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TIGSource ForumsCommunityJams & EventsCompetitionsEdge Tycoon [Complete]
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Noyb
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« Reply #20 on: June 21, 2009, 05:50:56 PM »

It's done! Download link is in the first post. Enjoy!
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Radix
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« Reply #21 on: June 21, 2009, 06:19:15 PM »

GLEEFISH
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Gainsworthy
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BE ATTITUDE FOR GAINS...


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« Reply #22 on: June 21, 2009, 07:15:06 PM »

Another one! Aaah, too good.

Difficult being Tim Lungfish, though. Tell me, is there a way to make easy money if you're in a pinch and your sales run out? Or is it that once you drop below $100000 you're doomed?

 Beer! Beer! Beer!
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Gold Cray
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« Reply #23 on: June 21, 2009, 07:59:40 PM »

Wow. I had no idea it was so hard being Tim Langdell. I feel sorry for him now. Anyone want to help me write a formal apology?

That bastard Judge Cactus just cheated me out of 500k and a promising franchise.
« Last Edit: June 21, 2009, 08:19:56 PM by Gold Cray » Logged
Melly
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« Reply #24 on: June 21, 2009, 09:15:47 PM »

The game crashed on me when I tried trademarking "Handicap". I don't remember everything I had, but my ego was around the 200-300 mark, nearly 1 million bucks, and over the 20th turn.

And I must say, I feel like shit now. Seriously, meticulously setting up the exploitation and downfall of hard-working developers did make me feel like a massive dick. Maybe I'm overreacting, but this certainly gets one of my votes.

 Beer! Not like I expected less from the man who gave us Macarena.
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Radix
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« Reply #25 on: June 21, 2009, 09:43:59 PM »

I've noticed a bug a couple of times where a new game is replicated:



I love it, but the challenge curve seems to go the wrong way.

Edit:
...up until it crashed, just after this point, around turn 250.
« Last Edit: June 21, 2009, 10:22:09 PM by Radix » Logged
Noyb
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« Reply #26 on: June 21, 2009, 11:01:14 PM »

@Gainsworthy: Thanks! Yeah, lawsuits are the only way to make money. You're pretty much doomed unless someone releases a game with one of your pre-existing trademarks, while you're slowly bleeding out at legal strength 10.

@Melly: Glad to hear it had the intended effect. Grin

Hrm. Not sure why it would crash. At least that early. What are your machine's stats? Might try compiling it in the MMF Hardware-Accelerated beta as a last resort to try and gain some performance.

@Radix:  Shocked

Crap. Looks like I still need to balance it to take into account magnitude of lump sums in addition to percentage of a company's wealth. Maybe make a company's wealth drop faster proportional to the games in active development or slow down the rate of game releases. At the very least, I should make the turn 125 event a little more damaging. The game uses way too many objects and loops for MMF to handle around turn 175, and I'm guessing this bloat caused Radix's crash, hence my desire to try and end it before then. Also found another object scope bug where the given popularity and sequel potential is wrong when you're prompted by your lawyer before a settlement. Sad

Edit: Also thought I had code to prevent a repeated name... Looking into that, too.
« Last Edit: June 21, 2009, 11:16:50 PM by Noyb » Logged

Melly
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« Reply #27 on: June 22, 2009, 12:04:31 AM »

My tip is giving up on that MMF crap and using something better.

At least I'm fairly certain the only thing that limits Game Maker is the computer's hardware. (which admittedly can run out quickly if you're not good at using it)
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Noyb
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« Reply #28 on: June 22, 2009, 01:06:09 AM »

Haha, yeah. This project convinced me to give up Clickteam products. So many goddamn times I had to find a workaround for when the stupid thing would sometimes choose the last created object instead of the object whose internal values actually matched the conditions, or all objects regardless of if they match the conditions.

It's like if you had
Code:
for(int i = 0; i < objects.length; i++)
{
   if(objects[i].value == 3)
       objects[i].isSomething = true;
}

randomly give the same behavior as

Code:
for(int i = 0; i < objects.length; i++)
{
   if(objects[i].value == 3)
       objects[objects.length - 1].isSomething = true;
}

or even funnier

Code:
for(int i = 0; i < objects.length; i++)
{
   if(objects[i].value == 3)
   {
       for(Object o : objects)
           o.isSomething = true;
    }
}

You don't want to know how much pain I went through to get collisions working between two moving instances of the same object in a platformer engine. "Box a is overlapping Box b" doesn't let you reference or set restrictions on b in any way (unless those restrictions also apply to a). Epileptic

Then again, what am I supposed to expect from a "programming language" which didn't officially support loops until the 1.5 release of the third iteration.  Shrug

Anywho, updated the game. Probably didn't fix the crash bug Melly had, but I implemented the changes I discussed in the previous post, which should prevent Tom Lungfish from living happily ever after. I believe the reason for the repeated names was because I forgot to make the title format list 0-based, but let me know if that keeps happening.
« Last Edit: June 22, 2009, 01:45:50 AM by Noyb » Logged

Melly
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« Reply #29 on: June 22, 2009, 07:08:12 AM »

Yeah, the more I hear about MMF the more I think it's crazy anyone would want to use it.
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Lurk
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....


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« Reply #30 on: June 22, 2009, 06:43:10 PM »

Noyb, you're the best, you made me laugh so hard today. This game is the perfect Tim Langdell simulator. I tried different approaches, and the best way to play is truly to act like an asshole and wait at the last moment to litigate, preying on the legally weak and talented. It's funny, because it's true.
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Martin 2BAM
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« Reply #31 on: June 23, 2009, 03:08:24 PM »

Beer! Not like I expected less from the man who gave us Macarena.
I second that Beer!
With the power of a proper programming language
there would be NO END TO HIS AWESOMENESS...
AHHW GAWWD



Seriously, his games always make me laugh a lot.
Like ...real laughing, not like typing "hahaha" with a poker face.
Also his improvised lines for "The Duke" were funny as hell.

Cheers!
-Martín
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Zoggles
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« Reply #32 on: October 04, 2009, 01:21:43 PM »

Great game, but perhaps gives a little bit too much credit to Dim Langdell in that it's pretty hard to survive initially - then gets easier - then get's downright impossible thanks to Derek Yu blogging and putting exposes all over the internet (not to mention other fan clubs getting riled up)

Would be nice to have a few more bits of 'info' showing (i.e. turn when a word was trademarked, and something on those titles you are getting royalties off - eg the %), otherwise it's simply fantastic Smiley Great piece of work.

I managed to get to about turn 130something and just about become a millionaire.. but downhill very quickly from that point onwards!

-Z-
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