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1075967 Posts in 44154 Topics- by 36120 Members - Latest Member: crochi

December 29, 2014, 07:08:08 PM
TIGSource ForumsCommunityCompetitionsIdea pool for new TIGS competitions
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Author Topic: Idea pool for new TIGS competitions  (Read 222301 times)
moi
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« Reply #520 on: April 29, 2008, 02:19:38 PM »

Once the compo starts it would be good for people to post things like "VERY simple way to do procedural content!" just so that people without an expertise (me) can do sum games.
So maybe someone should start a thread on this topic...mmmmhhh.... Wink
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Zaphos
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« Reply #521 on: April 29, 2008, 03:03:15 PM »

some techniques that might be worth looking into:

Markov Chains
L Systems
Genetic Algortihms

Though, some might be considered as glorified random generators Tongue

Also, mister Karl Simms has some very interesting papers and videos.
(fixed urls)
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« Reply #522 on: April 29, 2008, 05:43:45 PM »

God, I need to learn java in time for this because I totally love procedural stuff and there is so much I want to do that I doubt something like Game Maker could accomplish.
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« Reply #523 on: April 29, 2008, 09:17:59 PM »

Yay, I've been looking forward to participating in one of these contests since I saw the results of the last one.  And procedural content is my speciality Grin.

For those who are nervous about procedural content, I'd recommend finding some websites about roguelike development and poking around to find level generation algorithms.  The roguelike genre has had lots of interesting new kinds of levels added since the boxes and lines days.

A few things I've learned from my experiences:
- everybody can tell when they're playing on fractals
- smoothing using cellular automata makes everything better
- no really, smoothing can turn random noise into a cave
- sideview mountains can be made by changing the slope by a random amount every so often
- three dee mountains can be made by spamming the 3d parabola function everywhere then normalizing
- when in doubt, resort to postmodernism (aka take a bunch of disparate options and throw them together)

I can write up some articles if people are interested.  I can help a lot with level generation, but when it comes to graphics I'm going to be resorting to postmodernism, when it comes to music I'm at a loss, and when it comes to gameplay we're all lost.
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Alex May
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« Reply #524 on: April 29, 2008, 09:57:24 PM »

Ah, Squash Monster from the IVAN forums? Welcome!
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Corpus
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« Reply #525 on: April 30, 2008, 02:10:18 AM »

Hold the competition after May 22 and I'll love you.
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narasu
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« Reply #526 on: April 30, 2008, 02:37:36 AM »

And what about the smaller ones? Which one wins?
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xerus
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« Reply #527 on: April 30, 2008, 06:48:24 AM »

...I dont think Multimedia Fusion can do procedural... with its trouble with Minimun Values and all.
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« Reply #528 on: April 30, 2008, 08:56:52 AM »

Ah, Squash Monster from the IVAN forums? Welcome!
The same.  Thanks!

Hopefully I'll manage to stick around here instead of disappearing all the time like I do at IVAN.


Also... for those who use game making programs like Multimedia Fusion... I think you might want to get a copy of Game Maker before this one.  I think with sufficient cleverness you could pull off procedural content in it, but I rather doubt it of Multimedia Fusion or Klik and Play.
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« Reply #529 on: April 30, 2008, 09:21:14 AM »

Oh hey, are the IVAN forums still around? I thought they kind of disappeared along with the game's developers...

Shame, too, because even in its beta forum it was one of my favorite roguelikes.
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narasu
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« Reply #530 on: May 02, 2008, 05:53:29 AM »

Now let's count up the votes for sprite hack and the other thingy.
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Derek
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« Reply #531 on: May 02, 2008, 02:29:28 PM »

I don't know if there's too much reason to create a poll.  Procedural Generation and Demakes seem like pretty clear winners. Smiley

I think the first competition (Procedural) is going to start very, very soon...
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narasu
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« Reply #532 on: May 02, 2008, 02:45:24 PM »

I think the first competition (Procedural) is going to start very, very soon...
Start. Now. I beg you.
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Ronin Narasu - Musician, philosopher, petty thief

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William Broom
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« Reply #533 on: May 02, 2008, 07:42:55 PM »

*Demoman voice*
LEEET'S DO IIIT!!
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PHeMoX
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« Reply #534 on: May 03, 2008, 12:12:45 AM »

I think the first competition (Procedural) is going to start very, very soon...

Great! It hasn't even started yet and I'm already excited!  Grin
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handCraftedRadio
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« Reply #535 on: May 03, 2008, 06:03:27 AM »

We should have a summer contest marathon where we have one competition for each month in summer.
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Farbs
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« Reply #536 on: May 03, 2008, 07:19:32 AM »

We should have a summer contest marathon where we have one competition for each month in summer.
But summer is a whole seven months away!
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gustav
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« Reply #537 on: May 03, 2008, 08:19:56 AM »

Know your place you silly, silly aussie.
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team_q
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« Reply #538 on: May 03, 2008, 05:46:39 PM »

We should have a summer contest marathon where we have one competition for each month in summer.

Dude, thats the Octacathalon, but instead of every month, its every two weeks!
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Dirty Rectangles

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« Reply #539 on: May 04, 2008, 12:20:52 AM »

Yeah, but competitions where you make your own game > competitions where you remake old games, in my opinion.
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