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kamac
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« Reply #4740 on: April 20, 2012, 11:26:16 AM » |
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Thanks, But I am programmer rather than an artist  My sense of art is pretty much low.
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John Sandoval
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« Reply #4741 on: April 20, 2012, 11:33:50 AM » |
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I'm a programmer too. My major is in engineering, but that doesn't mean I can't practice making art and become a more well-rounded person!
And even if you don't have an artistic bone in your body, learning color theory is something very doable, and will have great impact on the appeal of your work. Just give it a gander, it's not rocket science!
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Andy Wolff
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« Reply #4742 on: April 20, 2012, 11:42:51 AM » |
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My major is in engineering, but that doesn't mean I can't practice making art and become a more well-rounded person!
Right on. More engineers should think this way. A lot of the other robotics/mech eng and computer science students I know are pretty disdainful about creativity. It's sad
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Schoq
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« Reply #4743 on: April 20, 2012, 11:49:00 AM » |
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Yeah, being good at one thing is a poor excuse for being bad at another.
Life isn't an RPG where the programming class can't equip the paintbrush, and where if you put all your points in art you are unable you upgrade your logic.
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make games, not money
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paste
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« Reply #4744 on: April 20, 2012, 11:59:40 AM » |
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Yeah, being good at one thing is a poor excuse for being bad at another.
Life isn't an RPG where the programming class can't equip the paintbrush, and where if you put all your points in art you are unable you upgrade your logic.
Actually it's kind of worse. There are only so many hours in a day, and what you fill them with pretty much dictates what you're great at. If that's 20 hours of programming a week and you can only fit in a half hour of art, your art's going to suffer. And if you leave a skill alone for a while, you'll get worse at it. That being said, if you have the time, there's no reason why you can't get better. Unless there is. But usually all you need to do is put in the time.
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John Sandoval
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« Reply #4745 on: April 20, 2012, 12:03:00 PM » |
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hmm
even so, learning how to pick colors is not very hard to learn
maybe an hour or so to learn the basic principles (you can pick up on the rest as you practice/experiment)
and you get a LOT of bang for your buck
jwk5 has some pretty cool tutorials in the art subforum, i'd give them a gander
(or if you're really lazy you can just steal your palettes from colour lovers)
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Dacke
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« Reply #4746 on: April 20, 2012, 12:07:43 PM » |
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I have learnt a tiny bit of color theory, and it has benefited me greatly as a programmer. Stuff needs to be colored all the time. If you know some of the basics (hue/saturation/value/light) you can do some stuff without consulting a designer. Saving you lots of time in the end.
It can be good to specialize heavily in something to become truly great at it. But learning all kinds of different crafts and science can help you see things in new ways and make new and creative connections. I have been told that innovation often comes from people who manage to combine ideas from different fields.
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vegan • socialist • atheist • humanist • liberal • FOSSer programmer • feminist • animal rights activist • pacifist • teetotaller
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surt
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« Reply #4747 on: April 20, 2012, 12:42:19 PM » |
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 ...I'm struggling to come up with a name though... Sandwich?
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Belimoth
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« Reply #4748 on: April 20, 2012, 01:36:54 PM » |
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Left-brain/right-brain dichotomy is a lie.
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Quarry
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« Reply #4749 on: April 21, 2012, 11:35:36 AM » |
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Belimoth
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« Reply #4750 on: April 21, 2012, 11:39:25 AM » |
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I like this. Not sure what kind of game it would be though.
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Savick
Level 1

Don't settle for a million good ideas!
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« Reply #4751 on: April 21, 2012, 11:40:04 AM » |
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Cross posting this from my dev log because I want wuv wuv.  Bigger screen. http://imgur.com/csBpe
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Quarry
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« Reply #4752 on: April 21, 2012, 11:59:05 AM » |
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I like this. Not sure what kind of game it would be though. Survival adventure action rpg rts micro management shmup simulator tycoon 
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Ashkin
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« Reply #4753 on: April 21, 2012, 12:31:02 PM » |
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Ooooo, I need this. Where's the devlog?
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