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879141 Posts in 32962 Topics- by 24355 Members - Latest Member: MinerTrog99

May 23, 2013, 11:12:27 AM
TIGSource ForumsCommunityCompetitionsOld CompetitionsAdult/Educational Compo[FINISHED] Cockroaches Evolution RUN! (Evolution Based)
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Author Topic: [FINISHED] Cockroaches Evolution RUN! (Evolution Based)  (Read 6718 times)
leparlon
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« Reply #15 on: August 11, 2009, 10:21:34 AM »

Perfect! Thanks!
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Fifth
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« Reply #16 on: August 22, 2009, 10:51:57 AM »

Heh, interesting.
I was kinda confused about things at the beginning; my cockroaches did nothing but bumble around beneath the drain, and nothing I did seemed to change them.
Then I came to understand how it's more of a gradual process, and that the "priorities" really just selected the cockroach closest to what I wanted to start the next generation (I think?), and thus they became slightly more useful each time.

Within three levels I had them trained, willing to follow in clusters any trail of food I'd leave for them; I could pretty much just blaze through the levels.  The only hang-up occurred when I came to a level where they had to eat poison to get through.

Anyway, this seems like it can be a pretty compelling concept.
It also seems like it's missing something, but I can't put my finger on it...
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Noyb
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« Reply #17 on: August 24, 2009, 01:25:41 AM »

It's absolutely hilarious when my cockroaches mutate to become afraid of food, or when I tell it to go 100 generations only to find every single bug wildly spinning in place.
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leparlon
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« Reply #18 on: August 24, 2009, 09:07:15 AM »

Fifth, the priorities means exactly that! And if you ever put your finger on what is missing, would please tell me? Because I fell the same thing!
and Noyb, thats what I love about the evolution, it always surprises you, i made pinball roaches one time, very funny.

Thanks (a lot) for playing!
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