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878164 Posts in 32909 Topics- by 24328 Members - Latest Member: Pl4n3

May 21, 2013, 10:05:43 AM
TIGSource ForumsDeveloperCreativeIndie Brawl (Moderators: Clemens, Soulliard)Indie Brawl: The Flowering Nose
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Durza
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What pumpkin?


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« on: July 03, 2009, 05:26:40 AM »

Hello! I'm Durza, and this is my character suggestion. I've been lurking around here for a while, but when I decided to play some of one of my favourite games - The Flowering Nose in Slugland - it came to me that the Nose would make a pretty good character for Indie Brawl. The creator of the game passed away a couple of years ago, and I suppose that including the Nose would be a good tribute to him. We could get permission from his family or something. Anyway:

The Flowering Nose

Portrait -

Sprites -
Idle -
Walking -
Jumping -
Hurt -
Punch -
Flower -
Teleportal -
Pickaxe -
Golden Llama -
Slug Ride -
Present -
Gardening -

Stats - The Nose is pretty average in terms of strength, speed, and weight. His main plus is his special attacks, which often have good range and give him advantages. Many of the Nose's attacks depend on holding the buttons.

Move List:
A - Punch. The Nose attacks with a short-range forward punch.
>A - Flower. The Nose tosses a flower out in an arc in front of him, damaging whoever it hits. The attack button can be held down for better range.
^A - Present. The Nose throws a present on the ground in a short range. It does some damage to whoever it hits, and then opens up to reveal a random vegetable. All the vegetables can be picked up and eaten for a small health increase (only change between them is cosmetic).
vA - Pickaxe. The Nose swings a pickaxe in front of him in a short arc for moderate damage.
S - Golden Llama. The Nose holds up a golden llama idol in front of him for as long as the button is held down. Characters that come in front of the Nose when he's holding the idol are slowed down and might even be dealt damage. If the Nose is attacked, he puts the llama away.
>S - Slug Ride. A slug comes from the side of the screen and the Nose jumps on it, then rides it across the screen. Anyone in the slug's path is damaged, and the Nose can jump off the slug at any time. If the level has walls, the Nose automatically jumps off when the slug hits the wall, but if it doesn't, he can drive the slug off platforms!
^S - Teleportal. A few pyramids rise out of the ground in a square, with a portal in the middle. Whoever jumps into the portal, be it the Nose or an opponent, is removed from the game for a bit, then appears at a random point in the level some seconds later. The teleportal then disappears.
vS - Gardening. The Nose takes a trowel and digs in the ground, causing a plant to sprout up. Whoever is standing over the plant is raised up on it as a temporary platform. The plant then sprouts vegetables, which fall and damage anyone in their way.

So, tell me what you think of my first contribution! This will all make sense if you play the game, but I'll warn you that it's quite the timesink.  Wink
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William Broom
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« Reply #1 on: July 03, 2009, 06:14:35 AM »

Hi, and thanks for offering to contribute to Indie Brawl. It's always nice to have more people on board. That said, we do get an awful lot of character suggestions so it's generally a good idea to post your ideas first in the character submissions thread. A character is usually only given their own thread when we're certain that we want to include them and someone is ready to start work on them. There's not really any harm done - it's not like we're running out of space for new threads - but I thought I'd point that out.

I played a little bit of The Flowering Nose but I'm not sure if he would really be a good fit for Indie Brawl. The best characters for a fighting game are those who, well, fight a lot, and the Flowering Nose doesn't really fall into that category. As far as I can tell he only has one ability that is actually supposed to do damage - the rest of the moves you've suggested are passive powers turned into attacks. This makes the character feel kind of awkward and forced.

On the other hand I do kind of like the idea of the 'gardening' move. Perhaps that could be turned into an item?
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Durza
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What pumpkin?


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« Reply #2 on: July 03, 2009, 06:19:07 AM »

All right, I didn't know that. This can be locked and I'll put this into that thread to be evaluated. Smiley

I thought myself that the Nose might be hard to get attacks for, but I thought I'd give it a try anyway. If not a character, I suppose he could be used as a TIGBoxer or something else, but I thought I'd at least try to get some Nose into this game.
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Soulliard
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« Reply #3 on: July 04, 2009, 11:25:14 AM »

Will said pretty much everything I was going to. I'll lock this thread so there's no confusion for new people to the board.

PS: Naija's seed is similar to gardening in a way. If you throw it at your feet, it launches you into the air.
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