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891395 Posts in 33541 Topics- by 24777 Members - Latest Member: Amy

June 19, 2013, 04:24:00 PM
TIGSource ForumsDeveloperCreativeArtMockups, or the "Please say this is going to be a game" thread
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Author Topic: Mockups, or the "Please say this is going to be a game" thread  (Read 829911 times)
namragog
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« Reply #5355 on: July 26, 2012, 12:46:33 PM »

Me too  Concerned
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Gainsworthy
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« Reply #5356 on: July 27, 2012, 03:55:08 AM »

Yup yup, saw a man on a path too. Plus, thing's gunna be moving. Just show scenes frequently to a couple of dedicated testers - they'll keep you on track. Also, you could play the obscurity for horror/tension if you're feeling like it.
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gunswordfist
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« Reply #5357 on: July 27, 2012, 12:42:55 PM »

Is that Bad Bob?


[/quote]Please tell me this is one level.
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surt
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« Reply #5358 on: July 28, 2012, 06:15:54 PM »

gunswordfist: Six strata, one continuous map.

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JoGribbs
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« Reply #5359 on: July 28, 2012, 06:25:51 PM »

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SolarLune
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« Reply #5360 on: July 28, 2012, 08:04:47 PM »

You should make the background darker in the bottom-left one, and the sword should be longer in the bottom-right mock-up (unless it's a knife). The bark on the tree in the top-right mock-up looks a little flat.

Otherwise, it looks pretty cool!
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surt
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« Reply #5361 on: July 29, 2012, 12:28:07 AM »

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TNERB
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« Reply #5362 on: July 29, 2012, 12:58:10 AM »

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Sean A.
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« Reply #5363 on: July 29, 2012, 07:31:40 AM »

@surt That looks sweet, I'm a sucker for the handpainted look. I think you should add something to the background like stars if they are floating islands or cave walls if it is a cave. Looks a tad plain as is.
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Geti
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« Reply #5364 on: July 29, 2012, 07:42:23 AM »


Reminds me very much of

Even if it's not really the same.
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namragog
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« Reply #5365 on: July 29, 2012, 08:16:12 AM »



 Hand Clap Hand Clap Hand Clap Hand Clap Hand Clap Hand Clap Hand Clap

I really like this
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surt
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« Reply #5366 on: July 29, 2012, 11:50:24 PM »

Sean A.: Throught so too, but I just scribbled it on a single layer, so it would have been a pain.

Geti: That came to mind when doing it. I considered adding a moa for shits and giggles.
« Last Edit: July 29, 2012, 11:55:41 PM by surt » Logged

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Geti
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« Reply #5367 on: July 30, 2012, 01:54:18 AM »

Definitely should have done it Wink

edit: contributing

Mockup for a "learn to music" game's moving around the world view. Thinking it needs to be more zelda-perspective and likely in ortho.
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Eigen
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« Reply #5368 on: July 30, 2012, 02:22:01 AM »


Mockup for a "learn to music" game's moving around the world view. Thinking it needs to be more zelda-perspective and likely in ortho.

It looks great as it is!

The perspective and sloped paths remind me of a Sega game called Bug!
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Geti
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« Reply #5369 on: July 30, 2012, 04:31:12 AM »

Heh, I can see where you made the link Smiley
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