Welcome, Guest. Please login or register.
Did you miss your activation email?

Login with username, password and session length

 
Advanced search

287693 Posts in 9134 Topics- by 6762 Members - Latest Member: krypton

November 20, 2009, 10:59:34 PM
TIGSource ForumsCommunityCompetitionsGAMMABloody Zombies
Pages: [1] 2 3
Print
Author Topic: Bloody Zombies  (Read 11795 times)
gummikana
Level 3
***
Posts: 311



View Profile WWW
« on: October 31, 2007, 07:59:37 PM »

My submission to the Gamma 256 event: Bloody Zombies. I really should have done this game for the B-Game competition.

Bloody Zombies, the goriest game ever made in the glorious 128 x 96 resolution! Fight zombies with your lawn mower. Solve levels with your opponents blood!



Download the game here: bloody.zip - Release 1 (0.5 MB)

Collect all the keys in the level and then get to the exit.

It’s recommended to play the game with a Xbox 360 controller. But it’s also playable with keyboard and mouse.

Xbox 360 gamepad controls
[d-pad] controls the character.
[right thumb] controls the lawn mower.
[right trigger] gives gas to the lawn mower.

Mouse-keyboard controls
[WASD] moves the character.
[Mouse] moves the lawn mower.
[Left mouse button] controls the gas.

Esc will quit the game.

Feedback and critique is appreciated. I don't know how much I'll update the game after this release. I'm somewhat itching to add sound and music to the game. Also I feel that I didn't really get to explore all the possibilities of the gameplay mechanism. Which sucks.
« Last Edit: November 26, 2007, 01:09:10 AM by Derek » Logged

Petri Purho
Guert
Global Moderator
Level 10
******
Posts: 2335


View Profile WWW
« Reply #1 on: November 01, 2007, 03:56:32 AM »

Hey there!
Interesting concept!

One thing that bothers me is the control schemem used. I'd personaly put the jumping action on the A button, gas on the X button and side flipping with the triggers.

Besides that, perhaps make sure that there are no pools of blood in an area before you trash a zombie. I think it owuld be more satisfying this way.

What else have you got planned for this game?
Later!

EDIT: Oh I forgot to emntion that the holy star symbols sctatered around, although very similar with those founds in the movie, are not very clear in-game. I didn't recognize them at first. I'd slightly change the design to make it clearer.
« Last Edit: November 01, 2007, 03:59:17 AM by Guert » Logged

gummikana
Level 3
***
Posts: 311



View Profile WWW
« Reply #2 on: November 01, 2007, 05:22:02 AM »

Thanks for the feedback.

I don't own a Xbox 360 so I have no idea what's the standard way of using the controller in games. I think the hat is mostly used for the camera?! I think the biggest problem is the lack of a jump button. Or mapping it to the hat. It makes it somewhat crappy and uncontrollable.

I didn't quite get your suggested control scheme (running left and right with the triggers?) Can you explain it in a bit more detail. Please.

Also you're right about the crappy star symbol. I have to do something to make it a bit more clearer to the player.

I'll try to wrap the game up by today.
Logged

Petri Purho
Guert
Global Moderator
Level 10
******
Posts: 2335


View Profile WWW
« Reply #3 on: November 01, 2007, 06:02:39 AM »

Sure no troubles!

I read my post again, I could have been written in a better way, sorry about that.

I attached a pic to illustrate what I mean...

Note about the movement... It can eithe rbe on the d-pad or on the... black thingy. Well, I call them tits and I dont remember the right name for those controls Smiley

Anyway, hope it makes what I mean clearer...
Later!
Logged

gummikana
Level 3
***
Posts: 311



View Profile WWW
« Reply #4 on: November 01, 2007, 06:29:31 AM »

Thanks for the pic. Now I get what you meant. That could work. I don't how easy it is to control the lawn mower with the triggers, but I guess I'd have to try it out. I'll try to do a test release with that control scheme.
Logged

Petri Purho
Guert
Global Moderator
Level 10
******
Posts: 2335


View Profile WWW
« Reply #5 on: November 01, 2007, 06:40:46 AM »

An alternative to this would be to make the lawnmower always face the direction you are running to(ie, you run to the left, the lawnmower is on the left, you run to the right, the lawnmower faces the right) and you add a "lock on" button that will lock the lawnmower's position so it doesn't flip when you move toward the opposite direct. You could also add the option to put the lawnmower over your head when pressing the Up arrow

I hope I'm expressing myself clearly this time Wink There's no time to waste Smiley
Logged

gummikana
Level 3
***
Posts: 311



View Profile WWW
« Reply #6 on: November 01, 2007, 03:39:23 PM »

...And it's done...

Sorry Guert I tried your suggested control scheme, but it didn't really work with the blood surfing. I really liked the ability to jump from the A -button but you can't always get everything you want Sad

But I changed the stars to keys, because I figured they might be a better and clearer symbol for their role in the game.

Oh and the finished game can be downloaded from here.
Logged

Petri Purho
Guert
Global Moderator
Level 10
******
Posts: 2335


View Profile WWW
« Reply #7 on: November 01, 2007, 04:59:05 PM »

Eh he no worries! Wink
Landing on a zombie with a lawnmower? Satisfying!
Logged

Spincut
Level 1
*
Posts: 101


Playing the games you make

spin_cut@hotmail.com Lord+Spincut LordSpincut
View Profile WWW Email
« Reply #8 on: November 01, 2007, 05:30:12 PM »

Finished! This was a fun game with a very unique gameplay mechanic, and I applaud you for that. The surfing was kind of dodgy, though. Sometimes I wouldn't jump out of the...erm...water when I held down the gas and sometimes I'd pop right out when I put on the gas. I wasn't sure what effects the gas had on the mower when in blood. Also, the character bumps his head on the ceiling, which proved to be a big hindrance in the third (I think) to last level. It took me a few tries to jump to a ledge that had the last two keys, but I finally got it. I'd only be really worried if it was impossible to pass. Once again, great job!
Logged
gummikana
Level 3
***
Posts: 311



View Profile WWW
« Reply #9 on: November 01, 2007, 06:09:54 PM »

Spincut: Thanks for the feedback and kind words. I just realized that there might be a bug in how the game handles the player emerging from the blood. I'll have to look into it. Also right now you can jump higher from a pool of blood if you press up as come to the surface. That might be bit confusing and should also be fixed.
Logged

Petri Purho
fish
DOOMERANG
Level 10
*
Posts: 1777


cant spell selfish without fish

philfish11@hotmail.com
View Profile WWW Email
« Reply #10 on: November 02, 2007, 10:13:32 AM »

this is such a fun idea.
trully novel.
and it works.

id love to see it pushed further.
with a few more verbs added, some background art and tweaked surfing, this game could be amazing!
Logged

Guert
Global Moderator
Level 10
******
Posts: 2335


View Profile WWW
« Reply #11 on: November 02, 2007, 11:47:59 AM »

I agree. This game needs to go further with the concepts it uses.
What ya got planned Gumminika?
Logged

fish
DOOMERANG
Level 10
*
Posts: 1777


cant spell selfish without fish

philfish11@hotmail.com
View Profile WWW Email
« Reply #12 on: November 02, 2007, 01:45:18 PM »

do it!

BLOODY ZOMBIE DELUXE CONFIRMED.
Logged

gummikana
Level 3
***
Posts: 311



View Profile WWW
« Reply #13 on: November 02, 2007, 02:03:07 PM »

BLOODY ZOMBIE DELUXE CONFIRMED.
LOLz

Seriously. I felt that the game was cut short because of the deadline. There are lots of stuff I wanted to try, but simply didn't have the time. There's also some stuff that's already implemented like the health bar, floating objects but had to be cut out because I didn't have enough time to finish them.

Problem is that I somewhat tied up with crayon at this moment. I'm sure it wouldn't take that much time to add some stuff to bloody zombies, but then again it's all out of the development of Crayon. I'll see what I can do.

Logged

Petri Purho
Average Higgins
Level 1
*
Posts: 197


Huh? What?


View Profile Email
« Reply #14 on: November 02, 2007, 07:52:57 PM »

This is so much fun.
I think it would've killed in the B-Game Competition and I think it'll do really good at Gamma 256 (even though it's not a competition).
Logged
Pages: [1] 2 3
Print
Jump to:  

Theme orange-lt created by panic