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891124 Posts in 33523 Topics- by 24768 Members - Latest Member: Stome

June 18, 2013, 11:52:20 PM
TIGSource ForumsDeveloperCreativeArtMockups, or the "Please say this is going to be a game" thread
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Author Topic: Mockups, or the "Please say this is going to be a game" thread  (Read 829149 times)
sean
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« Reply #4605 on: March 29, 2012, 01:15:47 AM »

heres is my latest. its super fun working with pixels, but lighting is hard...


zOMG this is awesome!

_really_ like the hunched over characteristic of the protagonist. it would be super sweet if the red glow from his visor spilled onto the environment perhaps when examining something or interacting with a door/switch. can already hear the dank ambient sounds of chemical spill drips and alien mutatnt rat scuttling in the shadows.
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keo
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« Reply #4606 on: March 29, 2012, 01:23:37 AM »

edit
« Last Edit: March 29, 2012, 07:15:22 PM by tramp » Logged
asa
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« Reply #4607 on: March 29, 2012, 01:24:08 AM »

DanFessler, thanks for the tips, I´ll definitely try out if I can get rid of the down scaling. + those samples you posted look mighty fine Smiley

Geti, for the "final" look I need to do few variations for the wall set. That should fix the too uniform look. Actually, I´ll probably do the variations today, as I try to streamline my workflow.
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sean
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« Reply #4608 on: March 29, 2012, 01:29:43 AM »




Rykuth these screenies are lovely. The yellow standup-duck enemies are great as are the lilac ones with teeth that point upwards.
What is the protagonist wearing on his head?
Whats the gameplay concept? Is the dotted line bullets or a hookshot?

sean
« Last Edit: March 29, 2012, 02:40:12 AM by sean » Logged

mike_st
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« Reply #4609 on: March 29, 2012, 03:47:43 AM »

A mockup of some sort of post-apocalyptic survival game. Where you're supposed to fight for your life while being constantly pursued by the endless army of killer robots.


« Last Edit: March 29, 2012, 03:53:07 AM by mike_st » Logged
Rykuth
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« Reply #4610 on: March 29, 2012, 04:58:25 AM »

Rykuth these screenies are lovely. The yellow standup-duck enemies are great as are the lilac ones with teeth that point upwards.
What is the protagonist wearing on his head?
Whats the gameplay concept? Is the dotted line bullets or a hookshot?

sean

Thanks!

It's a baseball cap that the player character has on, but I'm thinking of changing him to something more like this:

The game is a kind-of a metroidvania with a mouse-aimed gun. The gun is customizable and upgradable, which is why it's different in each screen.
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sean
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« Reply #4611 on: March 29, 2012, 06:09:19 AM »

Rykuth these screenies are lovely. The yellow standup-duck enemies are great as are the lilac ones with teeth that point upwards.
What is the protagonist wearing on his head?
Whats the gameplay concept? Is the dotted line bullets or a hookshot?

sean

Thanks!

It's a baseball cap that the player character has on, but I'm thinking of changing him to something more like this:

The game is a kind-of a metroidvania with a mouse-aimed gun. The gun is customizable and upgradable, which is why it's different in each screen.

goggles are cool!

did you ever play crack dot com's Abuse?

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saibot216
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« Reply #4612 on: March 29, 2012, 06:15:56 AM »

A mockup of some sort of post-apocalyptic survival game. Where you're supposed to fight for your life while being constantly pursued by the endless army of killer robots.




Reminds me of the Terminator games.
It'll be interesting to see what else comes of this.
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asa
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« Reply #4613 on: March 29, 2012, 03:18:14 PM »

Replanned the workflow, while busy with that I created few variations for the stonewall set..

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Ashking
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« Reply #4614 on: March 29, 2012, 09:44:09 PM »


I wasted way too much time on this.
The idea is a roguelike where you play an employee who must quest into the depths of an old warehouse to retrieve an Amulet of Yendortm for a customer. As you go deeper, venturing into completely abandoned areas, strange new lifeforms pop up, and whole new ecosystems start emerging in the overgrown lower floors. I'd like to get some quirky charm in there- in the items, creatures, and environments.
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thatshelby
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« Reply #4615 on: March 29, 2012, 09:57:35 PM »

Great idea, nice mockup.
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Armageddon
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« Reply #4616 on: March 29, 2012, 09:57:51 PM »

Reminds me of Sweet Home the game. Very nice. I'd say you need more color variation.
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Gabriel Verdon
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« Reply #4617 on: March 29, 2012, 11:03:40 PM »

Amulet of Yendortm

I see what you did there, Rodney.
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Manuel Magalhães
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« Reply #4618 on: March 30, 2012, 02:29:49 AM »

@asa Hooo, lovely shading.

@ashkin Looks nice. interesting (but nice) choice of colors. (mostly brown and blue)
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BlueSweatshirt
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« Reply #4619 on: March 30, 2012, 02:18:17 PM »

Replanned the workflow, while busy with that I created few variations for the stonewall set..

<snip>

Looks great! I think some speculars would do wonders for the light shining on the walls.
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