn
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« Reply #19 on: June 02, 2009, 01:24:37 AM »

If you can tell it's mostly inspired by a particular indie game or a trend of them. At the end of the day though I have to follow my heart and trust my instincts.
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