100x16 (or 100x12, if you don't count the scoreboard at the top). Blown up to 640x480 fullscreen for your viewing pleasure.
UPDATE 1: Got 360 controller working, thanks to people on here and in the TIGS IRC. Eternally grateful!
UPDATE 2: Added a chiptune soundtrack, fixed some bugs, etc. Also got the Mac OSX build (PPC only, for now) working, and a Unix source build posted.
The new release, version 2, is now available here:
http://hcsoftware.sf.net/passageThat counts as a public release.
>>>>> start older stuff >>>>
Okay... deadline is tonight... I need a quick bit of help from anyone who has an XBox 360 controller handy.
I coded up support for the 360 controller, and it should "just work", but I don't have a 360 controller to test with. Can anybody out there give my game a try and let me know if:
1) You can start the game, from the title screen, but pushing "any button" (or at least some convenient button) on the 360 controller
2) You can move the guy around with the D-Pad
As a sanity check, the keyboard certainly works (any key to start, arrow keys to move around). Using the 360 controller should "feel" the same as the keyboard.
If the 360 controller doesn't work... can you Alt-Tab out of fullscreen mode and look at what is printed in the command window?
Mine says: "Found 0 joysticks"
Here's the game:
http://northcountrynotes.org/files/Passage.exeOnly the windows build is there right now... Mac build and unix sourcecode coming soon. Also working on some music for it. Please don't cross-post the game anywhere yet, since it's not quite done yet.
Jason