I had troubles finding the solution of earlier puzzles. I think the fourth one (I have to check) was particularly hard. Well, not "hard" but the soluton wasn't very obvious to me and I kept spinning and spinning, moving blocks randomly. I eventualy didi it but felt it had to do with luck more than anythign else. When I got to the 6th and saw that it was more complex, I played a bit and gave up because I'd have to play alot to get it. I'll play a bit more and I'll post again to explain what I mean.
I don't think you'll need to shrink the game much, but perhaps re-arrange a couple of levels. More on this later today when I post back

I guess the my sense of level difficulty was pretty off -- thanks for explaining! I'll look forward to any suggestions, if you're still planning to make them

I think the order of difficulty for the levels is 1, 2, 3, 10, 8, 6, 7, 5, 4, 9.
Thanks so much for the difficulty ordering!

Although it's funny -- some people had the most trouble with 8 and 10.
With two way rotating, levels 8 and 10 can be beat just by positioning your character on corners and nudging the heart towards the openings. I don't know if this is your intended way of solving the puzzle.
Yep, it's the intended way. Although when I only had rotation in one direction, it was more of a timing thing (since 'nudging' wasn't possible), and now 10 just feels redundant ...
But I'm with Guert. The level 5 or level 4 seems to be much harder than the next few levels (next level was the one with four pieces and center missing). It was at that point, that I thought "okay, I don't get this I might just as well quit".
Glad you stuck with it! I'll definitely re-arrange the levels.
(Oh, and look forward to your game

Time is running out!)
Music is a must i believe in a puzzle, and some sounds would be great aswell.
Like i said the game mechanic is great, and i would love to play more levels (just remember to save the progress) If you wanted to give further replay value to the same levels, you could give medals according to the lowest number of rotations/time = gold, silver & bronze;
The Gamma 256 event that this was made for asks that games not have sound and be playable in five minutes, but I'll definitely save your comments on my "todo"-list for a post-gamma version.
Also, im not sure, but sometimes it frustrated me how a certain box/space i was moving didnt connect by 1 pixel, and i had to rotate back and move it again...Maybe some sort of grid-snapping would work there?.
Good idea! It's going to be a bit tricky to add to my horribly coded engine

but I'll give it a shot ...
And to all: Thanks for all the nice comments
