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1075792 Posts in 44144 Topics- by 36116 Members - Latest Member: Bhuiya

December 29, 2014, 04:51:28 AM
TIGSource ForumsDeveloperCreativeArtMockups, or the "Please say this is going to be a game" thread
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Author Topic: Mockups, or the "Please say this is going to be a game" thread  (Read 1230798 times)
Hima
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« Reply #400 on: December 06, 2009, 09:26:44 PM »

OMG How could I miss this thread? So many cool stuffs here.








A mock up of how each stage in the game should look like in my current project "Alice in Underground." I have finished only stage 1 Sad
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JustinGameDesign
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« Reply #401 on: December 07, 2009, 10:00:00 AM »

I've been away for quite some time. Here is a something:

I'm not toally clear about the whole 'NES restrictions' thing, but this loosely follows them I think. This might be an exploration/action/platformer hybrid because metroid hasn't been exploited enough by the indie community.

Kinnas, if you won't let me have your babies, please at least promise me that you'll get someone pregnant. Some of your awesome needs passing on to future generations.

Wow!  I love it!

I'm totally saving this mock up as an inspirational reference pic!
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JLJac
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« Reply #402 on: December 07, 2009, 10:21:41 AM »


This is extemely great also. Very very good. You really define the shapes and volumes awsomely well with those simple lines, you can almost feel how that stance feels. Also great art style. And the giant badger/hog thingie... I'm almost crying over here Tears of Joy

Will be though to get it movin' though:/
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Inanimate
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« Reply #403 on: December 07, 2009, 05:27:55 PM »

I've been away for quite some time. Here is a something:

I'm not toally clear about the whole 'NES restrictions' thing, but this loosely follows them I think. This might be an exploration/action/platformer hybrid because metroid hasn't been exploited enough by the indie community.

Kinnas, if you won't let me have your babies, please at least promise me that you'll get someone pregnant. Some of your awesome needs passing on to future generations.

 Kiss Kiss Kiss Kiss Kiss Kiss Kiss Kiss Kiss Kiss Kiss Kiss Kiss Kiss Kiss Kiss Kiss Kiss Kiss Kiss Kiss Kiss Kiss Kiss Kiss Kiss Kiss Kiss Kiss Kiss Kiss Kiss Kiss Kiss Kiss
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Jared C
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« Reply #404 on: December 07, 2009, 06:45:40 PM »



That. I want to make love to it.   Kiss Kiss Kiss
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Shawny
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« Reply #405 on: December 07, 2009, 08:41:12 PM »

sex on a canvas
too lazy to make a clever sex pun so

THIS ROCKS
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Kevin
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« Reply #406 on: December 08, 2009, 11:18:23 PM »

My goodness, gentlemen. Many thanks.

Here are some more:





The second one is heavily inspired by Batman for the NES. Very heavily.

I'm reworking the tiles on the first one. Also, those bird-things have one colour too many. Wintery scene is next. Mockups are fun!

Jim: Dangerous Dave Remake looks fantastic.
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Xion
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« Reply #407 on: December 08, 2009, 11:40:33 PM »

hot dicks those are nice, Kevin.
Not a fan of the dithering on the grass on the first one tho, and maybe the water could use a wee bit more detail? and distant sand in the second?
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Robotwo
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« Reply #408 on: December 09, 2009, 10:06:13 AM »

Now that is some nice work with restrictions  Grin
hope to see much , much more  Evil
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Jared C
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« Reply #409 on: December 09, 2009, 01:49:35 PM »

I jizzed my pants.  Really hard.

Yeah, bgs could use some more smexy details.
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xerus
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« Reply #410 on: December 09, 2009, 07:53:51 PM »

hot dicks

I jizzed my pants

No wonder we get porn spam bots here.
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JaJitsu
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« Reply #411 on: December 09, 2009, 08:33:41 PM »


  Cheesy



and great stuff Kevin!
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superflat
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« Reply #412 on: December 10, 2009, 09:20:34 AM »

I jizzed my pants.  Really hard.

Yeah, bgs could use some more smexy details.

I've noticed a lot of people online letting us know when they've 'virtually ejaculated' recently.  I find that a bit ... odd.  Is it just me?
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Jared C
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« Reply #413 on: December 10, 2009, 12:32:15 PM »

Naw, it's just you.
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fullspectrum
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« Reply #414 on: December 11, 2009, 08:32:33 AM »

It's not. Really.
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Kevin
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« Reply #415 on: December 11, 2009, 09:14:39 AM »

I appreciate virtual body fluids, as long as they're well intentioned. It's all about the thought, people.
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Hangedman
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« Reply #416 on: December 11, 2009, 09:17:28 AM »

I find something kind of sad about Mockups. They're like pieces of song lyric - things that will never be complete.

Not that they're not cool, but...
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Alevice
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« Reply #417 on: December 11, 2009, 10:35:27 AM »

Mockup for a game about NIHILISM.
The kind that had teenagers throw dynamite at the Czars carriage. And some even succeeded. Lenins big bro was a nihilist!



I have some vague ideas for this. At first I figured it would control like a platformer but from the mockup it looks that maybe point & click would work better.
There should be some heavy introspection going on and I want to differentiate the real from thoughts. The collage style from photos would represent the reality of life and the painted parts would be the psychological, these two would blend and mix as thoughts are thought and sanity slips.
The main character is always painted for there is no way to escape the constraints of the self as idealists would have it (maybe only when looking in the mirror). Oh the irony that our brave nihilist would be a Marxist and believe in finding absolute truths through dialectics! In search of this objective truth of himself he only deludes himself deeper and deeper into the realm of the mind, further away from the materialist categories he would hold so dear!
He also drinks alot.

There may or may not be a minigame about throwing dynamite under the Czars carriage.

Yey!

On the controls, I would find it fun if you could drag and crop moderately each limb and such. Like, in order to pick up an item, you drag his hand to said item.
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CosmicMaher
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« Reply #418 on: December 13, 2009, 06:02:32 PM »

That is aaweeeesome and should be made.
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Derek
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« Reply #419 on: December 14, 2009, 01:24:27 AM »

Wow, this thread is kicking some serious ass. Kiss
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