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TIGSource ForumsDeveloperArt (Moderator: JWK5)Mockups, or the "Please say this is going to be a game" thread
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Author Topic: Mockups, or the "Please say this is going to be a game" thread  (Read 2630162 times)
swordofkings128
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« Reply #6740 on: May 27, 2013, 08:56:32 PM »



added big trees(wip), small rocks, and most importantly---- cliffs. they tile pretty well at any height but I lost the map I made that really showed em off... this was just a quicky Tongue
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Armageddon
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« Reply #6741 on: May 27, 2013, 09:41:37 PM »

Man you're a machine. That game looks great, wonderful color palette.
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Geti
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« Reply #6742 on: May 28, 2013, 03:12:41 AM »

Loving the hard purple shift. totally agree re: the control that 8x8 gives in a scene like that. Rocks seem a bit blobby, works ok on the cliffs, on the map is kinda like "what is that lump of chocolate doing there?"
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Cellusious
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« Reply #6743 on: May 28, 2013, 07:11:31 AM »


Chutulu.
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swordofkings128
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« Reply #6744 on: May 28, 2013, 07:57:49 AM »

Thanks geddon, geti :D tiles really just "click" with me, and the modular aspect of them is soooo nice. I could sprite one bathtub, and with minor alterations, I can have a bathtub on every map. Every single one.

the purple shifts totally inspired by seiken densetsu 3's cliffs Wink SNES square soft rpgs fo life!

edit: also forgot, I agree about the tiny rocks, going to fix it!

Cellusious, that looks really really interesting. love the tentacles things on everything Smiley
« Last Edit: May 28, 2013, 08:13:57 AM by swordofkings128 » Logged

indie11
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« Reply #6745 on: May 29, 2013, 06:48:35 AM »

My first attempt at digital art, any good tutorials for beginners ?
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joseph ¯\_(ツ)_/¯
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« Reply #6746 on: May 29, 2013, 06:56:03 AM »

Wrong thread, indie eleven. This is for game mockups. There's a separate thread for general art. here are your tutorials though.
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rickardwestman
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« Reply #6747 on: May 29, 2013, 12:34:31 PM »


Chutulu.
Great! The atmosphere in the blue one is ace!
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P A V I L I O N
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« Reply #6748 on: May 29, 2013, 12:50:40 PM »



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                | )   ( || (   ) || (    )|     ) (   | (   ) |
                | (___) || |   | || (____)|     | |   | |   | |
                |  ___  || |   | ||  _____)     | |   | |   | |
                | (   ) || |   | || (           | |   | |   | |
                | )   ( || (___) || )           | |   | (___) |
                |/     \|(_______)|/            )_(   (_______)
                                                               
                                _______  _______  _______
                      |\     /|(  ___  )(       )(  ____ \
                      | )   ( || (   ) || () () || (    \/
                      | (___) || |   | || || || || (__   
                      |  ___  || |   | || |(_)| ||  __)   
                      | (   ) || |   | || |   | || (     
                      | )   ( || (___) || )   ( || (____/\
                      |/     \|(_______)|/     \|(_______/

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Dr. Cooldude
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« Reply #6749 on: May 29, 2013, 01:12:44 PM »

Code: (ORDER.EXE)
From the creators of R-Evolver and The World Unknown...
                          _______  _______   _________ _______
                |\     /|(  ___  )(  ____ )  \__   __/(  ___  )
                | )   ( || (   ) || (    )|     ) (   | (   ) |
                | (___) || |   | || (____)|     | |   | |   | |
                |  ___  || |   | ||  _____)     | |   | |   | |
                | (   ) || |   | || (           | |   | |   | |
                | )   ( || (___) || )           | |   | (___) |
                |/     \|(_______)|/            )_(   (_______)
                                                               
                                _______  _______  _______
                      |\     /|(  ___  )(       )(  ____ \
                      | )   ( || (   ) || () () || (    \/
                      | (___) || |   | || || || || (__   
                      |  ___  || |   | || |(_)| ||  __)   
                      | (   ) || |   | || |   | || (     
                      | )   ( || (___) || )   ( || (____/\
                      |/     \|(_______)|/     \|(_______/

Hop to Home is a brand new action-packed game from VGA Planet where you play as a zookeeper! Armed only with springboards, you must create a path to safety for the escaped bunnies! Are you up for the task? A guaranteed arcade experience on your home computer!

Order now and receive:
o Over 50 exciting levels!!!
o A level editor!
o High-resolution 320x200 VGA graphics!
o Adlib(TM) and Sound Blaster(TM) compatible music!
o Non-violent action! Fun for the whole family!
o A FREE shareware CD with samples of other great VGA Planet games!

For additional information on ordering, read ORDER.DOC or dial the VGA Planet BBS.

That... almost exploded me with nostalgia.
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ompuco
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« Reply #6750 on: May 29, 2013, 07:53:13 PM »

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Cellusious
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« Reply #6751 on: May 30, 2013, 08:01:03 AM »

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JLJac
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« Reply #6752 on: May 30, 2013, 08:21:15 AM »

Awesome! How do you make them? It looks like there's some interesting technical stuff going on.

Really love the colors and the claustrophobic atmosphere.
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Cellusious
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« Reply #6753 on: May 30, 2013, 08:33:39 AM »

Awesome! How do you make them? It looks like there's some interesting technical stuff going on.

Really love the colors and the claustrophobic atmosphere.

http://www.hexels.com/
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coah
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« Reply #6754 on: May 30, 2013, 09:39:50 AM »



A pretty rough thing.
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Dr. Cooldude
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« Reply #6755 on: May 30, 2013, 09:41:16 AM »

A pretty rough thing.

Very interesting palette, looks like something I would play :D
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Slow
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« Reply #6756 on: May 30, 2013, 01:56:56 PM »

A pretty rough thing.
Getting a Castlevania vibe. Very nice.
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happymonster
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« Reply #6757 on: May 30, 2013, 02:05:51 PM »



A pretty rough thing.

This Sir, is pure Awesome..  Kiss
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F8_Sean
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« Reply #6758 on: May 30, 2013, 07:05:29 PM »

I'm trying to visualize a concept I've been working on, this is kind of rough. The game is rendered at low-res, then scaled up and the sprite colors replaced with higher-res textures. The hero is sky/clouds/stars, the princess is water/ocean, and he tries to help her escape a world inside her mind. Using this tileset and these sprites.

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I like programming odd things. If you're looking to collaborate on something C#/XNA/MonoGame/PSM, hit me up!

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Udderdude
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« Reply #6759 on: May 30, 2013, 07:13:34 PM »

You should try and pixel-ize the sky and clouds also IMO, looks disjointed enough as it is with the different pixel sizes.
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