Ashkin
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« Reply #5900 on: December 28, 2012, 12:54:17 AM » |
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Sweet mother of mockups...
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herror
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« Reply #5901 on: December 28, 2012, 06:34:39 AM » |
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solkar
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« Reply #5902 on: December 28, 2012, 08:29:39 AM » |
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It's not exactly a mockup, but this could be a cool game.
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SolarLune
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« Reply #5903 on: December 28, 2012, 10:18:36 AM » |
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@rickardwestman - The icons look weird on the top screenshot, but I like your lighting and style. The bottom pic's pretty sweet, too - it's got a really smooth style. The one above it is nice as well, but it could use more contrast.
@solkar - Oh, so each of those grid squares is a position that something can occupy (like you're making your way through a mosaic)? Sounds interesting, and looks unique.
@abeaver - Great pixel art, too. Really cool style packed into 16x16 squares.
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Elliott D.
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« Reply #5904 on: December 28, 2012, 01:19:50 PM » |
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rickardwestman, those are the sex
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Trystin
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« Reply #5905 on: December 28, 2012, 01:31:48 PM » |
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@rickardwestman Those are farkin amazing
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sonjool
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« Reply #5906 on: December 28, 2012, 03:37:42 PM » |
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Love it!
Sonjool thats awesome looking! Thanks guys I'm trying to get better at handpainted look for 3D environments
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rickardwestman
Level 1
--- Visiontrick Media --- P A V I L I O N
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« Reply #5907 on: December 28, 2012, 11:46:10 PM » |
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Thanks people, glad you like those. Always fun to try to cheat perspective and to ty to feel the room of space. That probably didn't make sense outside my head... too early here in Sweden...
the Webdings lettering are kind of underrated too, uglygood looking in some strange way...
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makerimages
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« Reply #5909 on: December 29, 2012, 02:38:40 AM » |
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@ rickardwestman- this HAS to become a game!
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Makerimages-Its in the pixel
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rickardwestman
Level 1
--- Visiontrick Media --- P A V I L I O N
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« Reply #5910 on: December 29, 2012, 09:01:55 AM » |
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@ rickardwestman- this HAS to become a game!
We'll try to finish Pavilion first I guess, then who knows what comes next...
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Baobab
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« Reply #5911 on: December 29, 2012, 12:59:56 PM » |
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Mockup for a 1 button game. Plane and general aesthetic inspired (stolen) by Gib's piece further back in this thread, with permission.
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« Last Edit: March 25, 2013, 12:05:47 AM by Baobab »
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Belimoth
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« Reply #5913 on: December 29, 2012, 01:15:11 PM » |
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It is strange that the planes have a shadow but I like the style.
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sublinimal
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« Reply #5914 on: December 29, 2012, 01:38:49 PM » |
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And it looks like the mountain is just a missing piece in a backdrop.
This made me think, maybe you could incorporate a theatrical motif in the gameplay somehow. Like a game where you play as some poor guy managing the props while the narrator gives you cues for what you need to do. If and when you fuck up somehow, it affects the story and forces the narrator to improvise. I guess the goal would be to keep the viewers amused, otherwise you'll get a game over screen with tomatoes raining at the stage.
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Trystin
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« Reply #5915 on: December 29, 2012, 01:42:47 PM » |
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I think you should take out the planes shadow, nothing else has it and it would blend more in my opinion. Nice work though
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ChevyRay
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« Reply #5916 on: December 29, 2012, 02:35:23 PM » |
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I never saw it like a shadow to begin with, I just saw it as a second "slice" of plane, and I kinda liked it.
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DustyDrake
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« Reply #5917 on: December 29, 2012, 02:43:32 PM » |
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I never saw it like a shadow to begin with, I just saw it as a second "slice" of plane, and I kinda liked it.
It's like your rabbit's scarf. I didn't see it as teeth until someone mentioned it as teeth.
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Baobab
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« Reply #5918 on: December 29, 2012, 03:10:06 PM » |
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I never saw it like a shadow to begin with, I just saw it as a second "slice" of plane, and I kinda liked it.
This is what I was going for.
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solkar
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« Reply #5919 on: December 29, 2012, 03:10:47 PM » |
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This a mockup for an adventure game where you have to build a tower. The main challenge is to balance your emotions to overcome all the doubts and downturns. I wold like it to be driven by the script. For example you need to gather resources to build the tower but the mechanics to do so is not just to click in the trees or the stones. You have to deal through dialogues with NPC. I guess this game would suck because it is about my own experiences with people... And I suck with people.
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