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April 19, 2024, 10:18:39 PM

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TIGSource ForumsCommunityJams & EventsCompetitionsOld CompetitionsAdult/Educational CompoIdea dump thread!
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« Reply #40 on: July 05, 2009, 01:54:23 PM »

Some research on how things were done before:

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Inanimate
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« Reply #41 on: July 05, 2009, 07:44:47 PM »

What about a game where the world is based around the stylized important nations, and you learn about various mythologies? You can recruit them and travel around the world, fighting enemy mythologies.
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Noyb
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« Reply #42 on: July 05, 2009, 10:08:19 PM »

A game where you play as a Greek god attempting to seduce a lover. Can you get lucky as a cloud? Enthrall Adonis before he gets gored by a boar? etc.
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Alec S.
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« Reply #43 on: July 06, 2009, 05:14:02 PM »

Multiplayer Party Game with Adult Themes.   Well, hello there!
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« Reply #44 on: July 06, 2009, 08:49:20 PM »


It's a platformer shoot-em-up. Babies are bullets. Sex is reloading. Love is your fuel.
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Synnah
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« Reply #45 on: July 07, 2009, 07:21:40 AM »

That is awesome.
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"What's that thing at the end of the large intestine? Because that's exactly what you've done here." - Ray Smuckles, Achewood.

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FARTRON
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« Reply #46 on: July 08, 2009, 06:02:21 PM »

I already gave this one away on IRC to someone, but it didn't seem like they were going to use it.

You are an adult.
You need an education.
So you enroll in night classes.
At TRANSYLVANIA COMMUNITY COLLEGE.
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« Reply #47 on: July 10, 2009, 10:50:26 AM »

An educational shmup in the fashion of Ikaruga, except the purpose of switching polarities is to understand mathematical graphs. There are two different polarities: sin/cos, and linear

Polarity 1 (Sin/Cos):


Polarity 2 (Linear) :


Health is identical to Ikaruga where you have to switch polarities to protect yourself from sin bullets or linear bullets, and your shots will give you bonuses based on whether you hit sin/linear moving enemies as well.
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« Reply #48 on: July 22, 2009, 01:57:05 AM »

The idea of this game is to rise awareness of suffering of women caught in prostitution..

Player takes over a role of a prostitute and a drug addict. Player is required to perform sexual acts to clients. Each sexual act, blow job, hand job, anal, vanilla, etc. is a minigame. Depending on performance player is rewarded with certain amount of cache.

If performance is below certain level, customers may even beat up the character.

For this cash player buys dope. There is a meter measuring the current amount of dope in body. At the end of each night, pimp demands certain amount of money. If this amount is not payed in full pimp proceeds to beat up the main character. Player thus has to ballance spending of money on dope and on the pimp.

Beating scene is a minigame itself, kind of a beat-em-up, but player can only try to block or dodge the blows. Idea is for player to survive about 30sec or a minute (depending on amount owed) of beating and minimize the damage to health.

There is a health meter. Lower the health. Lower the attractiveness of characters.More attractive character gets better customers, and is required to do sexual acts which are better payed, i.e. threesome vs. handjob. More busted up the character attracts worse kind of customers, the ones more likely to beat her up.

Furthermore each time drugs are injected, the required limit increases a little bit. This is done to simulate increase in drugs tolerance. If player injects amount of drugs much greater then required character ODs. If drug meter goes to zero character goes in crisis.

Main screen of game is a dark alley with couple of hookers (competition) plus character. The rest of action happens in cheap hotel room upstairs. Customers pass down the alley and hookers try to attract them. Some kind of competition, based on health meter and speed to be implemented to attract customers.
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Synnah
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« Reply #49 on: July 22, 2009, 06:28:21 AM »

Wow, that's really bleak.

Someone should make this!
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"What's that thing at the end of the large intestine? Because that's exactly what you've done here." - Ray Smuckles, Achewood.

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« Reply #50 on: July 22, 2009, 07:23:02 AM »

Learn to Swear in Foreign Languages

Various images of "rude things" drift down the screen, with their names written out underneath them in a foreign language. The player has to type their name out before the item reaches the bottom of the screen, or they die. If they succeed in typing the name, they are rewarded with the disappearance of the item and the sound of someone saying the word out loud.

To begin with, each item has its name written out correctly underneath it... after a certain number have been destroyed, this changes to a phonetic spelling of the pronunciation (player still has to type original spelling, though), and then finally you just get the image without the text. Late stage of the game should have the player watching large numbers of "rude images" drift down the screen, typing foreign swear words manically while listening to a barrage of exotic vulgarity from the speakers.
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Noyb
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« Reply #51 on: August 07, 2009, 03:48:22 AM »


Self-explanatory terrible MS Paint edit.
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