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407883 Posts in 13862 Topics- by 26278 Members - Latest Member: a1washer37922

July 31, 2010, 06:21:20 PM
TIGSource ForumsCommunityAnnouncements (Moderators: Corpus, Renton)Use Boxmen (puzzle platformer)
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Author Topic: Use Boxmen (puzzle platformer)  (Read 3420 times)
Greg Sergeant
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my names Johnny Utah!


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« on: June 18, 2009, 06:13:58 AM »

PLAY IT HERE:
http://www.greg-anims.com/useboxmen.html

I made it in around 3weeks, all art/coding/everything is by me. It took a ton of effort because its my 3rd game an everything here is new ground for me, i learnt tons. If you finish it you have some good braincells, or you used the sponsors walkthrough because you are pathetic and you arent indie enough for this amount of childish drawings.





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muku
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« Reply #1 on: June 18, 2009, 07:40:22 AM »

Hey this is pretty cool. Movement feels very fun, better than many Flash platformers actually. The core mechanic is a nice take on the whole "cooperate with yourself" thing that I haven't seen so far.

That said, I just got stuck at level 5 already, and I feel stupid. The background text on that level is very cryptic and doesn't seem to make any sense at all...

One minor nitpick: I think levels should restart automatically once you're dead, or at least on any keypress.
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Bood_War
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« Reply #2 on: June 18, 2009, 08:04:54 AM »

I agree with muku, the movement is quite good! I had a lot of fun.
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ortoslon
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« Reply #3 on: June 18, 2009, 08:45:21 AM »

I liked this a lot, except for the final level that requires perfect timing.
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Zaratustra
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« Reply #4 on: June 18, 2009, 09:00:37 AM »

the last three or four levels require timing a bit too perfect.
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Mipe
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Migrating to imagination.


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« Reply #5 on: June 18, 2009, 09:09:15 AM »

I had to think out of the box to solve some puzzles.
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c-foo peng
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game chef

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« Reply #6 on: June 18, 2009, 09:09:45 AM »

Self referential humor and clones? Pretty much the most deadly combination.
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TOM SENNETT
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FUNWARE ENGINEER


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« Reply #7 on: June 18, 2009, 09:46:07 AM »

Groovy. Got to the leapfrog one. Will definitely finish this later.

I like the music a lot.
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Iamthejuggler
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« Reply #8 on: June 18, 2009, 10:09:54 AM »

Jesus christ the last three levels are hard. (i assume this, as i can't beat the 2nd to last one!)

Other than that it is awesome. Shame the music doesn't loop when it finished though, as it's lovely music. The leapfrog one with 6 friends took me a while.
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the advocater
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Ah! I'm falling!


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« Reply #9 on: June 18, 2009, 11:58:48 AM »

I beat this game is... uhh... what time is it?! I think it took about 1:45. How horrible is that?

Anyway, great game man! Me rikey. Keep 'em comin'!
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ASHAMED
Sparky
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« Reply #10 on: June 18, 2009, 12:05:01 PM »

This is really pretty appealing. I think it has a nice feel to it, and I think the amount of love and attention to detail you put into it really shows. I like it quite a bit, but I do have some misgivings about the puzzle design to be honest.

In general I'd say the problem is that the puzzles tend to rely on false challenge more than exploring the ruleset in an interesting way. I think there's more than enough room in the basic premise to make enough interesting puzzles- you really don't need filler like switch maze puzzles and invisible platforms. Likewise many of the puzzles, even those that are interesting enough to stand on their own, are cluttered with random switches and red herrings. The solution to the puzzle pictured below is really very clever, and I think it would have made a great puzzle all by itself. But it's made artificially more 'difficult' by all the extra misleading switches.

Similarly the game uses 'difficult' precise timing and unforgiving situations that require frequent resets to artificially increase the difficulty and frustration level. In general I would enjoy more interesting problem solving and less obfuscation and deliberate frustration. I have nothing against difficult games, but there's a fine line between skill based gameplay and platforming that feels more based on luck or trial and error.

Also as a side note, the collision detection seems a bit twitchy around ledges, particularly in level 11. The player accelerates quickly, and the amount of ledge overhang before he falls isn't always clear.

I hope this doesn't come across as negative- my intention is to offer useful feedback, not nitpick. This really is a good game, it's very charming and definitely one of the highest quality titles I've played recently. I look forward to seeing more releases by you.
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agj
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« Reply #11 on: June 18, 2009, 08:30:36 PM »

In the computer I'm currently in, each time there was a sound effect, the game would make a pause; so make sure you set a channel and play, rather than creating one each time, which could be what you're doing.

I quite liked it. Very polished and full of character. Like the sound design. I stopped playing it at the invisible stage, though, as it seemed unfair.
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JLJac
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« Reply #12 on: June 19, 2009, 12:09:13 AM »

This is awsome, sadly I'm too stupid for it.
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Charcoal
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« Reply #13 on: June 19, 2009, 03:14:30 AM »

I love how happy the running box men are.

It fills my heart with joy.
Or that may be the cider I'm drinking...
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I<3G
Duckmeister
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« Reply #14 on: June 19, 2009, 04:25:29 PM »

I absolutely love the music.  Did you make the music yourself, or did you get it from someone else?
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