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891061 Posts in 33520 Topics- by 24765 Members - Latest Member: Koobazaur

June 18, 2013, 07:05:52 PM
TIGSource ForumsDeveloperFeedbackDevLogsThe Excavator 2010
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Author Topic: The Excavator 2010  (Read 18596 times)
BadgerManufactureInc
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« Reply #165 on: November 01, 2009, 04:24:12 PM »

I have overhauled the spawning initialisation, hopefully for the lsat time.  Each alien type can have more than 1 attack formation with relative coding ease.

All that neeeds to be done is to make each type distinctive in the way that it moves and fires.  At the moment they are all perhaps too similar.  Bones & I were discussing having some that enter screen and stand still while trying to shoot you.. these would perhaps be the first type that you'll encounter (in the name of building things up pace wise).  Well, this has almost been done in the code.  Once I have that sorted we'll go through each alien types movements and firing until we have a nice balance and variation.

I'd imagine that in another day or perhaps two, the demo will be updated with the best part of a whole level.
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BadgerManufactureInc
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« Reply #166 on: November 03, 2009, 01:47:38 AM »

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BadgerManufactureInc
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« Reply #167 on: November 03, 2009, 01:48:23 AM »

I am building up level 1:


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BadgerManufactureInc
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« Reply #168 on: November 03, 2009, 10:08:39 AM »

Still havn't finished level 1, but the pace is making much more sense now.  Instead of throwing all the aliens at you in 1 minute, I have started to build it up so it starts off easier.

« Last Edit: November 03, 2009, 05:49:32 PM by BadgerManufactureInc » Logged
Jasper Byrne
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« Reply #169 on: November 03, 2009, 10:40:11 AM »

Looking and playing nice.  Think the font needs to be a fixed-width one to match the simplicity of the aesthetic.  Really needs the craft to flash white when hit.  And also the level throws too much at you too soon?  Maybe throw a few simple waves in with pauses to begin with?
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BadgerManufactureInc
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« Reply #170 on: November 05, 2009, 12:14:39 PM »

Actually keeping track of the wave number would probably help me more that being of any benefit to someone playing, so I will concentrate on essentials for now as there is still so much to do.
http://spamtheweb.com/ul/upload/051109/72208_The_Excavator_091105.php
« Last Edit: May 12, 2010, 07:59:54 PM by PlayOrDie » Logged
fullspectrum
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« Reply #171 on: November 06, 2009, 07:06:31 AM »

I haven't been in the loop for a while, sorry!

Just to say I really like the advancements, and I'm up for creating more music for the game.

Looks like you guys have been working hard, well done!
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BadgerManufactureInc
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« Reply #172 on: July 01, 2010, 06:25:12 AM »

Hey, I wanted to 'resurrect' this thread, because the engine has been rewritten from scratch.

I'll start a new thread for my new project 'SpaceGate' but in the meantime here's a taster by means of a picture or two and a video, for anyone (maybe it was just me lol) who was disappointed that this was not finished last year:

Gameplay video








There's 5 levels each with its own boss.
Power ups increase your firepower and you can pickup nodes.

Hopefully I will have a finished product quite soon, possibly within the next month..
The next step will be to start converting The Excavator itself into my new engine.

Thanks for the patience of anyone that thought I'd quit for another hobby.
This is my passion and I hope to keep making games for ever Smiley

« Last Edit: July 12, 2010, 03:17:18 PM by BadgerManufactureInc » Logged
Montoli
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« Reply #173 on: July 02, 2010, 12:31:52 PM »

That is looking sexy!

I especially love the little "snakes" of enemies at the beginning.  I don't know why, but I like them a lot.

Can't wait to play it!
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BadgerManufactureInc
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« Reply #174 on: July 09, 2010, 09:47:42 AM »

Thanks Montoli.
It's also nice to see someone liked my video on youtube.
I really want to give people who play it an interesting and exciting challenge.
The engine is everything I could hope for, and I think my first game release in 12 years may be about to happen..
By the way, spawning is now wave based, meaning that things are more akin to a standard vertical shooter pace wise.
I'm aiming for simple this time around, so that I can have a release under my belt before developing The Excavator which I'm already excited about now that this game is nearly done.
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