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MilkshakePanda
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« Reply #165 on: May 11, 2011, 01:10:50 PM » |
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About the TODO list i wanted. I found a pretty nice one. http://todo.ly/It has a nice way to structure projects. A task can inherit from another task and stuff like that. Anyone who wanted what i mentioned earlier should really check it out. I'm officially using it now 
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You can\'t spell \"Programmer\" without \"Pro\"
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Richard Kain
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« Reply #166 on: May 11, 2011, 03:03:03 PM » |
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I haven't gotten a chance to use it yet, but Maratis is now available. It's a game engine/scene editor that runs on Windows, Mac, and iOS. It uses Lua for basic scripting, and can be further extended with custom C++ modules. I was planning to try it out on my Mac Mini and see if I can't use it to make some quickie iPhone apps. It is an open-source engine, so there is no cost for using it. This makes it a pretty fantastic solution for iOS game developers.
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« Last Edit: May 23, 2011, 11:35:06 AM by Richard Kain »
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tapir
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« Reply #168 on: June 19, 2011, 09:46:06 PM » |
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COGL has just became a standalone library. From the website: Cogl lets us abstract across OpenGL 1.x - 3.x and OpenGLES 1.x - 2.x and many window system binding APIs (such as EGL, GLX, WGL etc) with a single consistent API that can target many platforms.
Cogl is a single open source library which gives us one place to go when we need to fix bugs and add features. One of the difficulties with OpenGL is that it's an API specification for hardware vendors to implement and each different implementation has different quirks, extensions and bugs. As Cogl is a library not a specification; once a problem is solved in code, it's solved! That means we are in a position to provide better platform integration which would be too complex to standardize in a vendor neutral specification. Related to this we also note that while the trend for OpenGL[ES] to simplify the API is good because hardware vendors don't have to spend effort maintaining legacy APIs that aren't accelerated by their GPUs; it also means that OpenGL[ES] on its own won't provide even basic utilities - such as matrix manipulation. To use OpenGL[ES] for serious application development you need to build a framework around it. Because code in Cogl only needs to be written once and maintained in one library it's much more practical for us to support these utility APIs.
I don't know what are the dependencies but it seems like it's not relying on any GObject code so it should be lightweight. Here is the page: http://wiki.clutter-project.org/wiki/Cogl
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Glaiel-Gamer
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« Reply #169 on: June 20, 2011, 06:21:22 PM » |
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Just a note for this topic (and other stickies in here): If you have a tool or whatnot that needs to be added to the first post, send a private message to me or st33d with the info to add. Super bonuses fluffy special internet cookie beer points if you format it correctly for us too.
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gomick
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« Reply #170 on: July 03, 2011, 01:08:35 AM » |
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nice list but it seems never been updated.... however thank you for the list...
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SolarLune
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« Reply #171 on: July 18, 2011, 10:28:59 AM » |
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I'd update the first post - Blender's interface isn't really clumsy anymore, especially since the 2.5 updates.
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roguelikemonkey
Level 0

god gave us thumbs for a reason.
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« Reply #172 on: August 14, 2011, 05:21:58 PM » |
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Hey all about Ggale the free version: I'm a newbie to the whole 'art' thing and i was wondering if i can't save my GIF's with the free version how would i get them. is there a place to paste them(website?). if anybody can help me i'd greatly appreciate it
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tapir
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« Reply #173 on: September 01, 2011, 10:44:03 PM » |
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SDL 1.3 is now zlib licensed which means you can statically link it without paying.
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Mipe
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« Reply #174 on: September 02, 2011, 05:29:57 AM » |
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About the TODO list i wanted. I found a pretty nice one. http://todo.ly/It has a nice way to structure projects. A task can inherit from another task and stuff like that. Anyone who wanted what i mentioned earlier should really check it out. I'm officially using it now  I raise you Workflowy http://workflowy.com/
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kasrak
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« Reply #176 on: November 27, 2011, 10:22:54 AM » |
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TexturePackerWebsite: http://www.texturepacker.com/License: Closed-sourced (Free and Pro $25) Platform: OS X For iOS development: Arranges your graphic assets into sprite sheets for use in Cocos2d and Corona.
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Player Ʒ
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« Reply #177 on: November 27, 2011, 10:25:52 AM » |
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Why not add a couple of IDEs to this list? I can recommend stuff like Dr. Java and Eclipse for Java.
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Archibald
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« Reply #179 on: May 02, 2012, 02:08:31 AM » |
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URRPG - Unnamed Nostalgia Retro RPG, in development Europe1300 - medieval sim in alpha stage
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