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TIGSource ForumsDeveloperArt (Moderator: JWK5)Mockups, or the "Please say this is going to be a game" thread
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Author Topic: Mockups, or the "Please say this is going to be a game" thread  (Read 2630036 times)
TNERB
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« Reply #6760 on: May 30, 2013, 07:24:09 PM »



A pretty rough thing.
This is fucking sweet
I'd love to play a game like that
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vivavolt
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butts


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« Reply #6761 on: May 31, 2013, 02:52:21 AM »



A pretty rough thing.

This has had enough praise. But fuck it, that's awesome WOULD PLAY.
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eyeliner
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« Reply #6762 on: May 31, 2013, 03:39:14 AM »

I am in no way worthy of posting here, and I believe this does not warrant the "Please say this is going to be a game" title, but I'm working on this:
I decided by this style, and I'll stick to it. I'd like to add some trees and flying colorful moving butterflies in the background (and even maybe a roaming traveling baloon).

Yeah... I am happy, anyway. Even if it goes nowhere.  Smiley
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Yeah.
Dr. Cooldude
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« Reply #6763 on: May 31, 2013, 03:47:27 AM »

Snippity-Snip

Looks nice, but the grass is hurting my eyes. If you could make it a darker shade it would look pretty good. :-)
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coah
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« Reply #6764 on: May 31, 2013, 04:07:37 AM »

A pretty rough thing.

This has had enough praise. But fuck it, that's awesome WOULD PLAY.

Yeah, dang. thanks everyone! While it's not a game I am actually working on at the moment I am working on something similar so it's nice to see that there is some interest in it.
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eyeliner
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« Reply #6765 on: May 31, 2013, 05:43:24 AM »

Snippity-Snip

Looks nice, but the grass is hurting my eyes. If you could make it a darker shade it would look pretty good. :-)
Darker, eh?
Cool, thanks for the input.
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JLJac
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« Reply #6766 on: May 31, 2013, 07:41:35 AM »

I'm trying to visualize a concept I've been working on, this is kind of rough. The game is rendered at low-res, then scaled up and the sprite colors replaced with higher-res textures. The hero is sky/clouds/stars, the princess is water/ocean, and he tries to help her escape a world inside her mind. Using this tileset and these sprites.



Cool idea! I have one thing though... If you're gonna play with different resolutions, which is in itself a thing that's very hard to make good looking, try to keep the degrees of resolution as few as possible.

In your screens it seems that there are three different resolutions going on: 1, the background, very low res. 2, the characters' outlines, higher resolution than the bkg but still lower than 3, the water/sky textures, which I suppose will be the same resolution as the screen once the game is played.

I'd put 1 and 2 together, and have just two resolutions, pixel art and textures. Also, I'd apply a small degree of texturing to the environments as well, to keep it consistent.
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F8_Sean
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« Reply #6767 on: May 31, 2013, 08:04:52 AM »

Thanks for the feedback, I'm going to try to redo these shots tonight with more consistent sizes. The base resolution is going to be 426x240, scaled up 3X to fit 720p. After scaling, I'd be applying a pixel shader to the 1280x720 image to replace target colors with (animated) textures.
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« Reply #6768 on: May 31, 2013, 08:08:47 AM »



Now with Interactivity(tm)!

With a bit of care, it's possible to juggle bunnies endlessly so that no one falls.
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Udderdude
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« Reply #6769 on: May 31, 2013, 08:12:32 AM »

Cool concept, I think it could be expanded significantly.
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Rat Casket
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« Reply #6770 on: May 31, 2013, 08:17:22 AM »

Its like Lemmings sort of. Very cool.
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« Reply #6771 on: May 31, 2013, 08:23:09 AM »

I like the character design and the bunnies. I agree, quite cool.
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RollingWaffle
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« Reply #6772 on: May 31, 2013, 08:44:19 PM »


Simple, plain, meh... could have added a bit more but meh...
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« Reply #6773 on: June 01, 2013, 08:08:59 AM »



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8BitPimp
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« Reply #6774 on: June 01, 2013, 08:56:07 AM »



I started to work on a new game prototype for the last few days.
As well as this mockup I have also made most of the animations that are required for the player, including multiple weapons, such as bow, sword&shield, a torch, and the animations for a basic skeleton enemy.

As a quick guide to my idea for the game play, think Abes Odyssey and Flashback meets Jet pack (without the jet pack). You can however find more details and art on my blog, in my sig.
« Last Edit: June 02, 2013, 01:57:04 AM by 8BitPimp » Logged

Cellusious
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« Reply #6775 on: June 01, 2013, 10:54:19 AM »



no [ /Center]

would probably look good if it wasn't super blury
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F8_Sean
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« Reply #6776 on: June 01, 2013, 01:11:01 PM »

Screw it, I just wrote the darn shader and took a capture in-engine:


Beyond the shader effect, I have no idea what art direction I'm going for.
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Chromanoid
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« Reply #6777 on: June 01, 2013, 01:25:32 PM »

Looks interesting Smiley I would like to see a schlong dangling there. It would add some (additional) artistic value Wizard  Smiley
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Ben_Hurr
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« Reply #6778 on: June 01, 2013, 01:37:20 PM »

Yeah, we're all adults here.  Wink
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F8_Sean
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« Reply #6779 on: June 01, 2013, 01:38:43 PM »

I'm actually going for something more like this painting.
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I like programming odd things. If you're looking to collaborate on something C#/XNA/MonoGame/PSM, hit me up!

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