Welcome, Guest. Please login or register.

Login with username, password and session length

 
Advanced search

1411490 Posts in 69371 Topics- by 58428 Members - Latest Member: shelton786

April 24, 2024, 09:21:47 PM

Need hosting? Check out Digital Ocean
(more details in this thread)
TIGSource ForumsDeveloperArt (Moderator: JWK5)Mockups, or the "Please say this is going to be a game" thread
Pages: 1 ... 314 315 [316] 317 318 ... 466
Print
Author Topic: Mockups, or the "Please say this is going to be a game" thread  (Read 2632584 times)
melos
Level 10
*****


View Profile
« Reply #6300 on: February 27, 2013, 03:19:13 PM »

Do you have an idea for a game around that art style?
Logged

play hydlide 2
mono
Level 10
*****


View Profile
« Reply #6301 on: February 27, 2013, 07:25:33 PM »

Started a Nes style mock-up.

Logged

siskavard
Guest
« Reply #6302 on: February 27, 2013, 10:11:59 PM »

I like it, though the moon looks more like a capital C than a moon
Logged
rickardwestman
Level 1
*


--- Visiontrick Media --- P A V I L I O N


View Profile WWW
« Reply #6303 on: February 28, 2013, 03:28:20 AM »

a lot of this can be done using post-processing effects, shaders
displacement maps, offsetting color channels.  I don't know about other languages but actionscript makes its so easy to use filters with bitmaps.  I'm sure a coding buddy could get these in motion for ya.

Yeah me and programmer friend Henrik Flink are currently working on a game. I am sure he can figure things out if needed. He has a great sense for game design too so we make a pretty good team.


I will never be able to art this amazingly.

Yes you hell will! Everyone can learn anything. I wasn't born with any unique ability. I have just been working and exploring a lot. As long as you keep making stuff you will learn and gain from it. Just be passionate about what you do then things will eventially come to you.

Of course I consider myself very lucky to have been able to be in the right environment for learning things. And I have worked with so many different visual things so it kind of blends into everything, concept art, pixel stuff, mattepaintings, illustrations...
Though I spent almost 4 years at a movie company where pretty much every project we worked on got cancelled. So I have probably worked a lot more than the average artist and can't show almost anything from the past 4 years which for me became a good motivator for improving personal projects and starting a two man game company with a fellow friend.

Sorry for forcing my life on you, but hell man, you have every chance to make great things! Just start and keep on going! I'll give you feedback on stuff if you want!

Do you have an idea for a game around that art style?

Not yet really. Obviously these are set in a sidscrolling environment but I have no specific thoughts on what really could be a strong game design behind them. I wouldn't want to do a simple platformer. I myself am very drawn to unique game design or good interesting features. Just to make a reference, ICO, in a lot of aspects we had seen it before, the playable character and the castle and its elements where in essence kind of similar to Zelda OoT or any other puzzle action 3D game. But what added something to ICO was the female character which was a totally new element in those kind of games. So I would probably look for a design like that or something in the line of what J. Blow did with the mechanics of Braid.
Me and Henrik have some future ideas of sidescrolling games but if they will be anything like these mockups I do not know...



Logged

P A V I L I O N
www.inthepavilion.com
P O R T F O L I O
www.rickardwestman.com
mono
Level 10
*****


View Profile
« Reply #6304 on: February 28, 2013, 11:00:00 AM »

Guess what game I'm ripping off.

Logged

Quarry
Level 10
*****


View Profile
« Reply #6305 on: February 28, 2013, 11:05:15 AM »

kerb sturr

also I think the stone could get some more work
Logged
mono
Level 10
*****


View Profile
« Reply #6306 on: February 28, 2013, 11:17:19 AM »

kerb sturr

also I think the stone could get some more work

I find rock and ground tiles difficult but I will work on it.
Logged

poe
Guest
« Reply #6307 on: February 28, 2013, 12:49:04 PM »

Guess what game I'm ripping off.



Minecraft?

Looks really good, I like the HUD a lot. The 1/4 tiles look kinda weird though, not sure why.
Logged
mono
Level 10
*****


View Profile
« Reply #6308 on: February 28, 2013, 01:09:19 PM »

Guess what game I'm ripping off.


The 1/4 tiles look kinda weird though, not sure why.

It's kind of psuedo 8-bit. Nes games are made up by 8x8 tiles so it makes sense in that way.
I'm also using 8-bit color restriction.
Logged

holy
Level 0
**



View Profile
« Reply #6309 on: February 28, 2013, 01:17:40 PM »

so what game are you ripping off?
Logged

i make chiptunes and art.
mono
Level 10
*****


View Profile
« Reply #6310 on: February 28, 2013, 01:22:14 PM »

If you can't tell then I wont say haha
Logged

unsilentwill
Level 9
****


O, the things left unsaid!


View Profile WWW
« Reply #6311 on: February 28, 2013, 01:35:50 PM »

Quote from: Cave Story

(Click it)

This thread needs more lowpoly. I should make some lowpoly...
Logged

SolarLune
Level 10
*****


It's been eons


View Profile WWW
« Reply #6312 on: February 28, 2013, 01:55:36 PM »

Guess what game I'm ripping off.



The Underside? (Probably not.)

Anyway, I like the style and color choice for the GUI, but the teal looks a bit odd, and the rocks on the outside look a little bright. Maybe they could be bluer?
Logged

Rat Casket
Level 10
*****


i can do what i want


View Profile WWW
« Reply #6313 on: February 28, 2013, 01:57:12 PM »

Dont worry, dude. Every game that is currently being made on tig is a ripoff of Cave Story. One more corpse on the pile wont hurt.
Logged

ClayB
Guest
« Reply #6314 on: February 28, 2013, 02:00:55 PM »

I like the rocks being grey actually, uniform palettes are for lame.
Logged
mono
Level 10
*****


View Profile
« Reply #6315 on: February 28, 2013, 02:37:24 PM »

You can do a few things to make the environments really pop. It's useful to distinguish areas. Nicely retro palettes.


Logged

ClayB
Guest
« Reply #6316 on: February 28, 2013, 02:48:58 PM »

last one is the best though I think the metal would look cool as a magenta color
Logged
siskavard
Guest
« Reply #6317 on: February 28, 2013, 03:43:24 PM »

oh my good so god
Logged
mono
Level 10
*****


View Profile
« Reply #6318 on: February 28, 2013, 04:33:39 PM »

Alright, this will have to do for today.

Logged

DustyDrake
Level 10
*****



View Profile
« Reply #6319 on: February 28, 2013, 05:21:46 PM »

If that waterfall doesn't have a secret item in it I will be disappointed.
Logged

Pages: 1 ... 314 315 [316] 317 318 ... 466
Print
Jump to:  

Theme orange-lt created by panic