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878560 Posts in 32927 Topics- by 24337 Members - Latest Member: kellerx25

May 22, 2013, 07:28:08 AM
TIGSource ForumsPlayerGeneralKaz Hirai is not interested in gimmicks
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Chris Z
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« Reply #60 on: June 04, 2009, 02:25:49 PM »

this one is actually colloquially known as flat topics and the other one you emntion as threaded.

I know some forum engines and plugins support such a thing. Personally i have never liked it due to goddamned being a clickfest

Yes, whenever people link me threads on Shacknews I just want to strangle them.

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John Nesky
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« Reply #61 on: June 04, 2009, 02:30:17 PM »

I actually really like the way LiveJournal handles threads.
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Ixis
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« Reply #62 on: June 04, 2009, 09:48:20 PM »

Sorry to change the topic again, but...

Sony, on the other hand, showed it off partly with a demo of a knight swinging a sword and killing skeletons. They showed me how their tech could be applied to traditional games, like RPG's.

http://www.youtube.com/watch?v=xYBpC6C2L58

Nintendo did the exact same thing 3 years ago. They didn't deliver on all of the promises, but it's really the same idea. Just change the names: Sony-Nintendo, knight-Link, skeletons-stalfos.
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MisterX
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« Reply #63 on: June 05, 2009, 06:02:18 AM »

http://www.youtube.com/watch?v=xYBpC6C2L58

Nintendo did the exact same thing 3 years ago. They didn't deliver on all of the promises, but it's really the same idea. Just change the names: Sony-Nintendo, knight-Link, skeletons-stalfos.
Same idea, yes, but the execution is not even close to similar. I suppose Twilight Princess is a fun game and I'm actually refraining from buying it for my GameCube because I hope in the not so near future I'm going to buy a Wii and have more fun with it on that, but: Waving the Wii controller around in Twilight Princess is nothing more than a substitute for a mere button press, as far as I know not even the direction you wave it influences the way Link swings his sword in the game. In Sony's tech demo however, sword and shield of the character are directly moved by the controller, there don't seem to be any predefined moves and animations.

Probably closer to Sony's tech demo would be the upcomming "Wii Sports Resort" game, as it includes a sword-fighting minigame. There's also an archery minigame, so you can even pretty much directly compare Sony's tech demo to Wii Sports Resort, as it also includes both.
Here's a video of the sword-fighting in WSR: http://www.youtube.com/watch?v=D4r3zbjVopA
And archery: http://www.youtube.com/watch?v=rq41rT-_WZc

But, I guess these videos just show that the Wii Controller including the new "Wii Motion Plus" also detects movement accurately and it would be much more interesting to see what developers make of it. I suppose the minigames of the new Wii Sports will get boring after a short time and what I've seen of Red Steel 2, which includes sword-fighting and shooting, also wasn't too interesting for me.
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GregWS
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« Reply #64 on: June 08, 2009, 09:21:55 PM »

OK, I'll be very honest and admit that I haven't read any of this thread, save for the first post of course.

For me it really is this simple:
- motion controls are more natural and more immersive, and though it's hard to do them right (significantly harder than doing button controls right), the payoff is huge when it works like it should
- gesture controls are good/enjoyable in very very few situations (though they work very well in those very few situations; eg. Minority Report style screen interfaces)
- technology that allows for the implementation of Head Tracking is a very very good thing (because I REALLY want to see this used regularly, whenever it would augment an experience, which is a lot when it comes to games)
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Μarkham
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« Reply #65 on: June 08, 2009, 11:01:23 PM »

So does this mean that, like the Wii, which gets PS2 ports with motion tacked on, the PS3 will get 360 ports with motion tacked on?

I also wonder if it will have the same sensitivity weakness the Wii has - the nefarious string of Christmas lights.
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PaleFox
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« Reply #66 on: June 10, 2009, 09:18:18 AM »

Except, of course, the 360 has a motion thing in dev as well. Now all ports will, by law, have motion control tacked on. Feel the burn as you assassinate people in Assassins Creed 2: Smooth Moves, or crawl through logs in Motion Gear Solid!

IMMERSION!
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Vanguard
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« Reply #67 on: June 10, 2009, 05:59:12 PM »

I have been convinced now that motion controls will never replace buttons.

For stuff like Wario Ware where you're basically just messing around and half of the point is to make people look silly it's fine, but I don't think the precision will ever be as good for something that's supposed to be challenging.
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KennEH!
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« Reply #68 on: June 10, 2009, 07:02:14 PM »

I think when it used like a button it's fine. Take No More Heroes for example, small quick moves in direction and the occasional shakedown. It was practically button mashing.

Though I have to ask, wasn't the guy at the arcade who got all the high scores pretty hardcore? That pretty much what is being emulated here.
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