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TIGSource ForumsDeveloperArt (Moderator: JWK5)Mockups, or the "Please say this is going to be a game" thread
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Author Topic: Mockups, or the "Please say this is going to be a game" thread  (Read 2629888 times)
Ashkin
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« Reply #4700 on: April 21, 2012, 12:31:02 PM »

Cross posting this from my dev log because I want wuv wuv.

Bigger screen.
http://imgur.com/csBpe
Ooooo, I need this. Where's the devlog?
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Savick
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« Reply #4701 on: April 21, 2012, 06:55:22 PM »

Ooooo, I need this. Where's the devlog?

Right here -
http://forums.tigsource.com/index.php?topic=25685.0

I'll place it in my sig from now on too!
Also glad you like it.  Waaagh!
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Delicious
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« Reply #4702 on: April 21, 2012, 11:35:19 PM »

Working on more assets for this imaginary game, pretty fun. Smiley

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ink.inc
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« Reply #4703 on: April 21, 2012, 11:40:14 PM »

imaginary game

maybe i should persuade you with my imaginary knife till you rethink your imaginary decision

(pls say thsi iz goin to b gam)
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kamac
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« Reply #4704 on: April 22, 2012, 12:12:23 AM »

Working on more assets for this imaginary game, pretty fun. Smiley





This one looks tottaly stunning. Do I sense flash?  Waaagh!
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Eigen
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« Reply #4705 on: April 22, 2012, 01:52:47 AM »

Delicious, I remember this mockup from few pages back. I really like your characters. They have so much ... uhm .. character to them, especially the red noses. And the background ... I'd kill for it Smiley

Your health-bar / heart system makes a little sense, though. I gather when you lose health, the hearts start to disappear but why draw them empty near the end. Does the last health-point (the one that's nearly empty) have less value to it than the first (which is full)?

Also, why the dark background for the speech bubble. It's kind of lost in the background. Maybe something like this instead?


Oh, and please say this is going to be a game Hand Joystick
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Eigen
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« Reply #4706 on: April 22, 2012, 05:35:25 AM »



Those of you who are interested, I started working on the game and the devlog can be found here Smiley
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ninto
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« Reply #4707 on: April 22, 2012, 07:50:44 AM »

Working on more assets for this imaginary game, pretty fun. Smiley



This is fantastic!!
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Delicious
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« Reply #4708 on: April 22, 2012, 09:31:48 AM »

Woah, thanks guys. Smiley

I was contacted a couple times to make a game from this, but I don't think I'll pursue it until I finish a lot more assets. So, perhaps there will be! (I don't have a lot of time atm, so I'd like to just screw around until I find that I have enough work to make a decent game)

Delicious, I remember this mockup from few pages back. I really like your characters. They have so much ... uhm .. character to them, especially the red noses. And the background ... I'd kill for it Smiley

Your health-bar / heart system makes a little sense, though. I gather when you lose health, the hearts start to disappear but why draw them empty near the end. Does the last health-point (the one that's nearly empty) have less value to it than the first (which is full)?

Also, why the dark background for the speech bubble. It's kind of lost in the background. Maybe something like this instead?


Oh, and please say this is going to be a game Hand Joystick
Oh, my health bar is just the assets thrown together - That's definitely not how it'll work if I ever did make this. Instead, it'll be one heart gradually loose red rather three at a time. I only put it there because it shows all the stages.

I'm still working with the speech bubbles, but I'm quite attracted to the darker background on white text. For me, it helps it stick out because the background will often be light. I will look for more ways to approach it, and I appreciate the edit!

Thanks!
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mbalestrini
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« Reply #4709 on: April 23, 2012, 07:02:33 AM »

Working on more assets for this imaginary game, pretty fun. Smiley



I want to play this!!!  Grin
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Shax
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« Reply #4710 on: April 23, 2012, 11:51:03 AM »

Just testin some tiles, ho hum
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Savick
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« Reply #4711 on: April 23, 2012, 02:44:01 PM »

Those tiles look like the result of Photoshop filters for some strange reason.
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Delicious
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« Reply #4712 on: April 23, 2012, 05:49:30 PM »

I want to play this!!!  Grin
Maybe one day. Smiley

Thanks for the encouragement, definitely motivates me to start a devlog.
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peous
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« Reply #4713 on: April 23, 2012, 11:34:25 PM »

Those tiles look like the result of Photoshop filters for some strange reason.
I agree. May be because of the large blurred shadow, and the bevel. These filters are so over-used (with these default params) that I can't stand they anymore Smiley
Anyway, it's still good for quicks mockups !
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cld
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« Reply #4714 on: April 25, 2012, 11:33:58 AM »



Rough concept sketch I finished earlier today for the run-and-gun I'm semi-working on. So, kind of a mock-up, I suppose. (Sorry if this is in the wrong thread)
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JMickle
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« Reply #4715 on: April 25, 2012, 12:52:57 PM »

Try it in vectors! Being pixellated is only hurting that image.
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Dom2D
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« Reply #4716 on: April 25, 2012, 02:03:11 PM »

Screamy DUUUUMP





















« Last Edit: August 09, 2012, 03:47:45 PM by Dom2D » Logged

JMickle
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« Reply #4717 on: April 25, 2012, 02:06:18 PM »

oh my word THATS how you use vectors.,;'#'[]'#';'

man you have such a perfect eye for visual design
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cld
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« Reply #4718 on: April 25, 2012, 04:01:55 PM »

Try it in vectors! Being pixellated is only hurting that image.

Haha, we'll see. I kind of like how it turned out pixel-wise, sort of like a really lo-res 3D render (which is what I was shooting for, sorta).
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rek
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« Reply #4719 on: April 25, 2012, 06:23:11 PM »

Screamy DUUUUMP

goodness

Love it! This place needs a Show Us Your Vector Art thread.
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