Blambo
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« Reply #6420 on: March 30, 2013, 08:39:06 AM » |
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Pre-prototyping an idea for some sort of destructible/constructable environment game. -living by the philosophy that if you can't get it to make sense with a photoshop mockup then you shouldn't try prototyping it yet. It's pretty messy. I would love to see a 2d monsterhunter-style game in this style.
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Greg Game Man
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« Reply #6421 on: March 30, 2013, 12:08:08 PM » |
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Delko - really dig your work, lookin forward to the swoooords sequel
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soundlust
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« Reply #6422 on: March 30, 2013, 01:16:45 PM » |
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My first mockup, been trying to practice pixeling as much as possible.
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rundown
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« Reply #6423 on: March 30, 2013, 03:27:28 PM » |
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trying a new way of doing backgrounds. Might use this quick technique.
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Rat Casket
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« Reply #6424 on: March 30, 2013, 03:36:09 PM » |
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trying a new way of doing backgrounds. Might use this quick technique. Wonderful! Tell me your secrets!
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TNERB
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« Reply #6425 on: March 30, 2013, 04:48:44 PM » |
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Nine mini-mockups made with a vague idea about a Wario Ware-style game where you are constantly fed new challenges. Self-imposed limits: 10 color palette, resolution 48x72. I really like that faux 3d ship mockup, the knight one is cool too.
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rundown
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« Reply #6426 on: March 31, 2013, 03:43:51 AM » |
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trying a new way of doing backgrounds. Might use this quick technique. Wonderful! Tell me your secrets! Just 2 layers of mountains with each a gradiant layer style. The background also has it's own gradiant layer style. And between the background and the mountains I swiped my brush on a new layer that is on lighten. Easy peasy!
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rundown
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« Reply #6427 on: March 31, 2013, 12:43:08 PM » |
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made a mockup again today, really dig these minimalistic little guys I made.
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ompuco
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« Reply #6428 on: March 31, 2013, 03:32:04 PM » |
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A little old, but I'm planning on expanding on this, soon.
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BomberTREE
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« Reply #6429 on: March 31, 2013, 05:07:51 PM » |
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And I wanted to make animal crossing..
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« Last Edit: March 31, 2013, 05:30:52 PM by kitheif »
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surt
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« Reply #6430 on: March 31, 2013, 06:19:51 PM » |
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twingloxx: Hawt! kitheif: Gorgeous colours.
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Joshua
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« Reply #6431 on: March 31, 2013, 07:04:06 PM » |
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@kitheifSeconded. The colors are gorgeous. The title screen could use a little love though.
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BomberTREE
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« Reply #6432 on: March 31, 2013, 11:19:53 PM » |
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Thanks guys, @Joshua Yeah it could, I made it more symmetrical but I'm stuck with the simplicity Exploring different ideas.
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twingloxx
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« Reply #6433 on: March 31, 2013, 11:40:06 PM » |
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@kitheif I like the colors!
@everyone Thanks!
Think I will have to expand on the concept of tiny-biplane-with-mounted-superweapon vs evil hi-tech empire.
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happymonster
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« Reply #6434 on: April 01, 2013, 12:09:32 AM » |
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Kitheif: Nice colours and design, but I find the small characters hard to read. Maybe there is too much contrast in the shading for such a small size?
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BomberTREE
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« Reply #6435 on: April 01, 2013, 12:28:23 AM » |
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@happymonsterThanks, I'll play around with them and see what I can do, sec. edit: More readable?
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« Last Edit: April 01, 2013, 01:24:20 AM by kitheif »
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happymonster
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« Reply #6436 on: April 01, 2013, 01:31:03 AM » |
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Yes, that works better I think!
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happymonster
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« Reply #6437 on: April 01, 2013, 01:39:12 AM » |
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A little old, but I'm planning on expanding on this, soon. I like this.
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Eigen
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« Reply #6438 on: April 01, 2013, 02:19:38 AM » |
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I like it too, but pretty please, reconsider the colors. White on black is really bad on the eyes and I don't undertand why so many people choose that color scheme. I would use more pastel colors while still sticking to 1-bit.
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poe
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« Reply #6439 on: April 01, 2013, 10:14:10 AM » |
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@happymonsterThanks, I'll play around with them and see what I can do, sec. edit: More readable? Way better!
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