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876936 Posts in 32840 Topics- by 24280 Members - Latest Member: varagtp

May 18, 2013, 05:23:31 AM
TIGSource ForumsDeveloperCreativeArtMockups, or the "Please say this is going to be a game" thread
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Author Topic: Mockups, or the "Please say this is going to be a game" thread  (Read 802492 times)
thatshelby
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« Reply #4020 on: November 20, 2011, 03:35:16 PM »

The second one's good. Maybe a wee bit bright and distracting.
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peanutbuttershoes
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« Reply #4021 on: November 20, 2011, 04:02:56 PM »

@madwatch:

The first mock ups are bold and easy to read.

The second ones are nice but muddy and overdone.

I'd say take the pallet from the pixel version and pop it into the newer version. Just keep it clear and don't overdo the layering and textures.
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cystem glitch
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« Reply #4022 on: November 20, 2011, 04:37:32 PM »

the background looks amazing now, but the girl's simple 3 color makeup no longer jibes
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You told me, never to limit myself to one style...to use any move that works...TO KEEP AN OPEN MIND!
befungeRL
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« Reply #4023 on: November 20, 2011, 05:15:22 PM »



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Belimoth
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« Reply #4024 on: November 20, 2011, 05:22:33 PM »

Is that. a sword being used as a gun? Kiss That's ridiculous.
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Ashkin
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« Reply #4025 on: November 20, 2011, 05:51:45 PM »

A stage where you run along moving tanks would be so great. Especially when they approach another group of tanks and begin firing shots at each other. Then you have to ride a cannon shot through the air and destroy the enemy tanks.
Man, tanks are just cool.
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Zest
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« Reply #4026 on: November 20, 2011, 06:01:47 PM »



Here's another mockup for the Viking fighter I'm working on. This is the customization menu players see when selecting their character. Tapping an area of the statue for your character brings a scroll with the corresponding parts. Players can use their finger to roll the scroll up and down to see more parts, and can choose to buy more parts using coins earned from battles in single player and multiplayer.
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Shackhal
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« Reply #4027 on: November 20, 2011, 09:42:56 PM »

@TNERB: Did i see warriors with a sword-gun, a fire-proof shield and a jetpack?! That looks awesome!! I have to say that i would like to see it in a game Kiss
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XRA
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« Reply #4028 on: November 20, 2011, 11:03:36 PM »

Testing another art style.


Previous attempt here

 Roll Eyes

Hey I like where you're going with the new style!  Are you thinking of defining more of the up-close / foreground parts?  For example I really like her legs, they look appropriately defined and crisp, but then if you compare how the legs look to certain parts of the hair for example, the hair looks fuzzy and unrefined (considering that it is at the same depth as the legs/rest of the character). 

The same can be said for the background, it fairs really well off in the distance but the black silhouette foreground stuff seems like it could be crisper and have finer details to help separate them / pop, I'm not sure what the word is I'm looking for but it might be similar to how with painting you might desaturate stuff far off on the horizon.   I feel like the higher the resolution the more important line weight stuff becomes.
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Player Ʒ
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« Reply #4029 on: November 21, 2011, 02:47:51 PM »



Here's another mockup for the Viking fighter I'm working on. This is the customization menu players see when selecting their character. Tapping an area of the statue for your character brings a scroll with the corresponding parts. Players can use their finger to roll the scroll up and down to see more parts, and can choose to buy more parts using coins earned from battles in single player and multiplayer.

We demand you hire an iOS programmer, pronto! And one for Android tablets. Can't forget the 99%, or else we'll occupy your front lawn!
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davidlunch
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« Reply #4030 on: November 22, 2011, 06:41:46 PM »



I uploaded this to pixeljoint recently but it got taken down because of the transparent layer being an issue so now I am sharing it here. The tiles were made a while ago (february 09 I think?) while the interface stuff was made fairly recently. The game itself is currently on hold while we work on smaller projects, but I still work on it here and there when I get bored.
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Jawnsunn
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« Reply #4031 on: November 22, 2011, 07:04:26 PM »

Those sprites(excluding the menu) look like they came from RPG Maker DS.
Especially that tower.
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JoGribbs
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« Reply #4032 on: November 22, 2011, 07:49:34 PM »

I love that thing. I approve of it. Take my praise and use it as fuel for the continuation of the project.
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davidlunch
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« Reply #4033 on: November 22, 2011, 07:53:21 PM »

Those sprites(excluding the menu) look like they came from RPG Maker DS.
Especially that tower.
http://spriters-resource.com/ds/RPGTsukuruDS/sheet/31717

what?
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swordofkings128
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« Reply #4034 on: November 22, 2011, 08:39:46 PM »

Those sprites(excluding the menu) look like they came from RPG Maker DS.
Especially that tower.

Oh so now you're racist, huh? You think all rpgs look the same, do ya'!?



Well, do ya'!!?
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