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879599 Posts in 32993 Topics- by 24372 Members - Latest Member: adellaxs66

May 24, 2013, 12:12:35 PM
TIGSource ForumsDeveloperCreativeArtMockups, or the "Please say this is going to be a game" thread
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Author Topic: Mockups, or the "Please say this is going to be a game" thread  (Read 808125 times)
DustyDrake
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« Reply #4950 on: May 27, 2012, 09:14:53 AM »

Quote
This. This isn't mine, but why is this not a game.
 Tears of Joy
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jmac
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« Reply #4951 on: May 27, 2012, 11:38:21 AM »

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Quarry
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« Reply #4952 on: May 27, 2012, 11:50:35 AM »

Extreme puzzle game
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Sacretis
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« Reply #4953 on: May 27, 2012, 01:03:38 PM »



Operation CUPID, in progress over on the Devlog board.  Still needs some UI elements, but I whipped this up to see how all of my assets are working together.
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Yrgkala
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« Reply #4954 on: May 27, 2012, 04:59:16 PM »

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DustyDrake
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« Reply #4955 on: May 27, 2012, 05:10:37 PM »

fantasy diplomet?
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Yrgkala
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« Reply #4956 on: May 27, 2012, 05:25:00 PM »

fantasy diplomet?

Now that you say it, it can be read like that; it's not intentional, the worm's tongue wasn't meant to modify the letter
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DustyDrake
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« Reply #4957 on: May 27, 2012, 05:29:46 PM »

actually it's also the shading on the 'a' in it as well, because it's different from the other two 'a's in the picture.

I never even noticed the snake's tongue until you said something
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Yrgkala
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« Reply #4958 on: May 27, 2012, 05:44:52 PM »

Right,
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Xion
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« Reply #4959 on: May 27, 2012, 06:18:44 PM »

why the filter?
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Yrgkala
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« Reply #4960 on: May 27, 2012, 06:28:56 PM »

I like low-opacity texture overlaid on upscaled pixelart, with the texture strongly sharpened by itself and then again sharpened merged with the pixelart, because then it looks like printed on a physical medium, which I think makes it more immersive.
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Μarkham
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« Reply #4961 on: May 27, 2012, 07:03:45 PM »

It looks like it was printed on the crumpled tin foil wrapping of a mint patty.
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Evan McClane
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« Reply #4962 on: May 27, 2012, 07:06:52 PM »

I don't think it looks bad at all, it's a hell of a lot better than some of the other pixel pieces that have a NPA texture on them I've seen around here.
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Rykuth
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« Reply #4963 on: May 28, 2012, 05:40:51 PM »

I don't mind the texture bit, but I liked the contrast on the image before the filtering. I think it's harder to read afterwords because of the decrease in contrast. This is especially true for me in the lighter areas like the text and the heads/faces.
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Yrgkala
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« Reply #4964 on: May 28, 2012, 10:09:32 PM »

* Brightened up the entire image to make room for 1 color darker than all others, for outlines, to make it more readable
* Made the positioning of the text less arbitrary
* Removed texture & sharpness
* Eyes of different color, to imply different controlling players
* Removed the king as he was too messy, replaced his position with a textbox by the axeman, also making more room for the text



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