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TIGSource ForumsCommunityTownhallFree Will - The Game
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Author Topic: Free Will - The Game  (Read 9293 times)
raiten
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« on: June 23, 2009, 04:50:03 PM »

I've combined philosophy with a game boy tribute. If you're not Yu, Rorher or Fish I might just be a little bit indier than thou.

http://www.kongregate.com/games/raitendo/free-will-the-game



(this pic is actually an old wip but I can't be bothered to start up photoshop to take a new screenshot)

EDIT: if you enjoyed the game and have a digg account, please consider digging it!
http://digg.com/playable_web_games/Free_Will_The_Game
« Last Edit: July 05, 2009, 05:32:59 PM by raiten » Logged
Edmund
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« Reply #1 on: June 23, 2009, 05:06:47 PM »

Gish FTW!
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Tanner
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MMPHM *GULP*


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« Reply #2 on: June 23, 2009, 05:18:47 PM »

I fell out of my chair at the end.   Hand Metal Left Hand Thumbs Up LeftWizard Hand Thumbs Up Right Hand Metal Right
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raiten
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« Reply #3 on: June 23, 2009, 05:20:18 PM »

Oh yeah, Edmund is of course indier than me too.
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Alec S.
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« Reply #4 on: June 23, 2009, 05:21:43 PM »

 :D
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ஒழுக்கின்மை (Paul Eres)
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« Reply #5 on: June 23, 2009, 05:36:11 PM »

it's hilarious that some of the comments think the repetition thing is a bug
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Aquin
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« Reply #6 on: June 23, 2009, 05:45:42 PM »

This game is just...    Hand Metal Left Well, hello there! Hand Metal Right
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I'd write a devlog about my current game, but I'm too busy making it.
Farbs
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« Reply #7 on: June 23, 2009, 05:53:27 PM »

Heheh, it's pageview-tastic! Fun and very polished also. Haven't finished it yet.
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agj
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« Reply #8 on: June 23, 2009, 06:44:30 PM »

Determinism: The Game, eh? Neat.
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raiten
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« Reply #9 on: June 23, 2009, 06:52:57 PM »

Determinism: The Game, eh? Neat.

Yeah, that's actually the Japanese title, "Ketteiron" (it switches to Japanese automatically if you have a Japanese OS), but I thought "Free Will" sounded better in English.
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Noyb
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« Reply #10 on: June 23, 2009, 07:44:20 PM »

This is so hard. I keep making the exact same mistakes each time. Droop

It might be cool to see something like this where the play again phase only accepts the same input as before, but doesn't move until the player performs it. Or to make a game so simple (timed reaction test to click on a target?) that the player doesn't even realize he's lost control until a few times through.
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Gainsworthy
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« Reply #11 on: June 24, 2009, 03:33:28 AM »

This is so hard. I keep making the exact same mistakes each time. Droop

It might be cool to see something like this where the play again phase only accepts the same input as before, but doesn't move until the player performs it. Or to make a game so simple (timed reaction test to click on a target?) that the player doesn't even realize he's lost control until a few times through.

Yeah, at the moment it's kind of just a replay feature. When one can circumnavigate it with a simple refresh it loses much of the impact.

Uh, gag aside that game's pretty nice. I like the blobby enemies especially.
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raiten
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« Reply #12 on: June 24, 2009, 04:03:23 AM »

Yeah, at the moment it's kind of just a replay feature. When one can circumnavigate it with a simple refresh it loses much of the impact.

You think? Could you explain in a little more detail why? (that maybe comes across as irritated, but it's meant to mean I'm interested in what you think)
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Gainsworthy
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« Reply #13 on: June 24, 2009, 04:44:31 AM »

Oh, well... I'm not sure if I missed something, haven't figured out how to make a certain jump - the one with the slime under the block.

I mean, I do get that it's a determenism thing (I didn't think it was a "STUPID GLITCH FIX PLZ"  :D), but unfortunately, way I play this is that I want to see more - it may be simple, but it's also fun and polished. So, I press F5.

Could be because I'm used to seeing replays in games, but when I died I wasn't satisfied with the concept of re-watching my death and calling it a day. Sadly, it simply ended up being a lengthy barrier to re-entry, the "retry?" button a mislabelled "replay?". Matter of perspective I suppose! Plenty of people seem to get it.


Maybe the determinism would cut it for me if, as above, it forced my hand at crucial points - you know, I have to kill That Enemy, I have to miss That Coin, I have to take the Low Path, I have to die to That Fall. Or, like Noyb just said, only accepts certain inputs. Or you could chuck an Excecution and turn that single playthrough into a permanent save. I know they're probably all difficult, but they're my thoughts on the matter. Certainly not saying to go and do them. But if I were to make this game, I'd try that approach.

I'm not sure if this answers your question - if not, do tell! As the people who I've beta'd for can attest to, I can always go into more detail.

 Beer!
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mirosurabu
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« Reply #14 on: June 24, 2009, 05:19:53 AM »

Oh, you got the name all wrong. It's "Superstition: The Game".

Haven't finished it yet. Will do that though!
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Gainsworthy
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« Reply #15 on: June 24, 2009, 05:34:08 AM »

 Shocked

 Lips Sealed



 :D


(I beat the game.)


Well played Raiten. Well played.
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mirosurabu
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« Reply #16 on: June 24, 2009, 05:38:38 AM »

Yeah, the ending wasn't expected.

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Kianis
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« Reply #17 on: June 24, 2009, 01:53:44 PM »

That was indeed realistic! :D You're awesome! Kiss
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« Reply #18 on: June 24, 2009, 07:13:53 PM »

Shocked

 Lips Sealed



I'm with you up to the face slap.

(Fun game though!)
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these are from an actual radio shack in the ghetto
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« Reply #19 on: June 24, 2009, 09:01:04 PM »

Win!  Smiley Hand Thumbs Up Right

(No, actually, I lost. Repeatedly. The same way.)

The automatic selection of "retry" after the first replay made me laugh.
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