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878292 Posts in 32914 Topics- by 24329 Members - Latest Member: 8BitPimp

May 21, 2013, 01:33:54 PM
TIGSource ForumsCommunityCompetitionsOld CompetitionsGAMMA (Moderator: fish)Mr Heart Loves You Very Much
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Oracle
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« Reply #15 on: October 30, 2007, 08:35:13 AM »

Really fun and original idea, the graphics tho simple are well animated and most certainly transmit that retro feeling.

I would love to see more love given to the tiles, (like thematic levels), but i guess they do their job and they don detract from the character.

Music is a must i believe in a puzzle, and some sounds would be great aswell.

Like i said the game mechanic is great, and i would love to play more levels (just remember to save the progress) If you wanted to give further replay value to the same levels, you could give medals according to the lowest number of rotations/time = gold, silver & bronze;


Also, im not sure, but sometimes it frustrated me how a certain box/space i was moving didnt connect by 1 pixel, and i had to rotate back and move it again...Maybe some sort of grid-snapping would work there?.

Anyway, great job, i really enjoyed it.
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Zaphos
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« Reply #16 on: October 31, 2007, 12:21:12 PM »

  I had troubles finding the solution of earlier puzzles. I think the fourth one (I have to check) was particularly hard. Well, not "hard" but the soluton wasn't very obvious to me and I kept spinning and spinning, moving blocks randomly. I eventualy didi it but felt it had to do with luck more than anythign else. When I got to the 6th and saw that it was more complex, I played a bit and gave up because I'd have to play alot to get it. I'll play a bit more and I'll post again to explain what I mean.

I don't think you'll need to shrink the game much, but perhaps re-arrange a couple of levels. More on this later today when I post back Wink
I guess the my sense of level difficulty was pretty off -- thanks for explaining!  I'll look forward to any suggestions, if you're still planning to make them Smiley

I think the order of difficulty for the levels  is  1, 2, 3, 10, 8, 6, 7, 5, 4, 9.
Thanks so much for the difficulty ordering!  Kiss  Although it's funny -- some people had the most trouble with 8 and 10.

With two way rotating, levels 8 and 10 can be beat just by positioning your character on corners and nudging the heart towards the openings. I don't know if this is your intended way of solving the puzzle.
Yep, it's the intended way.  Although when I only had rotation in one direction, it was more of a timing thing (since 'nudging' wasn't possible), and now 10 just feels redundant ...

But I'm with Guert. The level 5 or level 4 seems to be much harder than the next few levels (next level was the one with four pieces and center missing). It was at that point, that I thought "okay, I don't get this I might just as well quit".
Glad you stuck with it!  I'll definitely re-arrange the levels.
(Oh, and look forward to your game Smiley  Time is running out!)

Music is a must i believe in a puzzle, and some sounds would be great aswell.

Like i said the game mechanic is great, and i would love to play more levels (just remember to save the progress) If you wanted to give further replay value to the same levels, you could give medals according to the lowest number of rotations/time = gold, silver & bronze;
The Gamma 256 event that this was made for asks that games not have sound and be playable in five minutes, but I'll definitely save your comments on my "todo"-list for a post-gamma version.

Also, im not sure, but sometimes it frustrated me how a certain box/space i was moving didnt connect by 1 pixel, and i had to rotate back and move it again...Maybe some sort of grid-snapping would work there?.
Good idea!  It's going to be a bit tricky to add to my horribly coded engine Embarrassed but I'll give it a shot ...

And to all: Thanks for all the nice comments  Grin
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Guert
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« Reply #17 on: October 31, 2007, 01:48:16 PM »

I'll try to make this post quick since I have not much time on my hands.

Ok so about difficulty in your levels...

It seems to me that the difficulty of your game lies mostly in the number and order of steps you must make to reach the heart. A player will scan the level you offer it quickly searching for the first possible answer. If he cnanot find it fast enough or recognize certain patterns right away, he will give up.

I think the toruble is that the early levels require few and very simple steps to complete. "Press forward for one box length then rotate then forward one box again" is simple to find for everyone.

At this point, I see 2 options... A) Create 3-4 easier levels with few simple steps to complete. For instance, the winning sequence could be "Rotate one, forward one box, rotate back, forward one, Rotate" or "Forward 3 boxes, rotate twice, forward 4 boxes, rotate once". A trick to truly achieve a good progresison would be to take your nastierlevels, like level 5 or 6, then make smaller level out of them. Like only half of the steps to complete them. This way, when the player will get to those full level, they'll already have part of the stage mastered, they'll only have to finish the job. You can also tease the player by starting the full levels upside down or something. 

B)Option B is to simply cut those levels in half, making them shorter and a bit easier. By cutting in half, I mean reducing half of the steps to reach the end, not removing half of the pieces.

That's pretty much what I can think of right now. I unfortunatly haven't played the game after my original comment so I may be off on certain things, but I'm pretty sure that reducing the numbers of steps required to finish a level will make it easier. There might be othe rstuff too but I cna't precisely recall everything, sorry...

Later!
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Zaphos
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« Reply #18 on: November 01, 2007, 08:15:55 PM »

Thanks for the advice, Guert!

But, oh dear ... it doesn't look like I'll have any time to rework the levels before the deadline after all.  Been too busy with work this week.  Cry

Well, I'll still make a better version for the non-Gamma set, later!  Smiley
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Massena
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« Reply #19 on: December 09, 2007, 10:44:08 AM »

I played your game and I think it's great Kiss Of all the games I've seen for the Gamma 256 competition yours is the one I like the most Smiley
In particular I love the fast pacing of all the menus, and of course the awesome low-res graphics.  Tongue
One topic that seems to reoccur in this post is the difficulty of the levels. IMHO the levels seem be well ordered except maybe for 10 and 9. My favorite levels where 6 and 8 but somehow 10 just seemed like a more complicated version of 8.
That were just my five cents and I hope you make a more thorough version of the game with more levels!  Grin
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Zaphos
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« Reply #20 on: December 09, 2007, 06:05:47 PM »

Thanks Massena!  I think different people have very different experiences with the game in terms of which levels are most difficult, so I'm always glad to get more reports on which is harder than which.

And yep, 10 is just a more complicated version of 8 ... it turned 8 into a game of timing back when I only had one direction of rotation, but now that I have both direction it's a bit silly Tongue

I'm definitely planning to update the game, but won't be working on it until Christmas break.
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« Reply #21 on: December 10, 2007, 11:59:42 AM »

Thanks Massena!  I think different people have very different experiences with the game in terms of which levels are most difficult, so I'm always glad to get more reports on which is harder than which.

And yep, 10 is just a more complicated version of 8 ... it turned 8 into a game of timing back when I only had one direction of rotation, but now that I have both direction it's a bit silly Tongue

I'm definitely planning to update the game, but won't be working on it until Christmas break.

Awesomeness! Grin And I played it with only one direction, didn't know 'e' rotated too!  :D
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fish
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« Reply #22 on: December 10, 2007, 01:15:15 PM »

i love Mr. Heart loves you very much very much.
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Zaphos
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« Reply #23 on: December 11, 2007, 07:05:42 PM »

i love Mr. Heart loves you very much very much.
Aw shucks, thanks Mr. Fish!
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Caio
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« Reply #24 on: December 12, 2007, 08:36:41 PM »

I really like this game. The concept is great! I'd love to play an extended version. Wink
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fish
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« Reply #25 on: December 13, 2007, 07:45:45 AM »

i just tried imagining a 3d version of this game and it gave me a headache.
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Caio
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« Reply #26 on: December 13, 2007, 08:00:39 AM »

COMING NEXT: Watch as fish tries to imagine a 4D version of Mr. Heart Loves You Very Much and his head ASPLODES!
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fish
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« Reply #27 on: December 13, 2007, 08:21:42 AM »

Mr. Tesseract Fucks Your Brain Very Much
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Caio
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« Reply #28 on: December 13, 2007, 10:26:00 AM »

 :D

That really has to be done.
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