Klaim
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« Reply #120 on: February 22, 2010, 01:59:16 AM » |
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cAudiocAudio is a cross platform, advanced wrapper around the OpenAL API written in C++. cAudio was created with the idea of helping developers include 3d sound and effects into their programs as easily as possible. cAudio was created under the zlib license. This means that it is completely free to use for commercial and non commercial applications. http://caudio.deathtouchstudios.com/
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TimCloss
Level 0
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« Reply #121 on: March 24, 2010, 06:57:10 AM » |
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Everyone should certainly check out Airplay SDK: http://www.airplaysdk.comIt's only $99 for Indies, or currently free if you're only targeting iPhone. Available for both PC and Mac. You can even develop, test, deploy and sign iPhone apps purely on a PC! It's the same tech used in AAA iPhone games like COD:Zombies and Backbreaker.
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Balrog
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« Reply #124 on: May 13, 2010, 12:16:56 PM » |
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I'm looking for a device that has good pixel art and chiptune apps on it. Does anyone have any good suggestions as far as device/app combinations they have experience with?
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Richard Kain
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« Reply #125 on: June 11, 2010, 07:21:26 AM » |
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I would like to share with you my 2D game engine, called Ethanon engine. It is not yet finished and I know there is still a lot of work to do, but give it a try. And if you do so, give me a feedback on your impressions about it. Wow, andresan87... ...that's a bit of all-right! That Ethanon engine you're working on looks like it would be a good solution for indie developers. I am especially liking the lighting effects it is capable of. Good luck with the cross-platform support you're working on. I'm going to be keeping an eye on this engine.
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Taiko
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« Reply #126 on: June 13, 2010, 04:14:35 AM » |
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Since networked games can be awfully hard to debug I recommend using a telnet program set to raw protocol ( PuTTY works well). This lets you build the server first, then simulate a client using telnet. It's sometimes much simpler to debug this way as you can slow down the speed of data. Of course, this only works if your game is using a text based protocol.
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moi
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« Reply #127 on: June 19, 2010, 09:37:31 PM » |
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In addition to SFXR I would suggest Labchirp, from a member of these very forums! It's still a bit young and lacks features and it's a bit unintuituve but it is promising
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subsystems subsystems subsystems
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Snow
Guest
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« Reply #128 on: June 19, 2010, 11:20:20 PM » |
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I decided to move one of my posts about tools to the main thread here... didn't know about it before. Post: I'll share some of my secrets here. These are 3 essential tools that I use for visual. Two are still in beta but extremely promising. These are all freeware and must haves. MyPaint Has the most realistic brush selection on the planet. I was doing very realistic charcoal and watercolour. It has one current bug though, you have to physically move position the window if you are using an Intuos tablet, so that you can line up your cursor. Pencil This program had humble beginnings as a vector art tool, but evolved to become a classical animators digital dream. It is currently undergoing improvements so is missing a lot of even common features like copying frames or object selection ala Flash style. There is an experimental 0.5 version on the site that has some of these features. Well worth to start with that. Otherwise the stable 0.44b will do wonders as well. At the moment, it's a great pencil animation program.. so if you have a tablet and want to do some rough animation with little hassle, this is excellent. An extra bonus is CANVAS ROTATION. That in itself is worth it, since very few photo-editing and art tools have that feature. Finally.. ChaosCrystal This program can make any window on your desktop transparent as in percentage based transparency. What's good about this? Say that windows Paint is your favorite pixel art tool, but you wish that you could have an image or a sketch behind your pixel image so that you could in a sense trace. ChaosCrystal is for you. I use it with Flash so that I can trace frames of animation that I made with Pencil. It is actually a lot less cumbersome than importing image after image. If any of the above have been posted.. sorry. For MyPaint and Pencil you should still check out the latest versions.
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lansing
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« Reply #129 on: June 24, 2010, 02:41:21 AM » |
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Jacob_
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« Reply #130 on: June 27, 2010, 05:12:43 PM » |
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This is much better than TerraGen. There's a good free version too.
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Balrog
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« Reply #131 on: July 02, 2010, 10:27:58 AM » |
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I'm looking for a device that has good pixel art and chiptune apps on it. Does anyone have any good suggestions as far as device/app combinations they have experience with?
sfxr, nanoloop and EDGE touch are neat apps for the iPod Touch/iPhone for doing sound/graphics.
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G-Factor
Level 1
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« Reply #132 on: July 03, 2010, 07:24:44 AM » |
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I'm using a 2D Framework called HGE (HAAF's Game Engine). When I first started my project I googled 2D engines and this one seemed recommended as the engine of choice, yet I've never seen it mentioned in here before. So here is the link. http://hge.relishgames.com/Requirements: C++ Cost: Free
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tapir
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« Reply #134 on: July 19, 2010, 04:18:06 AM » |
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http://mocap.cs.cmu.edu/Motion capture database. Great database for realistic 3d skeletal animation.
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tempestad
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« Reply #135 on: August 01, 2010, 11:30:39 AM » |
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Notepad ++ is not cross platform, is Windows only.
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« Last Edit: August 01, 2010, 03:05:41 PM by tempestad »
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Kekskiller
Guest
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« Reply #136 on: August 01, 2010, 12:31:55 PM » |
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Joe - an awesome little terminal editor for Linux. Supports alsmost anything you'll ever need and can be controlled as simple as every other GUI editor. Also, it's not Vi or Emacs or something similar.
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Nix
Guest
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« Reply #137 on: August 20, 2010, 06:55:22 PM » |
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I just found this website: http://aviary.com/They offer a number of web-based tools for basic content creation like vector art and audio creation. I haven't taken a close look, but they may be worth checking out.
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Pencerkoff
CCCP
Level 4
Hello I am Pencerkoff
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« Reply #138 on: September 06, 2010, 11:53:26 AM » |
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Hello this is Pencerkoff I use GIF Movie Gear to make my .ico files (along with my gifs of course). Took me a while to find this in the forums. I'm not sure how many gif-creating programs work with image-strips but this is the first one I found. Might be worth throwing up on the main page (may save someone 20 minutes in the future). A gif-specific section on the first post may be nice too. edit: oh trial version. meh. -Pencerkoff
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Tycho Brahe
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« Reply #139 on: September 06, 2010, 12:23:33 PM » |
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I just found this website: http://aviary.com/They offer a number of web-based tools for basic content creation like vector art and audio creation. I haven't taken a close look, but they may be worth checking out. also, this has a chrome extension for quick access.
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