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TIGSource ForumsDeveloperArt (Moderator: JWK5)Mockups, or the "Please say this is going to be a game" thread
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Author Topic: Mockups, or the "Please say this is going to be a game" thread  (Read 2632547 times)
klamp
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« Reply #8220 on: June 14, 2014, 01:28:10 PM »

While I was attending DigiPen some classmates and I made a 3D platformer called Starfall (

). Since then I've always wanted to make a 2d version of the game (click to see full sized):



Still just an idea at this point, but maybe some day!
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Twitter: @candidklamp
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Rat Casket
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« Reply #8221 on: June 14, 2014, 02:12:38 PM »

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poe
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« Reply #8222 on: June 14, 2014, 03:16:47 PM »

Why did she go through the blue door before it unlocked? 5/10
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framk
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« Reply #8223 on: June 14, 2014, 03:19:52 PM »

looks like the collision is halfway into the sprite. Makes sense actually.
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Rat Casket
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« Reply #8224 on: June 14, 2014, 04:20:22 PM »

Why did she go through the blue door before it unlocked? 5/10

she didnt. youre retarded.

its what framk said.
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poe
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« Reply #8225 on: June 14, 2014, 04:54:19 PM »

Why did she go through the blue door before it unlocked? 5/10

she didnt. youre retarded.

its what framk said.
I'll have you know I take great defense to this (cus a good offense is the best defense)
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SolarLune
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« Reply #8226 on: June 14, 2014, 04:58:58 PM »


Cool. I like the puzzle mechanics. The perspective of the tiles are kinda all over the place, but I'm not sure if you want to fix it or not.
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Rat Casket
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« Reply #8227 on: June 14, 2014, 05:20:36 PM »


Cool. I like the puzzle mechanics. The perspective of the tiles are kinda all over the place, but I'm not sure if you want to fix it or not.
yeah its whatever though. im not doing the art either way. :3

its an anniversary card. more or less.
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Code_Assassin
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« Reply #8228 on: June 16, 2014, 04:05:21 PM »

snip

Jared wit dat art skills yo.
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Seiseki
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« Reply #8229 on: June 17, 2014, 06:59:49 AM »


Red leader standing by..

Portrait animation mockup, for some kind of tactical spaceship game..
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Belimoth
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« Reply #8230 on: June 18, 2014, 12:25:06 PM »

I dig it.
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Noiracide
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« Reply #8231 on: June 19, 2014, 12:54:33 AM »

http://img4.hostingpics.net/pics/90681867a2.png
http://img4.hostingpics.net/pics/20393819A.png
http://img4.hostingpics.net/pics/96324133a2.png
« Last Edit: June 19, 2014, 04:32:29 AM by romain68 » Logged
framk
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« Reply #8232 on: June 19, 2014, 08:47:51 AM »


try using the [ img ] tag next time.
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Carrion
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« Reply #8233 on: June 19, 2014, 01:52:38 PM »

@Rabbit Your chunky style looks even better in motion, great stuff!


These are gosh darn beautiful! That second one is giving me a really strong psx vibe.
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Swifty
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« Reply #8234 on: June 19, 2014, 07:26:12 PM »


Hey Rabbit, you should make the right side of the door have a higher depth than the players, so it looks like they walk through Smiley .. actually it looks like you've already done it on the entry/exit doors!
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BulletHead
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« Reply #8235 on: June 20, 2014, 01:36:56 AM »


Hi there TIGForums! Wink
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YM
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« Reply #8236 on: June 20, 2014, 05:17:54 AM »

Mmmm nice. I want to see that in motion
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QOG
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« Reply #8237 on: June 20, 2014, 07:23:43 PM »


Falling down?
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beetleking22
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« Reply #8238 on: June 21, 2014, 07:43:42 AM »


Hi there TIGForums! Wink

I love this.. <3
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DaHog
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Nothing to see here


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« Reply #8239 on: June 24, 2014, 08:18:02 AM »



Look at our grass, our grass is amazing~
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