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TIGSource ForumsDeveloperArt (Moderator: JWK5)Mockups, or the "Please say this is going to be a game" thread
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Author Topic: Mockups, or the "Please say this is going to be a game" thread  (Read 2632158 times)
alvarop
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« Reply #8500 on: January 04, 2015, 06:43:16 AM »

i want to blast stuff and be a cool wolf
looks sweet man
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oahda
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« Reply #8501 on: January 04, 2015, 10:23:03 AM »

blasting stuff is not cool, man
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TNERB
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« Reply #8502 on: January 04, 2015, 06:01:32 PM »

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Jad
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« Reply #8503 on: January 05, 2015, 04:24:25 AM »

blasting stuff is not cool, man

!!! my disagreement is one part out of one part, that is, entire!
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jwaap
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« Reply #8504 on: January 06, 2015, 07:33:59 AM »



we're gonna make a game about cool wolves blasting stuff

love the way those bullet impacts look
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olli
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« Reply #8505 on: January 06, 2015, 11:33:13 AM »



Made a Game Boy Color- inspired demake mockup of my game Teslagrad for practice
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Geti
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« Reply #8506 on: January 06, 2015, 03:47:50 PM »

-detective thing-
I like it, I liked the pinboard with strings too though, dunno if you dropped them or they just aren't shown. Reclaim the space you gained with the tabbed interface by making it a little bigger perhaps, no sense cramming everything in when you dont have to Smiley
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Squidly
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« Reply #8507 on: January 06, 2015, 04:42:04 PM »



Made a Game Boy Color- inspired demake mockup of my game Teslagrad for practice


You made Teslagrad? Fantastic game, man. I wish I had signed up for IndieBox earlier so I could have gotten the boxed edition ._.

Modified the previous idea a bit, i came up with this:

I already made that board screen into code. Might do a devlog to keep myself focused on that, dunno though.

Large screens going up/down make it look weird.
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olli
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« Reply #8508 on: January 06, 2015, 05:27:16 PM »

Cheers, glad you liked it!
I didn't make the game alone obviously, we're a small team of people:)
I was the lead artist though!

It's not as fancy as the indiebox edition but we're releasing a small run of boxed copies for pc and consoles soon-ish if you're interested.

Another basic demake sketch:

« Last Edit: January 06, 2015, 05:34:32 PM by olli » Logged
quan
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« Reply #8509 on: January 06, 2015, 06:09:43 PM »

I already made that board screen into code. Might do a devlog to keep myself focused on that, dunno though.
Looks cool, I'd be interested to see what comes out of it.



we're gonna make a game about cool wolves blasting stuff

mmm that looks cool
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NazosSystems
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« Reply #8510 on: January 07, 2015, 09:32:34 AM »

Cheers, glad you liked it!
I didn't make the game alone obviously, we're a small team of people:)
I was the lead artist though!

It's not as fancy as the indiebox edition but we're releasing a small run of boxed copies for pc and consoles soon-ish if you're interested.

Another basic demake sketch:



Hey olli, been seeing you posting demakes of your Teslagrad game for some time now. Just curious, are you actually planning on makeing something out of those or are they just for fun? Love your game by the way and hope to see more from you.
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storybeasts
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« Reply #8511 on: January 07, 2015, 06:14:48 PM »

Hello!

We're looking for options to make boxed version of our videogame. Can you give us some infomation about this?

Thank you very much
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olli
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« Reply #8512 on: January 08, 2015, 12:47:35 AM »

I don't know too much about the process myself (there's others at the office who are better at paperwork than me),
but  basically we got mails from a few publishers who were interested in releasing the disc version, made an agreement with Soedesco and from there on they handled the non-game making related stuff for the physical release.

(we self-publish on digital storefronts, as it's less complex)




another mockup, more in line with NES specs than gbc
might have gone way overboard on the amount of unique tiles on this one


Doing these just for fun at the moment- trying to learn a bit more about tile based and low res stuff.
been toying a bit with the idea of making a companion demake, but there's a lot of stuff going on at the moment sothat probably won't happen
« Last Edit: January 08, 2015, 10:12:11 AM by olli » Logged
TheMorfeus
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« Reply #8513 on: January 08, 2015, 09:58:42 AM »

Large screens going up/down make it look weird.
Not sure whatcha mean by that

I like it, I liked the pinboard with strings too though, dunno if you dropped them or they just aren't shown. Reclaim the space you gained with the tabbed interface by making it a little bigger perhaps, no sense cramming everything in when you dont have to Smiley
The pinboard is still there, just bigger and better. I will make graphics smaller, so they'll fit nicely on the board :D


Guess i gotta get back to working on it... see you in a devlog in near future
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08--n7.r6-79.84
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« Reply #8514 on: January 10, 2015, 10:24:25 AM »



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coldrice
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« Reply #8515 on: January 11, 2015, 05:00:49 AM »

semi mockup. I am turning it into a sprite pack now I think. All 8x8, gbc palette /4 color.  I still need to do character/enemy sprites and UI sprites before I can package it up for a unity asset or something





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happymonster
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« Reply #8516 on: January 11, 2015, 07:56:19 AM »

They look great!
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polycube
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« Reply #8517 on: January 12, 2015, 05:06:15 AM »

A mockup for another game I will probably never finish:



The palette is a modified nes palette.
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Fallsburg
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« Reply #8518 on: January 12, 2015, 10:39:36 AM »

Not a giant fan of the ground tiles, but everything else is great.
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08--n7.r6-79.84
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« Reply #8519 on: January 12, 2015, 02:16:46 PM »



New characters, items and tileset for Serious Dave, wip.
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